Impact Hammer: Difference between revisions
From Elwiki
Luigi2cool (talk | contribs) mNo edit summary |
Shironsaki (talk | contribs) No edit summary |
||
Line 57: | Line 57: | ||
== Tips and Details == | == Tips and Details == | ||
*Be wary when using against a [[Weapon Taker]], because if they have the passive [[Mercenary Behavior]], it cuts the stun time to 0.9 Seconds, giving them more than enough time to escape from a combo. | |||
== Trivia == | |||
*[[Impact Hammer]] has great range | *[[Impact Hammer]] has great range | ||
**A good skill to start and continue combos due to its large range. | **A good skill to start and continue combos due to its large range. | ||
**Can be used to hit air targets since the swing hits 90 degrees. | **Can be used to hit air targets since the swing hits 90 degrees. | ||
{{DWSkills}} | {{DWSkills}} |
Revision as of 12:55, 10 August 2012
[Special Active] Aisha draws in energy from a limited space and strikes hard. While striking, the energy generates a shockwave by exploding, stunning nearby opponents. |
Requirements
Dimension Witch |
Skill Information
Skill Level | Damage(Physical) | Max Hits | Mp Usage | Cooldown | Stun Time |
1 | 762% | ||||
2 | 915% | 1.2 Seconds | |||
3 | 1067% | 1.4 Seconds | |||
4 | 1220% | 1.6 Seconds | |||
5 (M) | 1448% | 1.8 Seconds |
Tips and Details
- Be wary when using against a Weapon Taker, because if they have the passive Mercenary Behavior, it cuts the stun time to 0.9 Seconds, giving them more than enough time to escape from a combo.
Trivia
- Impact Hammer has great range
- A good skill to start and continue combos due to its large range.
- Can be used to hit air targets since the swing hits 90 degrees.