Artillery Strike - Missile Shower: Difference between revisions

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Revision as of 07:01, 27 March 2015


[Special Active] Chung sets the Destroyer on the ground and selects an area using the reticle. Once an area is chosen, he fires a flare and the selected area is bombed by rockets.


Requirements

Class Master Level Required SP Cost per Level Alternative
Tactical Trooper Lv. 20 55 5 Dread Chase


Skill Information

Skill Level Level Required Explosions (Magical) Rockets Max Damage Ammo Usage MP Usage Cooldown
1 55 632% 15 9480% 6 200 MP 13 Seconds
2 679% 10185%
3 58 726% 10890%
4 62 774% 11610%
5 66 821% 12315%
6 70 869% 13035%
7 74 916% 13740%
8 78 963% 14445%
9 82 1011% 15165%


Tips and Details

  • This skill is boosted by red cannonballs.
  • To aim, hold down the skill key after activation and use the arrow keys to aim with the reticle. The skill will automatically fire after 11 seconds.
    • Super Armor is active while targeting. Chung will also have 30% damage reduction and immunity to Stun and Flattening. Targeting cannot be interrupted, but Chung can still take damage. It is best to use this in situations where you are less likely to be attacked. Chung is invincible while shooting the flare and can move afterward.
    • Everyone can see the reticle.
    • The reticle is affected by lag. Under these conditions, aiming becomes fidgety and delayed instead of smooth and immediate.
    • The reticle tends to get stuck if used or directed into a sharp corner in the stage.
  • Rockets bomb the area in a random pattern over a moderately sized area making full hits nearly impossible on smaller foe.
    • 12 hits is the highest hit count achieved on Giant Training Monkey, but this is rare.
  • Rockets will hit below platforms if that area is targeted.


Trivia


Alternative Names

Server Name Translation
France Tir d'artillerie - pluie de missiles Artillery Shot - Missile Rain


Updates

  • 07/04/2013 KR
    • Hitbox in platform terrain changed.
  • 11/07/2013 KR
    • Rockets can hit above and below platforms.
    • Rockets no longer do impact damage, halving max hits and damage.
  • 07/10/2014 KR
    • Start up and bombing execution speeds increased.
    • Rockets fall if reticle reaches maximum distance.
    • Rockets will descend through all platforms.
    • Cannonball usage increased from 5 to 6.
    • Damage increased.
  • 07/17/2014 KR
    • PvP damage decreased.
    • Error where it used up more than 6 cannonballs fixed.


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