Atomic Shield: Difference between revisions
From Elwiki
No edit summary |
|||
Line 106: | Line 106: | ||
**Should be able to heal allies that are stunned or frozen by binding circle on activation by extension. | **Should be able to heal allies that are stunned or frozen by binding circle on activation by extension. | ||
*Oddly enough, the shield acts as a separate mob, and could be buffed by something such as Deadly Chaser's Sharpshooter Syndrome. Also because of this, leaving the shield closer to projectiles than you are will make the projectiles to home into the shield instead. | *Oddly enough, the shield acts as a separate mob, and could be buffed by something such as Deadly Chaser's Sharpshooter Syndrome. Also because of this, leaving the shield closer to projectiles than you are will make the projectiles to home into the shield instead. | ||
<br> | |||
==Alternative Names == | |||
{{AlternateLanguages | |||
|Color={{ColorSel|CharLight|Eve}} | |||
|FR=Bouclier atomique |FRName=Atomic Shield | |||
}} | |||
<br> | <br> | ||
Revision as of 19:38, 7 March 2015
- English
- Deutsch
- Bahasa Indonesia
- Tiếng Việt
- 中文(简体)
[Special Active] Eve summons Nasod Nano Drones to generate a shield aura which increases damage done to enemies, reduces damage taken from enemies, and destroys projectiles. |
Requirements
Class | Master | Level Required | SP Used Per Level | Alternative |
---|---|---|---|---|
Code: Nemesis | Lv. 20 | 50 | 4 | Divine Aura |
Skill Information
Skill Level | Level Required | Energy Layer | MP Usage | Cooldown | ||||||
---|---|---|---|---|---|---|---|---|---|---|
HP | Damage Amplifier | Damage Reduction | Range | Duration | ||||||
PVE | PVP | PVE | PVP | |||||||
1 | 50 | 80% | 40% | 15% | 60% | 40% | 400 | 10 Seconds | 100 MP | 20 Seconds |
2 | 83.6% | 41.8% | 16% | 450 | 10.5 Seconds | |||||
3 | 53 | 87.2% | 43.6% | 17% | 500 | 11 Seconds | ||||
4 | 57 | 90.8% | 45.4% | 18% | 550 | 11.5 Seconds | ||||
5 | 61 | 94.4% | 47.2% | 19% | 600 | 12 Seconds | ||||
6 | 65 | 98% | 49% | 20% | 650 | 12.5 Seconds | ||||
7 | 69 | 101.6% | 50.8% | 21% | 700 | 13 Seconds | ||||
8 | 73 | 105.2% | 52.6% | 22% | 750 | 13.5 Seconds | ||||
9 | 77 | 108.8% | 54.4% | 23% | 800 | 14 Seconds | ||||
10 | 81* | 112.4% | 56.2% | 24% | 850 | 14.5 Seconds | ||||
11 | -* | 116% | 58% | 25% | 900 | 15 Seconds | ||||
12 | 119.6% | 59.8% | 26% | 950 | 15.5 Seconds |
*Please note that you can only achieve these levels through equipments, accessories, and titles.
Tips and Details
- Maximum of 1 shield at a time.
- Shield has a % of user max HP and breaks when its HP reaches 0.
- Contrary to popular belief the skill does not work on all manner of projectiles; only on those that are destroyed on contact.
- It is useful against Nasod Inspector where nuking isn't possible and any mob that shoots homing missiles.
- Against Avalanche, it is best used on the leftmost or rightmost edge of the map which ensures the ice arrows from the opposite side will not be able to reach the shield. However, it is generally considered a waste of MP, better to out maneuver the missiles and much better to save the MP for attacking instead.
- Counts toward activating effects that require you to get hit.
- Does not count against your damage score in any way.
- Can activate the 5-piece set effect on the level 60 Mechanized set in PvE.
- Can be 'dodged' by allies but may still work normally.
- Should be able to heal allies that are stunned or frozen by binding circle on activation by extension.
- Oddly enough, the shield acts as a separate mob, and could be buffed by something such as Deadly Chaser's Sharpshooter Syndrome. Also because of this, leaving the shield closer to projectiles than you are will make the projectiles to home into the shield instead.
Alternative Names
Server | Name | Translation |
---|---|---|
France | Bouclier atomique | Atomic Shield |
Updates
- 2012 KR
- Increased max HP and damage reduction.
- 12/13/2012 KR
- Added debuff feature.
- Cannot be used if there are no monsters nor projectiles on the map.
- 11/07/2013 KR
- Damage Amplification decreased.
- HP increased.
- Duration decreased.
- 05/15/2014 KR
- HP and Damage Reduction decreased (PvP only).
- Fixed problem of allies being able to mana-break/recover MP/charge Awakening.
- 02/05/2015 KR
- Damage Amplifier decreased.
- Range decreased.
- Duration decreased.