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| Quotation='''Temple of Trials'''. A hidden place surrounded by suspicion. We need to save the fallen White Colossus.
| Quotation='''Temple of Trials'''. A hidden place surrounded by suspicion. We need to save the fallen White Colossus.
| Description=The shrine is at the end of Hamel, a hidden place unknown to anyone. Rumor has it, there lies the power of the Guardian Stone.
| Description=The shrine is at the end of Hamel, a hidden place unknown to anyone. Rumor has it, there lies the power of the Guardian Stone.
| LvNeed=60-70
| LvNeed=60-80
| LvFit={{tabs|name=x|tab1=Normal|contents1=75 |tab2=Hell|contents2=90}}
| LvFit=90
| XEntryReq=<span style="display:none">{{</span>
| XEntryReq=<span style="display:none">{{</span>
*Complete all dungeons in Hamel on Very Hard.
*Complete all dungeons in Hamel on Very Hard.
*Have a Luto's Pass [[File:HQ_Shop_Item_113277.png|50px]] in your inventory.
*Have 2 Luto's Passes [[File:HQ_Shop_Item_113277.png|50px]] in your inventory.
**2 Luto's Passes is needed when entering Hell mode.
*Must be Level 60 or higher.
*Must be Level 60 or higher.
<span style="display:none">}}</span>
<span style="display:none">}}</span>
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-''Quake Smash:'' Bobosse will jump into the air and as he descends, he will swing his hammer into the ground, which will create a small quake on the ground.
-''Quake Smash:'' Bobosse will jump into the air and as he descends, he will swing his hammer into the ground, which will create a small quake on the ground.
<br>
<br>
'''Note:'''
<br>
-Has a stoic threshold of ?? hits.
|-
|[[File:ColdheartedAncientMagmantaHead.png|60px]]
|'''Cold-hearted Ancient Magmanta''' - A powerful '''Ancient Magmanta''' that is stronger and has substantially more health.
|
'''Note:'''
'''Note:'''
<br>
<br>
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*If he fails to land on a valid target he will not continue with his combo.
*If he fails to land on a valid target he will not continue with his combo.
-''Victor Earthquake:'' Victor roars and then jumps straight up in the air and creates an earthquake when he hits the ground.<br>
-''Victor Earthquake:'' Victor roars and then jumps straight up in the air and creates an earthquake when he hits the ground.<br>
|-
|[[File:BrutalShadowMasterFace.png|60px]]
|'''Brutal Shadow Master''' - A [[7-1|Shadow Master]] who you face during the Trial of Mind before and after the battle with the Guardian Magician of Trials.
|
-''Shadow Swipe:'' He will drag you towards him and then swipes at you. Throws you upwards for some distance.
<br>
-''Dark Explosion:'' He blows you up as he clenches his fist. Unlike Shadow Master instead of instantly attacking a target he will explode, blowing away nearby targets.
<br>
-''Shadow Storm:'' Summon a few dark spheres to rain down, far less compared to that of Shadow Master.
<br>
-''Self Destruct:'' Unlike Shadow Priest, he will self destruct when all of his HP is depleted.
<br>
'''Note:'''
<br>
-After the 03/19/2015 Secret Dungeon Revamp in KR, both encounters with this mini boss are removed.
<span style="display:none">}}</span>
<span style="display:none">}}</span>
| MiniBoss=<span style="display:none">{{</span>
| MiniBoss=<span style="display:none">{{</span>
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<br>
<br>
-''Death Howling:'' After his HP drops down low enough, everybody including Helputt will be placed in scripted area and he'll unleash his final attack reduced everybody's HP to 1 and stunned.
-''Death Howling:'' After his HP drops down low enough, everybody including Helputt will be placed in scripted area and he'll unleash his final attack reduced everybody's HP to 1 and stunned.
|-
|-
|[[File:Strength_Guardian.png|60px]]
|[[File:Strength_Guardian.png|60px]]

Revision as of 07:48, 10 October 2015

Temple of Trials

Temple of Trials. A hidden place surrounded by suspicion. We need to save the fallen White Colossus.

