Leap: Difference between revisions
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*Unlike Chung's Leap Attack, Elesis' doesn't lift the enemy to the designated range. Instead, the second she collides with an enemy, that's where she'll stop and perform the smash. | *Unlike Chung's Leap Attack, Elesis' doesn't lift the enemy to the designated range. Instead, the second she collides with an enemy, that's where she'll stop and perform the smash. | ||
*Even though the red outline of super armor appears during the leap, Elesis doesn't gain the effects of super armor until she starts to fall. | *Even though the red outline of super armor appears during the leap, Elesis doesn't gain the effects of super armor until she starts to fall. | ||
*Although this skill can be [[Counter Attack|countered]], the '''Smash''' hits target from behind, effectively | *Although this skill can be [[Counter Attack|countered]], the '''Smash''' hits target from behind, effectively breaking the chance of being countered. | ||
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Revision as of 13:31, 22 March 2015
[Active] Execute a high leap while smashing the ground. (Super Armor status) | |
Annihilation Skill
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Requirements
Class | Master | Level Required | SP Cost First Level | SP Cost per Level | Alternative |
---|---|---|---|---|---|
Free Knight | Lv. 20 | 15 | 10 | 1 | Mega Slash |
Skill Information
Skill Level | Required Level | Damage (Physical) | MP Usage | Cooldown | |
---|---|---|---|---|---|
Leap | Smash | ||||
1 | 15 | 50% | 449% | 30 MP | 7 Seconds |
2 | 51% | 459% | |||
3 | 52% | 469% | |||
4 | 16 | 53% | 479% | ||
5 | 18 | 54% | 489% | ||
6 | 20 | 56% | 500% | ||
7 | 22 | 57% | 510% | ||
8 | 24 | 58% | 520% | ||
9 | 26 | 59% | 530% | ||
10 | 28 | 60% | 540% | ||
11 | 30 | 61% | 550% | ||
12 | 32 | 62% | 560% | ||
13 | 34 | 63% | 570% | ||
14 | 36 | 65% | 580% | ||
15 | 38 | 66% | 590% | ||
16 | 40 | 67% | 601% | ||
17 | 42 | 68% | 611% | ||
18 | 44 | 69% | 621% | ||
19 | 46 | 70% | 631% | ||
20 (M) | 48 | 71% | 641% |
Skill Note
“ | (kata kata Kata!) Run as fast as you can! Wait, be careful! That's a cliff right there! If you jump off, you may get a concussion~! Look before you jump! - Banthus
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” |
Name: Strong Jump (강한 도약)
Description: +10% Damage, Range, Hitbox when used while dashing.
Tips and Details
- Unlike Chung's Leap Attack, Elesis' doesn't lift the enemy to the designated range. Instead, the second she collides with an enemy, that's where she'll stop and perform the smash.
- Even though the red outline of super armor appears during the leap, Elesis doesn't gain the effects of super armor until she starts to fall.
- Although this skill can be countered, the Smash hits target from behind, effectively breaking the chance of being countered.
Updates
- 11/07/2013 KR
- Leap travel distance decrease
- Shockwave radius decrease
- Super armor activates after 0.1 seconds
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 도약 | Leap |
Japan | 跳躍 | Leap |
France | Saut | Leap |