User:Evan0225: Difference between revisions
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== MP Gain per Hit == | == MP Gain per Hit == | ||
*MP Gain per hit is strange. Not all skills will regain a solid amount pet hit and it seems that multiple hits on some skills will have diminished MP gain. | *MP Gain per hit is strange. Not all skills will regain a solid amount pet hit and it seems that multiple hits on some skills will have diminished MP gain. | ||
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== User: Evan0225 == | |||
*For MP gain per hit in skills, it seems that some skills have a base MP gain on the first target hit plus diminished MP gain for any extra targets hit if they are very close in proximity together. I am currently experimenting on this. | |||
**I think it may be attacks that have splash vs. attacks that have a set number hits. | |||
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Revision as of 00:39, 10 April 2015
Evan0225
- Sorry if I am screwing up on helping Elwiki. :c
- Known as AgentE1994 on official NA forums.
Bugs, Glitches, Etc.
- [DD/MM/YY]
- [08/04/15] Permanent fusion mode still exists. It is almost impossible to cause this by force.
- [08/04/15] Taser Pilum's base uncharged damage is 15% more than stated. Multiply the base value by 1.15. [PvE Tested]
El Crystal Spectrum Effects
Mode | Non-Penetrating Projectile Size/Damage Modifer | Penetrating Projectile Size/Damage Modifier | Hit Count Modifier (Penetrating) | Total Damage |
---|---|---|---|---|
Amplify | 1.2 | 1.2 | 1 (1) | 1.2 |
Spectrum | 0.45 | 0.45 | 3 (3) | 1.35 |
Induction | 0.55 | 1.1 | 2 (1) | 1.1 |
Fusion | 0.25 | 0.5 | 6 (3) | 1.5 |
- Spectrum mode requires Spectrum Dynamics while Induction mode requires Ultra Optical Investigation. These are obtained through Code Electra and Code Battle Seraph.
MP Gain per Hit
- MP Gain per hit is strange. Not all skills will regain a solid amount pet hit and it seems that multiple hits on some skills will have diminished MP gain.
User: Evan0225
- For MP gain per hit in skills, it seems that some skills have a base MP gain on the first target hit plus diminished MP gain for any extra targets hit if they are very close in proximity together. I am currently experimenting on this.
- I think it may be attacks that have splash vs. attacks that have a set number hits.