Description
The shrine is at the end of Hamel, a hidden place unknown to anyone. Rumor has it, there lies the power of the Guardian Stone.
Recommended Level
60-80
Required Combat Power
90
Entry Requirements
{{
  • Complete all dungeons in Hamel on Very Hard.
  • Have 2 Luto's Passes in your inventory.
  • Must be Level 60 or higher.
}}
Ally
{{ {{
Ally Image Ally Description Ally Moves
Water Priestess Sasha - When you start this dungeon, there will be an NPC named Sasha. She will follow the El Search Party and tell you what the Temple of Trials is.

-Heal: Sasha heals 10% of your max HP.
-Water Shield: Sasha gives you a shield that 25% Reduced Damage for up to 3 hits.
-Fully Heal: After each trial, she will fully heal your HP when you go back to the start in order of the Trials. }}

}}
Mobs
{{ {{
  • All mobs except Ancient Magmamta now can activate stoic after 30 hits. They now appear randomly in any stage.
Monster Image Monster Description Monster Moves
Brutal Walker - Same as Shadow Port Walker but will super armor during first and last hit.
Brutal Defender - Same as Shadow Port Defender but its Defensive Aura make mobs around itself stoic quickly.
Brutal Charger - Same as Shadow Port Charger.
Brutal Voider - Same as Shadow Port Voider.
Brutal Trickster - Same as Shadow Port Trickster.
Twinky Linker - Same as Shadow Linker but instead will using Soul Link this mobs now can use Lightning (will super armor) similar to Brutal Trickster.
Brutal Stinger - Same as Shadow Stinger.
Brutal Sniper - Same as Shadow Sniper, unlike Shadow Port Sniper this mob will not aim and will instead shoot straight.
Brutal Bobosse - Same as Giant Hammer Bobosse but this mob can only use Smash moves that does not knockdown on last smash.
Ancient Magmanta - Same as Magmanta but it can only use Leg Slash and Lunge moves.

}}

}}
General
{{ {{
Monster Image General Description General Moves
Cold-hearted Brutal Walker - A powerful Brutal Walker that is stronger and has substantially more health.

Note:
-Has a stoic threshold of ?? hits.

Cold-hearted Brutal Stinger - A powerful Brutal Stinger that is stronger and has substantially more health.

Note:
-Has a stoic threshold of ?? hits.

Cold-hearted Brutal Charger - A powerful Brutal Charger that is stronger and has substantially more health.

Note:
-Has a stoic threshold of ?? hits.

Cold-hearted Brutal Defender - A powerful Brutal Defender that is stronger and has substantially more health.

Note:
-Has a stoic threshold of ?? hits.

Cold-hearted Brutal Trickster - A powerful Brutal Trickster that is stronger and has substantially more health.

Note:
-Has a stoic threshold of ?? hits.

Cold-hearted Brutal Bobosse - A powerful Brutal Bobosse that is stronger and has substantially more health.

-Smash: Bobosse will simply smash his hammer once onto the ground.
-Launcher: Bobosse will swing his hammer twice at you. The second hit will launch you into the air.
-Double Hit: Bobosse will become super-armored and smashes his hammer twice into the ground.
-Quake Smash: Bobosse will jump into the air and as he descends, he will swing his hammer into the ground, which will create a small quake on the ground.
Note:
-Has a stoic threshold of ?? hits.

Brutal Victor - Same as Victor, you will face during the Trial of Strength.

-Victor Combo: Poses then strikes in a certain direction three times.
-Victor Swing: Poses then swings his fists into the air to throw you upwards while in super armor.
-Victor Charge: Occurs only if you are at a certain distance away from him. It's similar to Burning Rush, except debris will fall from the ceiling on impact with a wall.
-Victor Assault: Victor roars, beats his chest rapidly, and then launches himself at the nearest target. He lands on them and violently attacks them repeatedly for enormous damage.

