Siege Shelling: Difference between revisions

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== [[Skill Notes|Skill Note]] ==
== [[Skill Notes|Skill Note]] ==
<center>{{quotation|Supporting fire should be swift and quiet. It's necessary to not reveal yourself to the enemy eye. At the same time, a sniper should keep allies to be out of danger. - Brom Shooter}}</center>
<center>{{quotation|Supporting fire should be swift and quiet. It's necessary to not reveal yourself to the enemy eye. At the same time, a sniper should keep allies to be out of danger. - Brom Shooter}}</center>
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'''Description:''' Start up speed and firing speed increased by +30%
'''Description:''' Start up speed and firing speed increased by +30%
*The speed increase also affects the stances used by [[Shelling Guardian]] and [[Tactical Trooper]].
*The speed increase also affects the stances used by [[Shelling Guardian]] and [[Tactical Trooper]].
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== [[Skill Attributes|Skill Attributes]] ==
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=4 {{!}} Siege Shelling - Maximized (극대화된) !! colspan=3 {{!}} Siege Shelling - Tenacious (집요한)
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !!  Details !! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !! Details
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
! Damage !! Knockdown
{{!}}-
{{!}} ?? {{!}}{{!}} Critical rate increased to 100%, damage decreased to 80% {{!}}{{!}} x0.8 {{!}}{{!}}?? {{!}}{{!}} Reduce Knockdown by 10 {{!}}{{!}} -10KD
{{!}}}
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Revision as of 15:31, 22 August 2015

[Active] Siege Mode Stance
  • - Siege Cannon Attack (consumes 1 cannonball, maximum of 7 attacks, 1 penetration)
  • - Melee Cannon Attack (ends the skill)


Requirements

Class Master Level Required SP Cost per Level
Guardian Lv. 20 15 2


Skill Information

Skill Level Level Required Damage Aim Range Range
Increase
(From 800)
Chance to
use no ammo
MP Usage Cooldown
Strike (Physical) Shots (Magical) Upward Downward Depth
Initial Final
1 15 100% 280% 350% ~50° ~30° 45° 8% 1% 20 MP 5 Seconds
2 102% 286% 358% 9% 2%
3 105% 293% 366% 10% 3%
4 16 107% 299% 374% 11% 4%
5 18 109% 305% 382% 12% 5%
6 20 111% 312% 389% 13% 6%
7 22 114% 318% 397% 14% 7%
8 24 116% 324% 405% 15% 8%
9 26 118% 330% 413% 16% 9%
10 28 120% 337% 421% 17% 10%
11 30 123% 343% 429% 18% 11%
12 32 125% 349% 437% 19% 12%
13 34 127% 356% 445% 20% 13%
14 36 129% 362% 452% 21% 14%
15 38 132% 368% 460% 22% 15%
16 40 134% 375% 468% 23% 16%
17 42 136% 381% 476% 24% 17%
18 44 138% 387% 484% 25% 18%
19 46 141% 393% 492% 26% 19%
20 (M) 48 143% 400% 500% 27% 20%
21 -* 145% 406% 508% 28% 21%
22 147% 412% 515% 29% 22%
23 150% 419% 523% 30% 23%
24 152% 425% 531% 31% 24%
25 154% 431% 539% 32% 25%


Skill Note

Supporting fire should be swift and quiet. It's necessary to not reveal yourself to the enemy eye. At the same time, a sniper should keep allies to be out of danger. - Brom Shooter

Name: Rapid Fire Support / 신속한 지원사격

Description: Start up speed and firing speed increased by +30%


Tips and Details

  • Chung will enter Heavy Stance while he is firing the 7th cannon shot or when ending the skill with the Melee Cannon Attack.
  • The missiles pierce once and explode after traveling a set distance or hitting a second target.
    • The missile explodes while piercing; allowing the skill to hit targets up to 2 times.
      • The missile can deal splash damage when attacking targets that are grouped together.
  • This skill can inflict twice the amount of normal damage when attacking targets that are at the edge of the missile's range, which is about one screen in front of the player.
  • The upward and downward angle used to be 70° and 10°, respectively. The current angles are estimates since they are not listed in game. It is unknown if the depth angle has changed.
  • Up to 7 cannonballs can be fired, but without getting lucky with the chance to use no ammo, Remodel Magazine, Berserk mode, or Gas Piston System, it is impossible.
  • Unless Chung is firing, MP is continuously consumed in Siege Shelling stance.
  • Normal MP regeneration while attacking on Siege Shelling stance is disabled. This means items that modify MP regeneration would not work in Siege Shelling stance. However, some skills such as Modified Warhead will allow MP regeneration while attacking.
    • This will also mean that this skill will not generate MP for your Pet.
  • The initial physical hit reloads 1 cannonball and does the same damage as the physical strike from cancelling the skill by pressing Z.
  • Siege Shelling's skill levels affect Shelling Guardian's and Tactical Trooper's commands that use the stance. If no points are invested in this skill, those commands use the level 1 values.
  • By having enough Movement Speed, it is possible to catch after the seventh shot by cancelling with a dash.
  • Either by spacing out the shots or with the help of Intense Showtime, Siege Shelling can easily be looped on itself indefinitely in Berserk mode.


Updates

  • 03/29/2012 KR
    • Decreased height range by 45°.
  • 07/04/2013 KR
    • Chance to not consume cannonballs added.
  • 07/10/2014 KR
    • Fires tangible projectiles.
    • Range increased and angles changed.
    • Damage increased.
    • Skill note effect doubled from 15% to 30%.
  • 07/17/2014 KR
    • Range error fixed.
    • PvP damage decreased.
  • 04/20/2015 KR
    • Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
  • 08/20/2015 KR
    • Initial casting motion speed increased.


Alternative Names

Server Name Translation
South Korea 고정 포격 Siege Shelling
Japan 砲撃モード Shelling Mode
France Cible fixe Fixed target
United Kingdom Target Lock



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