Aiming Shot: Difference between revisions
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(Tested it out and it's true) |
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 182% | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 182% Damage | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 40 MP | {{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 40 MP | ||
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 234% | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 234% Damagee | ||
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 286% | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 286% Damage | ||
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 338% | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 338% Damage | ||
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5(M) | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5(M) | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 390% | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 390% Damage | ||
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 442% | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 442% Damage | ||
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 1000 | {{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 1000 | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 200% Damage | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 40 MP | {{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 40 MP | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 6s | {{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 6s | ||
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 250% Damage | ||
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 300% Damage | ||
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 350% Damage | ||
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5(M) | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5(M) | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 400% | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 400% Damage | ||
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== [[Skill Note]] == | == [[Skill Note]] == |
Revision as of 13:31, 29 August 2012
[Active] Chung takes quick aim and fires a cannon ball at the closest opponent in front of him. |
Requirements
Class | Master | SP Requirement |
Chung |
Skill Information
NA
Skill Level | Damage | Mp Usage | Cool Down |
1 | 182% Damage | 40 MP | 6s |
2 | 234% Damagee | ||
3 | 286% Damage | ||
4 | 338% Damage | ||
5(M) | 390% Damage | ||
6 | 442% Damage |
KR
Skill Level | Range | Damage | Mp Usage | Cool Down |
1 | 1000 | 200% Damage | 40 MP | 6s |
2 | 250% Damage | |||
3 | 300% Damage | |||
4 | 350% Damage | |||
5(M) | 400% Damage |
Skill Note
Name: Property Bullet(KR)
Description: Triples the chances of your elemental attribute activating when using Aiming Shot.
Tips and Details
- Consumes 1 cannonball.
- However, cannonballs will not be consumed if there are no enemies within range when the skill is used.
- Aiming Shot does knockdown.
- After the 29 March Korean patch,this skill height range has decreased by 45 degrees.