  • If he fails to land on a valid target he will not continue with his combo.

-Victor Earthquake: Victor roars and then jumps straight up in the air and creates an earthquake when he hits the ground.
}}

}}
Mini Boss
{{ {{
Monster Image Boss Description Boss Moves
Shadow Priest (2x) - A Shadow Master who's using its dark powers to restrain Helputt.

-Shadow Swipe: He will drag you towards him and then swipes at you. Throws you upwards for some distance.
-Dark Explosion: He blows you up as he clenches his fist. Unlike Shadow Master instead of instantly attacking a target he will explode, blowing away nearby targets.
-Shadow Storm: Summon a few dark spheres to rain down, far less compared to that of Shadow Master.

Fallen Guardian: Helputt - Chung's father, who is being controlled by the demons. His fighting stance and style is similar to that of Chung. He cannot be defeated and will finish you off with a near fatal attack.

Helputt is capable of using some of Chung's skills in a similar style. Unlike Chung's skills, Helputt's skills will be colored red instead of blue.
-Combo: He will use his Destroyer to mimic Chung's combos, such as ZZZX, XXX, XXZX, and Fury Guardian's ZZX.

  • During his XXZX combo, he will not be in Stoic during the Z portion of the combo.

-Auto Land Demolisher - Heavy Arms: Basic attacks used by Helputt will kick up rocks.
-Artillery Strike - Quantum Ballista: Fires a warhead up and drops down, causing a large explosion.
-Carpet Bombing: Calls for an air strike.

-Comet Crasher: Fires numerous missiles down.

  • Animation is same to that to Deadly Chaser, however he fires faster and with more shots.

-Iron Howling: Release a loud war cry that stuns.
-Pain of Caladbolg: Release a devastating war cry, dealing high damage.
-Scare Chase: Fires a red homing missile.
-Death Howling: After his HP drops down low enough, everybody including Helputt will be placed in scripted area and he'll unleash his final attack reduced everybody's HP to 1 and stunned.

Guardian Knight of Trials - Miniboss required to defeat to pass the Trial of Strength and receive the Impenetrable Shield.

-Lunatic Smash: It charges its hammer and smashes down numerous times.
-Hammer Combo: Does an uppercut and smashes 1 more time.
-Impact Hammer: Uses a regular hammer attack and is nearly unavoidable. After it smashes its hammer, it becomes vulnerable to any attack.
-Hammer Swing: It swings its hammer and then uses the Impact Hammer attack if you're at the platform.
Note:
-After you kill the Strength Guardian, you will receive the Impenetrable Shield. This will increase your Phy/Mag Defense by 10%.

Guardian Magician of Trials - Mini boss required to defeat to pass the Trial of Mind and receive the Magical Cape.

Note:
-It's difficult to attack him when you're not on the platform since he can spin easily (It will knockdown) and then Teleport himself to prevent more hits. It's recommend to inflict Freezing, Petrifying or inflict Helpless to prevent spin and teleport.
-After you kill the Mind Guardian, you will receive the Magical Cape. This will add 2 more MP gain per second. }}

