Artillery Nova/es: Difference between revisions
From Elwiki
Line 21: | Line 21: | ||
<br> | <br> | ||
== | == Información == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! | ! Nivel de la habilidad !! Nivel requerido !! Destructor (Físico) !! Explosión (Mágico) !! Rango !! Uso de municiones !! Costo de PM !! Enfriamiento | ||
|- | |- | ||
| align="left" | 1 || rowspan="2" | 45 || 49.91% || 1162% ~ 1626% || rowspan="20" | 0 ~ 600 || rowspan="20" | 1 || rowspan="20" | 50 | | align="left" | 1 || rowspan="2" | 45 || 49.91% || 1162% ~ 1626% || rowspan="20" | 0 ~ 600 || rowspan="20" | 1 || rowspan="20" | 50 de PM || rowspan="20" | 10 Segundos | ||
|- | |- | ||
| align="left" | 2 || 52.23% || 1214% ~ 1700% | | align="left" | 2 || 52.23% || 1214% ~ 1700% |
Revision as of 17:20, 1 March 2015
- English
- Deutsch
- español
- Bahasa Indonesia
- 中文(简体)
[Activa] Mantén pulsada la tecla de la habilidad para cargar una bala de cañón con magia para después dispararla. | |
Consumo de balas de cañon
|
Requerimientos
Clase | Maestro | Nivel requerido | Costo de PH por nivel | Alternativa |
---|---|---|---|---|
Paladín adamantino | Nv. 20 | 45 | 4 | Aullido del lobo |
Información
Nivel de la habilidad | Nivel requerido | Destructor (Físico) | Explosión (Mágico) | Rango | Uso de municiones | Costo de PM | Enfriamiento |
---|---|---|---|---|---|---|---|
1 | 45 | 49.91% | 1162% ~ 1626% | 0 ~ 600 | 1 | 50 de PM | 10 Segundos |
2 | 52.23% | 1214% ~ 1700% | |||||
3 | 48 | 54.46% | 1266% ~ 1773% | ||||
4 | 52 | 56.69% | 1318% ~ 1846% | ||||
5 | 56 | 58.92% | 1371%~ 1919% | ||||
6 | 60 | 61.15% | 1423% ~ 1992% | ||||
7 | 64 | 63.48% | 1475% ~ 2066% | ||||
8 | 68 | 65.71% | 1528% ~ 2139% | ||||
9 | 72 | 67.94% | 1580% ~ 2212% | ||||
10 | 76 | 70.17% | 1632% ~ 2285% | ||||
11 | 80 | ??% | 1684% ~ 2358% |
Tips and Details
- Will be in Super Armor while charging.
- If charged full, the missile will home in to the nearest enemy.
- The longer you charge, the higher the range and damage of the missile will be.
- Targets will not be knocked down.
Updates
- 07/04/2013 KR
- Changed so it charges up while holding the key.
- Fires when key is let go and attack power and range increased depending on amount of time charged.
- Base damage decreased. (Max Charge is same as current damage)
- 07/10/2014 KR
- MP cost decreased.
- Damage increased.
- 07/17/2014 KR
- Fully charged projectile homes in on targets.