Flying Kite: Difference between revisions
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**Each slash also hits in an area (like a normal attack would) which means you could maximize the damage of the skill when mobs are grouped real close. | **Each slash also hits in an area (like a normal attack would) which means you could maximize the damage of the skill when mobs are grouped real close. | ||
*There's a bug with this skill. When used at the same time against Add when he enters Dynamo Configuration, the skill will continue with the animation but it does not deal initial damage. | *There's a bug with this skill. When used at the same time against Add when he enters Dynamo Configuration, the skill will continue with the animation but it does not deal initial damage. | ||
*After 11/06/2014 KR, it will knockdowned your enemy. So you should juggle your enemy first, for example by >>^ zz, before do the Kite. This way you can catch your enemy again. | *After 11/06/2014 KR, it will knockdowned your enemy. So you should juggle your enemy first, for example by ^x or >>^ zz, before do the Kite. This way you can catch your enemy again. | ||
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Revision as of 17:54, 6 June 2015
[Special Active] Jump between your enemies like an enraged bird. | |
Consumes Spirit Energy:
|
Requirements
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Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Sakra Devanam | Lv. 20 | 55 | 5 | Suppression |
Skill Information
Skill Level | Level Required | Initial Hit | Damage X Spirit Energy (Physical) |
Horizontal Blink Distance (In PvP) |
Vertical Blink Distance (In PvP) |
Spirit Energy Required | Cooldown |
---|---|---|---|---|---|---|---|
1 | 55 | 1812% | 402% | 700 (350) | 1200 (700) | 10 | 21 Seconds |
2 | 1948% | 432% | |||||
3 | 58 | 2084% | 462% | ||||
4 | 62 | 2220% | 492% | ||||
5 | 66 | 2356% | 523% | ||||
6 | 70 | 2492% | 553% | ||||
7 | 74 | 2627% | 583% | ||||
8 | 78 | 2763% | 613% | ||||
9 | 82 | 2899% | 643% | ||||
10 | 86 | 3035% | 673% |
Other Information
PvP Damage Modifier | MP per hit | Invincibility Interval |
---|---|---|
0.525 | ?? | - |
Tips and Details
- Every slash is classified as a knock down move, thus reducing knockdown by 10 for each slash.
- Best used when target is airborne, since you can catch your target after this skill, due to it being able to reset knockdown limit.
- The "Initial Strike" only applies once per target so this skill is useful for field cleaning.
- Every hit inflict heavy hitstun, preventing charging MP for Mana Break.
- If used on a mob that nearly reach its Stoic Threshold, the super armor effect caused by stoic will only apply after this skill's animation ends.
- If there are no targets when you use 'Flying Kite', only 1 Orb will be consumed.
- As shown in the video to the right, if you are in Celestial Fox mode and you get an orb by killing an enemy, Flying Kite will continue. This makes it possible to do more than 10 slashes.
- The best way to utilize the maximum number of hits does is to activate this skill where a lot of targets are around while in Celestial Fox mode. (Like 8-3 or at Boss in 8-6)
- Each slash also hits in an area (like a normal attack would) which means you could maximize the damage of the skill when mobs are grouped real close.
- There's a bug with this skill. When used at the same time against Add when he enters Dynamo Configuration, the skill will continue with the animation but it does not deal initial damage.
- After 11/06/2014 KR, it will knockdowned your enemy. So you should juggle your enemy first, for example by ^x or >>^ zz, before do the Kite. This way you can catch your enemy again.
Updates
- 07/07/2013 KR
- A minimum number of 6 orbs is now required to activate Flying Kite.
- 07/10/2014 KR
- Changed skill structure to do additional damage on the first strike.
- Damage Increased.
- 07/17/2014 KR
- All cancel zones removed.
- Skill cast damage error fixed.
- 11/06/2014 KR
- A minimum number of 10 orbs is now required to activate Flying Kite.
- Horizontal Reach range decreased by 50%.
- Last hit will knockdown.
- 04/20/2015 KR
- Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.