}}
Trial of Shadows
{{ {{
  • In the last trial before fighting Helputt, you will enter a room and Doppelgangers similar to the characters' base classes will appear. Roughly 50 Doppelgangers will spawn at a time and will respawn infinitely until the final Berserk Elsword appears.
  • You can wait outside the teleporter to the Trial of Shadows for 90 seconds, at which point all the doppelgangers will have spawned. You can then teleport over and wipe them all out in one fell swoop.
Note:
-When you fight against the Shadows, there's another version called the Berserk Shadow (ex. Berserk Ara, Berserk Elsword, etc.). This Berserk Shadow will have the same moves as the regular ones, except they will have a red aura, will super armor at their First Strike, has more HP and more damage when attacking, able to use any Active/Special Active skills and sometimes can use their skills more than once.(Their skills are different according of what class they are.)
Monster Image Shadow Description Shadow Moves
Shadow Elsword - This mob's combo and actives are virtually similar to Elsword's.
Shadow Aisha - This mob's combo and actives are virtually similar to Aisha's.
Shadow Rena - This mob's combo and actives are virtually similar to Rena's.
Shadow Raven - This mob's combo and actives are virtually similar to Raven's.
Shadow Eve - This mob's combo and actives are virtually similar to Eve's.
Shadow Chung - This mob's combo and actives are virtually similar to Chung's. However, the model of this doppelganger uses Shelling Guardian's armor and hairstyle instead use Base job model. The Destroyer remains the same as Base Chung Destroyer. The Z combo however only hit once.
Shadow Ara - This mob's combo and actives are virtually similar to Ara's, except will do an incomplete X combo(The combo is listed as XXX~X. The Spin and the final stab is removed). This mob has a bug when you evade its 2nd X combo or 2nd and 3rd Z combo it will become immoveable until being attacked.
Shadow Elesis - This mob's combo and actives are virtually similar to Elesis'.
Berserk Elsword - This doppelganger will appear as Berserk Elsword. It has same move as Shadow Elsword.

-Berserk Elsword : Flame Geyser
Note:
-If it's the Last Shadow, you will receive the Shadow of Godness. This will increase your Phy/Mag Attack by 10%.

Berserk Aisha - This doppelganger will appear as Berserk Aisha. It has same move as Shadow Aisha.

-Berserk Aisha : Chain Fireball : has no super armor when use this skill.
Note:
-If it's the Last Shadow, you will receive the Shadow of Godness. This will increase your Phy/Mag Attack by 10%.

Berserk Rena - This doppelganger will appear as Berserk Rena. It has same move as Shadow Rena.

-Berserk Rena : Backflip Shot
Note:
-If it's the Last Shadow, you will receive the Shadow of Godness. This will increase your Phy/Mag Attack by 10%.

Berserk Raven - This doppelganger will appear as Berserk Raven. It has same move as Shadow Raven.

-Berserk Raven : Power Assault
Note:
-If it's the Last Shadow, you will receive the Shadow of Godness. This will increase your Phy/Mag Attack by 10%.

Berserk Eve - This doppelganger will appear as Berserk Eve. It has same move as Shadow Eve.

-Berserk Eve : Illusion Strike
Note:
-If it's the Last Shadow, you will receive the Shadow of Godness. This will increase your Phy/Mag Attack by 10%.

Berserk Chung - This doppelganger will appear as Berserk Chung. It has same move as Shadow Chung.

-Berserk Chung : Lunatic Blow : The Initial animation is much faster but when at Final Hit it will become slower.
Note:
-If it's the Last Shadow, you will receive the Shadow of Godness. This will increase your Phy/Mag Attack by 10%.

Berserk Ara - This doppelganger will appear as Berserk Ara. It has same move as Shadow Ara.

-Berserk Ara : Tempest Dance : has no super armor when use this skill.
Note:
-If it's the Last Shadow, you will receive the Shadow of Godness. This will increase your Phy/Mag Attack by 10%.

Berserk Elesis - This doppelganger will appear as Berserk Elesis. It has same move as Shadow Elesis.

-Berserk Elesis : Power Burster
Note:
-If it's the Last Shadow, you will receive the Shadow of Godness. This will increase your Phy/Mag Attack by 10%. }}

}}
Obstacles
{{ {{
  • As you progress through the dungeon, you will re-encounter previous opponents that will try to stop you. They only appear in the background, meaning you cannot attack them or stop them from attacking.
Obstacles Image Obstacles Description
Guardian Knight of Trials: Will knock you up by striking its hammer into the ground.
Guardian Magician of Trials: Will knock you up and its magic can hit twice.

}}

}}
Boss
{{ {{
Monster Image Boss Description Boss Moves
Fallen Guardian: Helputt - Chung's father, who is being controlled by the demons. His fighting stance and style is similar to that of Chung.

