Delayed Fire: Difference between revisions
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== Tips and Details == | |||
*After you activated the skill(your hand glow), shooting the >>^X shot will become a trap if it hits the ground. | |||
== Trivia == | == Trivia == | ||
*While active, Rena hands will glow, and you cannot recharge MP | *While active, Rena hands will glow, and you cannot recharge MP by standing still. | ||
*If you miss the target, and the trap lands on the ground, pressing the skill again will detonate it. | *If you miss the target, and the trap lands on the ground, pressing the skill again will detonate it. | ||
*Unactivated traps surrounding the target will also detonate when the skill is pressed again. | *Unactivated traps surrounding the target will also detonate when the skill is pressed again. |
Revision as of 09:30, 9 August 2012
Requirements
Night Watcher |
Skill Information
Skill Level | Initial Damage | 'Twigs' Damage Increase | Total Stack Damage Per Stack |
Number of Stacks | MP Usage | Cool Down |
1 | 33% | 100% | 5% | 5 | 30 MP | 4 seconds |
2 | 50% | 150% | 10% | |||
3 | 67% | 200% | 15% | |||
4 | 83% | 250% | 20% | |||
5(M) | 100% | 300% | 25% |
Tips and Details
- After you activated the skill(your hand glow), shooting the >>^X shot will become a trap if it hits the ground.
Trivia
- While active, Rena hands will glow, and you cannot recharge MP by standing still.
- If you miss the target, and the trap lands on the ground, pressing the skill again will detonate it.
- Unactivated traps surrounding the target will also detonate when the skill is pressed again.
- Though the active only allows 5 stacks, there are image files for up to 10 stacks.
- Only you will be able to see the amount of stacks.