Rising Falcon: Difference between revisions
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== Skill Information == | == Skill Information == | ||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
|- | |||
| style="border-style: solid; border-width: 1px;" | '''Skill Lv''' | |||
| style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">MP Usage</span><br> | |||
| style="border-style: solid; border-width: 1px;" | '''Cool Down''' | |||
| style="border-style: solid; border-width: 1px;" | '''Cartwheels''' | |||
| style="border-style: solid; border-width: 1px;" | '''Drop Kick''' | |||
|- | |||
| style="border-style: solid; border-width: 1px;" | 1 | |||
| style="border-style: solid; border-width: 1px;" rowspan="3" | 30 MP | |||
| style="border-style: solid; border-width: 1px;" rowspan="3" | 6 seconds | |||
| style="border-style: solid; border-width: 1px;" rowspan="1" | 30% x2 (4) | |||
| style="border-style: solid; border-width: 1px;" rowspan="1" | 105%, 130% | |||
|- | |||
| style="border-style: solid; border-width: 1px;" | 2 | |||
| style="border-style: solid; border-width: 1px;" rowspan="1" | 45% x2 (4) | |||
| style="border-style: solid; border-width: 1px;" rowspan="1" | 110%, 140% | |||
|- | |||
| style="border-style: solid; border-width: 1px;" | 3 | |||
| style="border-style: solid; border-width: 1px;" rowspan="1" | 50% x2 (4) | |||
| style="border-style: solid; border-width: 1px;" rowspan="1" | 115%, 150% | |||
|} | |||
== After 29/03/12 patch (KR only) Skill Infomation == | |||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
|- | |- | ||
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| style="border-style: solid; border-width: 1px;" rowspan="1" | 150% | | style="border-style: solid; border-width: 1px;" rowspan="1" | 150% | ||
|} | |} | ||
== Additional Notes == | == Additional Notes == | ||
*You can chain this to her normal combo's before the final hit to make this into a longer chain. | *You can chain this to her normal combo's before the final hit to make this into a longer chain. |
Revision as of 15:20, 29 March 2012
[Active] Rena does two cartwheels forwards, kicking all enemies in front of her twice each, and then performs a drop kick. |
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Rena | Lv3 | 0SP |
N/A | N/A |
Skill Information
Skill Lv | MP Usage |
Cool Down | Cartwheels | Drop Kick |
1 | 30 MP | 6 seconds | 30% x2 (4) | 105%, 130% |
2 | 45% x2 (4) | 110%, 140% | ||
3 | 50% x2 (4) | 115%, 150% |
After 29/03/12 patch (KR only) Skill Infomation
Skill Lv | MP Usage |
Cool Down | Cartwheels | Drop Kick |
1 | 30 MP | 6 seconds | 40% x2 (4) | 120% |
2 | 45% x2 (4) | 135% | ||
3 | 50% x2 (4) | 150% |
Additional Notes
- You can chain this to her normal combo's before the final hit to make this into a longer chain.
- After using Rising Falcon, you can use a delayed kick or a jump kick (Jump Z, not dash jump) to continue combo'ing.
- Rena is invulnerable during the first two cartwheels, but not during the final drop kick.
Trivia
- Dark Elves of Velder utilizes Rising Falcon, however instead of attacking it goes in the opposite direction; they mainly use it as a defensive ability. Additionally, the Dark Elves are invulnerable during the first two cartwheels, but not during the third drop.