Gate of Darkness/Season 3/fr: Difference between revisions

From Elwiki
m (Text replacement - "\{\{Section \| SectionSty=border: none;.* \| hStyles=height: [0-9]+px; \| Styles=height: [0-9]+px; vertical-align: middle;" to "{{Section | SectionSty=height: 50%;")
mNo edit summary
Line 73: Line 73:
|name=Liste des monstres
|name=Liste des monstres
|tab1=Allies
|tab1=Allies
|contents1={{GoDAllies}}
|contents1={{../Allies/}}
|tab2=Demon
|tab2=Demon
|contents2={{GoDDemon}}
|contents2={{../Demons/}}
}}
}}
}}
}}
Line 91: Line 91:
|name=GoD summons
|name=GoD summons
|tab1=Normal
|tab1=Normal
|contents1={{GoDSummons}}
|contents1={{../Summons/}}
<nowiki>*</nowiki> Damage in (  ) will be done on monsters that have long range, fly, or self-destruct
<nowiki>*</nowiki> Damage in (  ) will be done on monsters that have long range, fly, or self-destruct
|tab2=Special
|tab2=Special
|contents2={{GoDSpecialSummons}}
|contents2={{../Special Summons/}}
}}
}}
<span style="display:none">}}</span>
<span style="display:none">}}</span>

Revision as of 23:33, 25 March 2015

Seuil des ténèbres (S3)

Niveau recommandé :
34 - 70
Niveau de l'objet approprié :
——
Entrer dans le donjon :
{{
The orb of darkness that will bring you to the field

In any time of the day, after defeating a boss of any dungeon from Feita onwards, there will be a random chance where an orb of darkness will appear, sucking in your party into the Gates of Darkness field.
After the 25/4/2013 patch, when the orb of darkness is broken, there will be a pop up, asking you if you want to continue on into the Gates of Darkness as shown below. If you press yes, only those who pressed yes will go into Gates of Darkness. People who choose no will be separated from the party. You are only given 3 seconds to decide. Failing to press anything will result in you pressing yes by default.

}}
Jouabilité :
{{

A picture of the field that you will be fighting in


In this field, you are unable to use your own potions and food. Instead, it will be replaced with monster summoning icons.
As in the picture shown,

  • Buttons: 1, 2, and 3 will summon basic units from your base. The monsters have 3 stages and will change into a higher level set once a new ally boss is spawned.
    (Example: Lv1 Boss will spawn Lv1 monsters set. When Lv2 boss is spawned, the set will change to the Lv2 monsters set. The same applies to Lv3 monsters.) All three buttons share the same cooldown of 15 seconds, so choose the units that fit the situation at hand.
  • Button 4 can be one of two things, depending on your gear. If you are not wearing a(n Ancient) Wyvern's Claw it will be a limitless supply of Advanced Mana Potions (Recover 150 MP, cooldown 60 seconds, increased MP recovery based on the guild skill Alchemy Specialist or the passive skill Metabolism Boost). If you are wearing one of the Claws, it will be a special monster that is much stronger than the regular units available from buttons 1, 2, and 3. This monster also has a cooldown of 60 seconds.


After some time into the game, your Tower will also summon some boss monsters to aid you in battle. Likewise, the demon's Tower will also spawn regular and boss monsters.
In case your party is incomplete, meaning only having 1/2/3 people in the party, Epic NPC's will spawn to aid you against the demons.

}}
Objectif :
{{


Your objective of the new Gates of Darkness is to break down the demon's Tower. The demon's Tower have a lifespan of 20 Health bars and the structure of the Tower will break down after every 7 bars of Health taken away. The stage is completed with the Tower is totally destroyed.
NOTE THAT WHEN YOU REACH A CERTAIN RANGE NEAR THE DEMON TOWER, YOU WILL RECEIVE A SCYTHE DEBUFF WHICH WILL RAPIDLY DEPLETE YOUR HP AND MP (281 HP and 20 MP per second). YOUR CHARACTER WILL BE COVERED IN PURPLE(Similar to Curse debuff) WHEN YOU RECEIVE THE SCYTHE DEBUFF. IT IS RECOMMENDED TO STAY AWAY FROM THE DEMON TOWER UNTIL THE LAST BOSS.

}}
Les boss :
For bosses there are 3 types of bosses: Lv1, Lv2 and Lv3.

