Aiming Shot: Difference between revisions
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== | == Requirements == | ||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | ''' | | align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Class''' | ||
| | | align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Master''' | ||
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''SP Requirement''' | |||
| | |||
|- | |- | ||
| | | [[Chung]] | ||
| <center>Lv5</center> | |||
| <center>35 SP</center> | |||
| | |||
| | |||
|} | |} | ||
== Skill Information == | |||
{{VersionTabs | |||
|NA= | |||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Damage''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Mp Usage''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cool Down''' | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 182% damage | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 40 MP | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 6s | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 234% damage | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 286% damage | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 338% damage | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5(M) | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 390% damage | |||
{{!}}} | |||
|KR= | |||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Range''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Damage''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Mp Usage''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cool Down''' | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 1000 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 40 MP | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 6s | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5(M) | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 400% damage | |||
{{!}}} | |||
}} | |||
== [[Skill Note]] == | == [[Skill Note]] == | ||
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*Consumes 1 cannonball. | *Consumes 1 cannonball. | ||
*[[Aiming Shot]] does knockdown. | *[[Aiming Shot]] does knockdown. | ||
*After the 29 March Korean patch,this skill height range has decreased by 45 degrees. | |||
{{ChSkills}} | {{ChSkills}} | ||
[[Category:Chung_Skills]] | [[Category:Chung_Skills]] |
Revision as of 10:32, 8 April 2012
Description
[Active] Chung takes quick aim and fires a cannon ball at the closest opponent in front of him. |
Requirements
Class | Master | SP Requirement |
Chung |
Skill Information
NA
Skill Level | Damage | Mp Usage | Cool Down |
1 | 182% damage | 40 MP | 6s |
2 | 234% damage | ||
3 | 286% damage | ||
4 | 338% damage | ||
5(M) | 390% damage |
KR
Skill Level | Range | Damage | Mp Usage | Cool Down |
1 | 1000 | 40 MP | 6s | |
2 | ||||
3 | ||||
4 | ||||
5(M) | 400% damage |
Skill Note
Name: Property Bullet(KR)
Description: Triples the chances of your elemental attribute activating when using Aiming Shot.
Tips and Details
- Consumes 1 cannonball.
- Aiming Shot does knockdown.
- After the 29 March Korean patch,this skill height range has decreased by 45 degrees.