Intense Strike/de: Difference between revisions
From Elwiki
No edit summary |
mNo edit summary |
||
Line 12: | Line 12: | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#FCBCBC" | |- style="background:#FCBCBC" | ||
! Klasse !! Meisterlevel !! | ! Klasse !! Meisterlevel !! Levelvoraussetzung !! SP-Kosten pro Level !! Alternativer Skill | ||
|- | |- | ||
| [[Lord Knight/de|Hoheritter]] || Lv. 20 || 50 || 4 || [[Counter Patience/de|Jetzt erst recht]] | | [[Lord Knight/de|Hoheritter]] || Lv. 20 || 50 || 4 || [[Counter Patience/de|Jetzt erst recht]] | ||
Line 21: | Line 21: | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#FCBCBC" | |- style="background:#FCBCBC" | ||
! Skill Level !! | ! Skill-Level !! Levelvoraussetzung !! Schaden erhöht !! Cooldown erhöht | ||
|- | |- | ||
| align="left" | 1 || rowspan="2" | 50 || 1.5% || +2% | | align="left" | 1 || rowspan="2" | 50 || 1.5% || +2% | ||
Line 40: | Line 40: | ||
|} | |} | ||
<br> | <br> | ||
== Alternative Namen == | |||
{{AlternateLanguagesDE | |||
|Color={{ColorSelDE|CharLight|Elsword}} | |||
|KR=강렬한 일격 | |||
|JP=強烈な一撃 | |||
|NA=Intense Strike | |||
|CN=强力一击 | |||
|FR=Coup violent | |||
|IT=Colpo Veemente | |||
|- | |||
|KRName=Intensiver Schlag | |||
|JPName=Intensiver Schlag | |||
|NAName=Intensiver Schlag | |||
|CNName=Mächtiger Schlag | |||
|FRName=Brutaler Schlag | |||
|ITName=Heftiger Schlag | |||
}} | |||
{{LKSkillsDE}} | {{LKSkillsDE}} |
Revision as of 15:05, 10 March 2015
[Passiv] Erhöht den Schaden von Aktiv-Skills auf den Kosten des Cooldowns. |
Voraussetzungen
Klasse | Meisterlevel | Levelvoraussetzung | SP-Kosten pro Level | Alternativer Skill |
---|---|---|---|---|
Hoheritter | Lv. 20 | 50 | 4 | Jetzt erst recht |
Skill Informationen
Skill-Level | Levelvoraussetzung | Schaden erhöht | Cooldown erhöht |
---|---|---|---|
1 | 50 | 1.5% | +2% |
2 | 3.0% | +4% | |
3 | 53 | 4.5% | +6% |
4 | 57 | 6.0% | +8% |
5 | 61 | 7.5% | +10% |
6 | 65 | 9.0% | +12% |
7 | 69 | 10.5% | +14% |
8 | 73 | 12% | +16% |
Alternative Namen