The sequence the bosses will spawn is after a Lv1 boss is defeated, a random Lv2 boss will spawn from the tower. This applies to both allies and demons bosses.
Each Lv has a different new attack that is different from regular dungeon bosses.
When your character is near allies bosses, you will be able to regenerate HP. (Roughly 1% per second)


Monster Image Monster Name Special Attacks Normal Attack Damage Special Attack Damage
Giant Kira-Kira Lv1
(NA: Illusion Magician)
Able to call forth a focused blizzard shower. Will inflict frostbite. 5175 2070
Giant Kira-Kira Lv2
(NA: Miracle Magician)
Able to call forth a large shard of ice. Will freeze enemies. 7762 23287
Giant Kira-Kira Lv3
(NA: Legendary Magician)
Able to call forth a focused meteor shower. Will inflict burn. 12107 12107
Ancient Phoru Lv1
(NA: Mysterious Ancient Phoru)
Able to breathe fire that has very long range. Will inflict burn. 5175 5175
Ancient Phoru Lv2
(NA: Blazing Ancient Phoru)
Able to breathe green fire that has very long range. Will inflict poison. 7762 9315
Ancient Phoru Lv3
(NA: Frenzied Ancient Phoru)
Able to breathe green fire that has significant range. Will inflict poison. 12107 16950
Taranvash Lv1
(NA: Light Taranvash)
Able to call forth a blast of lightning in one spot. Will stun foes. 5175 5175
Taranvash Lv2
(NA: Flash Taranvash)
Able to call forth four strikes of lightning. Will stun foes. 7762 15525
Taranvash Lv3
(NA: Luminant Taranvash)
Able to call forth a lightning shower. Will stun foes. 12107 24215
Ally Summons
{{
  • These are the possible summons while in Gates of Darkness assigned to buttons 1, 2, and 3
  • No two monsters of the same role can be in one set of three.
  • The 'Defense' stat determines the amount of HP. None of the summons or monsters have defense.
  • Special Summons are available for only those who have a(n Ancient) Wyvern Claw equipped.


Image Names Attacks Role Stats Attack Damage Max Hits
Lv.1 Rolling Mong Pounds the ground causing a shockwave that will damage nearby targets. Attacker Attack Power: High
Defense Power: High
Attack Range: Short
8625 1
Lv.2 Wild Mong 12075
Lv.3 Enraged Mong 18626
Lv.1 Baby Sprout Tree Knight Uses a sword to make a horizontal slash. Attacker Attack Power: High
Defense Power: High
Attack Range: Short
8625 1
Lv.2 Grass Tree Knight 12075
Lv.3 Elite Tree Knight 18626
Lv.1 Grass Watcher Attacks by punching. Defender Attack Power: Medium
Defense Power: High
Attack Range: Short
4830 1
Lv.2 Enraged Watcher 6900
Lv.3 Furious Maple Leaf Watcher 10579
Lv.1 Mossy Giant Crab Attacks by bringing its claws down on targets. Defender Attack Power: Medium
Defense Power: High
Attack Range: Short
4830 1
Lv.2 Bushy Giant Crab 6900
Lv.3 Jungle Giant Crab 10579
Lv.1 Copper Armor Scout Shoots an arrow using a crossbow. Will hit up to only one target. Archer Attack Power: Medium
Defense Power: Medium
Attack Range: Long
25875 1
Lv.2 Black Steel Scout 36225
Lv.3 Metal Armor Scout 55878
Lv.1 Needleleaf Cactus Shoots a thorn. Will hit up to only one target. Archer Attack Power: Medium
Defense Power: Medium
Attack Range: Long
25875 1
Lv.2 Prickly Cactus 36225
Lv.3 Nettle Cactus 55878
Lv.1 Dynamite Bombermong Throws a bomb that will explode
after a set duration with a large area of effect.
Mage Attack Power: Medium
Defense Power: Low
Attack Range: Long
14893 (11410)* 1
Lv.2 Gunpowder Bombermong 20851 (15974)*
Lv.3 Explosive Bombermong 32163 (24640)*
Lv.1 Forest Magician Casts a green sphere that will travel forward and
then explode with a large area of effect.
Mage Attack Power: Medium
Defense Power: Low
Attack Range: Long
14893 (11410)* 1
Lv.2 Lightning Magician Casts a ball of lightning that will roll forward and
will cause damage on touch.
10425 (7987)* -
Lv.3 Meteor Magician Casts several meteors down upon target.
Will also damage nearby targets.
16081 (12320)* 2

* Damage in ( ) will be done on monsters that have long range, fly, or self-destruct

}}
Wyvern Accessories:
{{

While playing in this dungeon, you can obtain materials to craft the Wyvern accessories and materials to even upgrade them. These accessories can be crafted at any Accessory merchants in town. At the merchant, it will only show the basic form of the accessory. When you craft it, there's a chance of getting the Darkened version (beige-colored item name, unique version) or the regular version(purple-colored item name, elite version).

  • Note that all stats you get from crafting are RANDOM, so you may not get the stats you want.
  • Also note that the set effects are applicable IF you are using 2013 version of the accessory. You can mix and match with Season 2 accessories. (In NA, you are cannot mix and match Season 2's accessories to obtain Season 3's Set Effects.)


