Saber Knight: Difference between revisions
→Combos
Shironsaki (talk | contribs) (→Combos) |
Shironsaki (talk | contribs) (→Combos) |
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| [[File:SKcombo2.png]] | | [[File:SKcombo2.png]] | ||
| '''Running Uppercut''' | | '''Running Uppercut (NA Only)''' | ||
After doing the standard {{CDR}}{{CZ}}{{CZ}} combo, you can slash enemies without knocking them up. | After doing the standard {{CDR}}{{CZ}}{{CZ}} combo, you can slash enemies without knocking them up. | ||
*''Unlike [[Sword Knight|Sword Knight's]] old Dash {{CZ}}{{CZ}}{{CX}} combo, the third hit gives hitstun instead of knocking up.'' | *''Unlike [[Sword Knight|Sword Knight's]] old Dash {{CZ}}{{CZ}}{{CX}} combo, the third hit gives hitstun instead of knocking up.'' | ||
*Post 09/03/2015 KR patch: | |||
**Moved to [[Grand Master]] | |||
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{{CDR}}<br> | {{CDR}}<br> | ||
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| [[File:SKcombo4.png]] | | [[File:SKcombo4.png]] | ||
| '''Furious Windmill (KR Only)''' | | '''Furious Windmill (KR Only)''' | ||
After doing the standard {{CX}}{{CX}} combo, you can switch to spin repeatedly (in Super Armor) by rapidly pressing {{ | After doing the standard {{CX}}{{CX}} combo, you can switch to spin repeatedly (in Super Armor) by rapidly pressing {{CConX}}. You will end the spinning with a swing by either finishing the combo or stop pressing {{CX}}. You are able to move left and right while spinning. | ||
*The windmill attack's range is smaller than the animation would suggest, so it is nearly impossible to land all of the hits unless you are right up against a large or stoic target, or are using [[Sword of Victory]] to increase the range of Elesis' attacks. | *The windmill attack's range is smaller than the animation would suggest, so it is nearly impossible to land all of the hits unless you are right up against a large or stoic target, or are using [[Sword of Victory]] to increase the range of Elesis' attacks. | ||
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