Dark Magician: Difference between revisions
→Additional Combos
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! Description | ! Description | ||
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| [[File: | | [[File:DMCombo1.png]] | ||
| '''Dark Plasma Ball''' | | '''Dark Plasma Ball''' | ||
<br> Aisha will project a dark Plasma Ball that stays at one place. Does a lot of damage upon contact and stuns the target while allowing Aisha to rush for another combo. It has only 6 hits times in total, so if there are more monsters gathered at the same spot the Plasma Ball dissipates faster, spreading the damage. | <br> Aisha will project a dark Plasma Ball that stays at one place. Does a lot of damage upon contact and stuns the target while allowing Aisha to rush for another combo. It has only 6 hits times in total, so if there are more monsters gathered at the same spot the Plasma Ball dissipates faster, spreading the damage. | ||
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| [[File:Aisha | | [[File:DMCombo2.png]] | ||
| '''Lift Combo''' | |||
<br> Aisha's launcher combo, with an additional X to knock opponents up. This move leaves the opponent vulnerable for further combos. Can also be used to start combo, as you will teleport to nearest target. | |||
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| [[File:DMCombo3.png]] | |||
| '''Magic Touch Combo''' | | '''Magic Touch Combo''' | ||
<br> Aisha's aerial combo, with an additional melee attack to project a | <br> Aisha's aerial combo, with an additional melee attack to project a magic globe that does even more damage on unlucky targets. | ||
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