Wyvern Set(2013)

Image Name Stats Set Bonus
Wyvern's Headgear Face Accessory (Middle)

Physical Defense +10
Magical Defense +10

3 Pieces Bonus:

Action Speed + 3%

Critical Hit Rate + 4%


5 Pieces Bonus:

Awakening Time +30% (Dungeon)

Resistance of All Elements + 25

Ancient Wyvern's Headgear Face Accessory (Middle)

Physical Attack +10
Magical Attack +10
Physical Defense +20
Magical Defense +20

Wyvern's Tail Accessory (Bottom Piece):

Physical Attack +5
Magical Attack +5

Ancient Wyvern's Tail Accessory (Bottom Piece):

Physical Attack +15
Magical Attack +15
Physical Defense +10
Magical Defense +10

Wyvern's Hexacore Accessory (Arm):

Physical Defense +5
Magical Defense +5

Ancient Wyvern's Hexacore Accessory (Arm):

Physical Attack +10
Magical Attack +10
Physical Defense +15
Magical Defense +15

Wyvern's Wings Accessory (Top Piece):

Physical Attack +20
Magical Attack +20

Ancient Wyvern's Wings Accessory (Top Piece):

Physical Attack +30
Magical Attack +30
Physical Defense +10
Magical Defense +10

Wyvern's Claw Accessory (Weapon) Elite Version:

Physical Attack +10
Magical Attack +10

Ancient Wyvern's Claw Accessory (Weapon) Beige Version:

Physical Attack +20
Magical Attack +20
Physical Defense +10
Magical Defense +10

}}
Elixirs:
{{

While playing in this dungeon, you can obtain materials to craft special elixirs. These are powerful elixirs of the Ancient Gods that can grant various effects, such as increasing your damage output or give you passive abilities. These can be crafted at any Alchemist NPCs in town. Note: Season 2 potions are no longer able to be crafted.

  • These potions may only be used in dungeons & field area.
  • Any time left will be carried over into the lobby and next dungeons entered.
  • Like the old potions, you can't stack their effects. (E.g. using the HP/MP potion with the Particle potion) You can cancel the effects of the previously used potion by using another one, though.
  • Video showing all effects


Image Name Effects Duration
Big Potion

Your character will be enlarge by a bit and Critical Hit Rate will be increased by 10%.

30 Minutes
Blazing Bomb

Occasionally while running/walking/fighting, balls of fire will erupt from your head, dealing damage to targets. Targets hit by the balls will be staggered. Each spawn will have 6 fireballs and has a cool down of around 5-6 seconds.

Tracker's Soul

Whenever your character attacks, a green homing particle projectile will inflict damage 2 times on targets.

Baby Fairy Cradle

Summons a fairy to aid you in combat, regenerating you some HP and 30 MP for every 10 seconds.

Denif's Ice Orb

While running/walking/fighting, snow orbs are created around users, inflicting damage and Frostbite status to targets in range.

Ventus' Wings

Your character will be coated in a blue aura, allowing you to run faster by 10%. Furthermore, Resistance to Wind Element is increased by 100 and Dodge Rate is increased by 10%

Rosso's Blazing Ring

While running/walking/fighting, fire orbs are created around users, inflicting damage (10% per second to normal monster and roughly 0.1%~1% per second to mini-boss/boss monster) and a Burn DoT status can kill to targets in range. Targets with high resistance to Fire element will not be affected by the burn.

Giant Hand Potion

Your character's fists and weapon grow bigger, and grants 10% Additional Damage.

}}
Differences between NA and KR:
{{

When Season 3 of Gates of Darkness is released in NA server, there are a few noticeable differences from that of KR server, besides the name changes of Potions and Bosses.

Dungeon Entrance

Unlike KR, NA does not have a certain time period where the chances of the entering the dungeon will increase. The chances of the Portal to appear will be the same, regardless of what time or day you are playing on.

Server-wide Debuff

Unlike KR, there will be no consequences for not completing this dungeon for a certain amount of times.

Darkness Core

Darkness Core

Unlike KR, all new Wyvern Accessories and Elixirs cannot be crafted at the Alchemist or Accessory merchants. They can only be obtained from boxes called Darkness Core at a random chance. Due to the removal of the crafting service of GoD-related items, the special drops can no longer be obtained in this dungeon. Darkness Cores can be obtained by completing the dungeon or purchasing them from other players.

Potential Rewards from Darkness Cores

}}
BGMs:
Gate of Darkness (S3) - music059_stage
Videos:
{{

Veteran Commander *Solo 1st Attempt*

3 man party with Tactical Trooper, Battle Seraph and Reckless Fist

Combat Ranger *Solo 1st Attempt*

2 man party with Sakra Devanam and Grand Archer *With subtitles*

}}
Trivia:
{{
  • As a lot of monster will be spawned in the stage, you may experience massive lag while playing if your computer can't support it.
    • Though S2 GoD Very Hard is more lag inducing than it.
  • Just like the old seasons of Gates of Darkness, having good equipment isn't required because your character will be attenuate to when you are Lv1 and having no equipment.
    • However, having higher Damage modifiers and Damage Reduction stats can help in this dungeon.
  • In the season 3 version of Gates of Darkness, the Dark Bone Dragon is no longer there. Instead, there will be 2 towers, one for your team and one for the demons. Monsters will spawn from the demon gate and now includes 3 boss monsters. You can also summon monsters from your tower. There is however only Normal Mode for this Revamp.
}}


Donjons