Dread Chase: Difference between revisions

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*Missiles are often wasted on targets already defeated when the party host has significant [[Wikipedia:en:Latency_%28engineering%29|latency]]. This means it takes longer for the damage dealt by [[Dread Chase]] to be sent to the server.
*Missiles are often wasted on targets already defeated when the party host has significant [[Wikipedia:en:Latency_%28engineering%29|latency]]. This means it takes longer for the damage dealt by [[Dread Chase]] to be sent to the server.
**Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]].
**Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]].
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== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Chung}}
|FR=Poursuite mortelle |FRName=Mortal Pursuit
}}
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**Damage increased.
**Damage increased.
**Can use red cannonballs to increase damage.
**Can use red cannonballs to increase damage.
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== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Chung}}
|KR=???              |KRName=Dread Chase
|FR=Poursuite mortelle |FRName=Mortal Pursuit
}}
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{{TTSkills}}
{{TTSkills}}
[[Category:Second Job MP2 Tier Skills]]
[[Category:Second Job MP2 Tier Skills]]

Revision as of 18:24, 5 June 2015


[Special Active] Fires a set of missiles.
Cannonball Consumption
  • Uses 3 to 5 cannonballs


Requirements

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Class Master Level Required SP Cost per Level Alternative
Tactical Trooper Lv. 20 55 5 Artillery Strike - Missile Shower


Skill Information

Skill Level Level Required Shell (Physical) Explosion (Magical) Max Missiles Ammo Usage MP Usage Cooldown
Normal Noted Normal Noted Normal Noted
1 55 60% 24% 620% 248% 3 ~ 5 9 ~ 15 3-5 200 MP 13 Seconds
2 65% 26% 667% 266.8%
3 58 69% 27.6% 713% 285.2%
4 62 74% 29.6% 760% 304%
5 66 78% 31.2% 806% 322.4%
6 70 83% 33.2% 853% 341.2%
7 74 87% 34.8% 899% 359.6%
8 78 92% 36.8% 946% 378.4%
9 82 96% 38.4% 992% 396.8%


Skill Note

Name: Tri-Guided Missiles / 3단 분열 유도탄

Description: After shooting, each missile will split into 3 mini missiles with 40% the power of a normal missile. Effectively makes the skill 20% stronger.

  • The increased amount of hits will give Dread Chase the capability to prevent the target from Mana Breaking but can also build up a lot of MP.












Tips and Details

  • This skill is boosted by red cannonballs.
  • When noted, it may sometimes be better to fire opposite to intended direction to so the missiles have time to split.
    • The missiles have their normal power before splitting.
    • Strangely, Modified Warhead's attack increase will not apply to the physical damage if the missiles split. This is probably a bug.
  • This skill is heavily affected by action speed.
  • This skill should be used while away from edges since Chung steps forward before shooting the missiles. If he steps off a platform, the skill will be cancelled.
  • Unlike Shooting Guardian's Shooting Star, each missile seeks the nearest target instead of random ones.
  • A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using Dread Chase further away; by the time the first missile hits, the last missile is already seeking a target.
    • This also applies to the noted version. If its intended target dies before a missile splits and there are no other targets nearby, the smaller missiles will fly away in random directions.
  • With the skill note, Dread Chase [6] with Modified Warhead [16,17] does a minimum of 498% physical damage and 5885.7% magical damage.


Trivia

  • Can be thought of as a fusion of Chung's Scare Chase and Sniping Ranger's Guided Arrow.
  • Like Scare Chase, this skill seeks the nearest target including obstacles and boxes like Scare Chase. This is dangerous in the lobby of Henir's Time and Space because the exit door is considered an obstacle.
  • Missiles are often wasted on targets already defeated when the party host has significant latency. This means it takes longer for the damage dealt by Dread Chase to be sent to the server.
    • Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after Evolution 2.


Updates

  • 11/07/2013 KR
    • Damage increased.
  • 07/10/2014 KR
    • Damage increased.
    • Can use red cannonballs to increase damage.


Alternative Names

Server Name Translation
South Korea ??? Dread Chase
France Poursuite mortelle Mortal Pursuit


Template:TTSkills