Mega Electron Ball: Justice: Difference between revisions
From Elwiki
m (→Prerequisites) |
m (→Prerequisites) |
||
Line 12: | Line 12: | ||
|- | |- | ||
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Class''' | | rowspan="2" style="border-style: solid; border-width: 1px;" | '''Class''' | ||
| rowspan="2" style="border-style: solid; border-width: 1px;" | ''' | | rowspan="2" style="border-style: solid; border-width: 1px;" | '''Master''' | ||
| colspan="2" style="border-style: solid; border-width: 1px;" | '''Prerequisite(s)''' | | colspan="2" style="border-style: solid; border-width: 1px;" | '''Prerequisite(s)''' | ||
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Required for''' | | rowspan="2" style="border-style: solid; border-width: 1px;" | '''Required for''' | ||
Line 20: | Line 20: | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | [[Code Exotic]] | | style="border-style: solid; border-width: 1px;" | [[Code Exotic]] | ||
| style="border-style: solid; border-width: 1px;" rowspan="2" | | | style="border-style: solid; border-width: 1px;" rowspan="2" | Lv3 | ||
| style="border-style: solid; border-width: 1px;" rowspan="2" | 55SP | | style="border-style: solid; border-width: 1px;" rowspan="2" | 55SP | ||
| style="border-style: solid; border-width: 1px;" rowspan="1" | - | | style="border-style: solid; border-width: 1px;" rowspan="1" | - |
Revision as of 11:20, 13 September 2010
(description) |
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Code Exotic | Lv3 | 55SP | - | - |
Code Architecture | ? | ? |
Skill Information
Lv | Charge Time | Charged | Non-Charged | Hits | CD | ||
Magic Dmg | MP | Magic Dmg |
MP | ||||
1 | 7s | ???% | 30 | ???% |
15 | 2 | 0s |
2 | 4.5s | ???% | ???% | ||||
3 (M) | 3s | 328% | 150% | ||||
4 | ?s | ???% | ???% |
Additional Notes
- Mega Electronball has a skill memo. It reduces charge time by 1.5 seconds.
- Just like regular electronballs, Mega Electronball deals two hits; an initial hit that only damages the first enemy it comes in contact with, and a second hit that deals splash damage to any enemy near the explosion.