Mega Electron Ball: Justice: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*Mega Electronballs behave exactly like regular Electronballs, except they can be charged, and can be fired in all entity of being airborne: during jumps and double jumps as well, instead of only during air dashes.  
*[[Mega Electronballs]] behave exactly like regular Electronballs, except they can be charged, and can be fired in all entity of being airborne: during jumps and double jumps as well, instead of only during air dashes.  
*Just like regular electronballs, Mega Electronball deals two hits; an initial hit that only damages the first enemy it comes in contact with, and a second hit that deals splash damage to any enemy within range.
*Just like regular electronballs, [[Mega Electronball]] deals two hits; an initial hit that only damages the first enemy it comes in contact with, and a second hit that deals splash damage to any enemy within range.
*It should be noted that the charge key i.e skill key you've assigned it to can be held down even during cooldown, and the time held down will count towards the charge time. As such, at level 3, you will potentially have an instacast charged ball every 4 seconds.
*It should be noted that the charge key i.e skill key you've assigned it to can be held down even during cooldown, and the time held down will count towards the charge time. As such, at level 3, you will potentially have an instacast charged ball every 4 seconds.
*Mega Electronball is affected by Code Architecture's Electronball Study and Queen's Potential, and Code Empress's Electronball Mastery passive skills.
*[[Mega Electronball]] is affected by [[Code Architecture]]'s [[Electronball Study]] and [[Queen's Potential]], and [[Code Empress]]'s [[Electronball Mastery]] passive skills.
*Mega Electronball is also affected by Code Electra's El Crystal Spectrum.
*[[Mega Electronball]] is also affected by [[Code Electra]]'s [[El Crystal Spectrum]].
*Mega Electronball gains increased magic damage and size/range at level 4, however, charge time remains the same.
*[[Mega Electronball]] gains increased magic damage and size/range at level 4, however, charge time remains the same.


{{CESkills
{{CESkills

Revision as of 03:10, 19 August 2012

[Active] Eve shoots an electron ball similar to the normal X attack except when charged, it becomes much bigger, stronger, and travels further.


Requirements

Class Master SP Requirement
Code Exotic
Lv3
55 SP
Code Architecture
Code Electra


Skill Information

Skill Level Charged Mp Usage Cooldown
Charge Time Magical Damage Size/Range MP Usage
1 7 Seconds 400% + 328% 150% 30 MP 15 MP 4 Seconds
2 4.5 Seconds
3 (M) 3 Seconds
4 450% + 369% 160%
5 500% + 410% 170%
6 550% + 451% 180%


Skill Note

Name: Quick Charge!(NA) / Lightning Charge Rate(KR)

Description: Decreases cooldown by 1 second and reduces charging time by 33%.

Tips and Details

  • Mega Electronballs behave exactly like regular Electronballs, except they can be charged, and can be fired in all entity of being airborne: during jumps and double jumps as well, instead of only during air dashes.
  • Just like regular electronballs, Mega Electronball deals two hits; an initial hit that only damages the first enemy it comes in contact with, and a second hit that deals splash damage to any enemy within range.
  • It should be noted that the charge key i.e skill key you've assigned it to can be held down even during cooldown, and the time held down will count towards the charge time. As such, at level 3, you will potentially have an instacast charged ball every 4 seconds.
  • Mega Electronball is affected by Code Architecture's Electronball Study and Queen's Potential, and Code Empress's Electronball Mastery passive skills.
  • Mega Electronball is also affected by Code Electra's El Crystal Spectrum.
  • Mega Electronball gains increased magic damage and size/range at level 4, however, charge time remains the same.

Template:CESkills Template:CASkills Template:CLSkills