Lunatic Scud: Difference between revisions
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*At level 2, this skill can do, more or less, 16168% Magical Damage if all hits were to connect. | *At level 2, this skill can do, more or less, 16168% Magical Damage if all hits were to connect. | ||
*The stun gun effect may look like "Atomic Blaster- Plasma Gun" with a larger range, but it actually fires out mini electron balls which will home on targets and stun them. | *The stun gun effect may look like "Atomic Blaster- Plasma Gun" with a larger range, but it actually fires out mini electron balls which will home on targets and stun them. | ||
*When firing out missiles, there are a few missiles that will home | *When firing out missiles, there are a few missiles that will home onto the targets instead of exploding immediately after firing. | ||
*Eve can move before the skill ends which can be used to catch and start a new combo, because the skill will launch the enemies toward Eve if they were caught inside the explosion zone(not outside). | *Eve can move before the skill ends which can be used to catch and start a new combo, because the skill will launch the enemies toward Eve if they were caught inside the explosion zone(not outside). | ||
Revision as of 10:11, 22 April 2015
[Hyper Active] Open the dimension gates and summon Nasod Soldiers that will annihilate enemies in the way. | |
Requires 1 El's Essence (Item)
(Sockets do not apply to Hyperactive skills unless they are [Hyperactive Damage Increase] sockets) |
Requirements
Class | Master | Level Required | SP Cost Per Level | Skill Requirement |
---|---|---|---|---|
Code: Nemesis | Lv. 20 | 65 | 10 | Hyper Skill Quest |
Skill Information
Other Information
PvP Damage Modifier | MP Gain per Hit | Invincibility Interval | |
---|---|---|---|
PvP | PvE | ||
0.45 | ?? MP | ?? MP | ?? Seconds |
Tips and Details
- At level 2, this skill can do, more or less, 16168% Magical Damage if all hits were to connect.
- The stun gun effect may look like "Atomic Blaster- Plasma Gun" with a larger range, but it actually fires out mini electron balls which will home on targets and stun them.
- When firing out missiles, there are a few missiles that will home onto the targets instead of exploding immediately after firing.
- Eve can move before the skill ends which can be used to catch and start a new combo, because the skill will launch the enemies toward Eve if they were caught inside the explosion zone(not outside).
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | ??? | Lunatic Scud |
Germany | Wahnsinnsjagd | Insanity hunt |
France | Missile insensé | Senseless missile |