Helputt is capable of using some of Chung's skills in a similar style. Unlike Chung's skills, Helputt's skills will be colored red instead of blue. -Combo: He will use his Destroyer to mimic Chung's combos, such as ZZZX, XXX, XXZX, and Fury Guardian's ZZX.

  • During his XXZX combo, he will not be in Stoic during the Z portion of the combo.

-Auto Land Demolisher - Heavy Arms: Basic attacks used by Helputt will kick up rocks.
-Artillery Strike - Quantum Ballista: Fires a warhead up and drops down, causing a large explosion.
-Carpet Bombing: Calls for an air strike.

-Comet Crasher: Fires numerous missiles down.

  • Animation is same to that to Deadly Chaser, however he fires faster and with more shots.

-Iron Howling: Release a loud war cry that stuns.
-Pain of Caladbolg: Release a devastating war cry, dealing high damage.
-Scare Chase: Fires a red homing missile.

  • After 2015/03/18 KR, explosion damage increased, almost similar to Eltrion's missile damage, its best to use any special active that gives invinciblity frames to avoid being tracked by the missiles.

-Heavy Stance: Sometimes when Helputt is attacked, he will automatically enter heavy stance mode (Will super armor) and he may use a counterattack through his X combo.

  • During Heavy Stance, he will temporarily reduce all incoming damage by 99%.

Strategy:

  • There are less chances of mistakes being made if Hellputt is cornered; once the fight starts, make an effort to push him against a wall.
  • You can prevent being targeted by Helputt's Scare Chase if you use a skill with iframes. This is especially necessary if you are going solo. If you use a special active with short iframes, be sure that Hellputt is out of range from the delay or you risk being targeted after the delay ends.
  • Hellputt's Pain of Caladbolg shares the same effect as Chung's; if you have a status ailment while hit by the attack, you will be damaged by an explosion momentarily afterwards. Hellputt tends to use Pain of Caladbolg as a follow up to Iron Howling to induce this special effect.
  • Hellputt has no stoic limit, making it possible to keep him in an infinite stunlock using attacks with no KD value.

}}

}}
Secret Set
Icon Name Stats Set Bonus
Ancient Royal Guardian Wings Lv. 75 Accessory (Bottom Piece):

[Unidentified * ?]
Damage Reduction +1%

Ancient Royal Guardian:

2-Piece Effect:

  • Critical +1.5%
  • Damage Reduction +2%

4-Piece Effect:

  • +1% Physical Attack Power
  • +1% Magical Attack Power
  • +1% Physical Defense
  • +1% Magical Defense

5-Piece Effect:

  • When attacked, 4% chance of casting the buff Impenetrable Shield (Increased Damage Reduction by 25%) for 7 seconds (Cooldown: 7 seconds)
  • When attacking, 3% chance of casting the buff Magical Cape (Increased natural MP recovery rate by 2) for 7 seconds
  • When attacking, 3% chance of casting the buff Potential Opened (Increased attack by 10%.) for 7 seconds
Ancient Royal Guardian Top Piece Lv. 75 Top Piece:

[Unidentified * ?]
HP Increase +3%

Ancient Royal Guardian Bottom Piece Lv. 75 Bottom Piece:

[Unidentified * ?]
HP Increase +3%

Ancient Royal Guardian Gloves Lv. 75 Gloves:

[Unidentified * ?]
Action Speed +1%

Ancient Royal Guardian Shoes Lv. 75 Shoes:

[Unidentified * ?]
Movement Speed +3%
Jump Speed +3%

Ancient Royal Guardian Weapon Lv. 75 Weapon:

[Unidentified * ?]
[Unidentified * ?]
Action Speed +3%
Critical +3%

{{

Dungeon

music046_stage

Boss

music027_boss

}}
Gallery
Trivia
{{
  • There is a glitch where, if you awaken right before teleporting into Hellputt's room, only your weapon (and tails if you're Ara) will appear, and you will be invincible against all attacks. However, you can still attack in this state.
    • This state of invincibility and avatar invisibility will wear off once your awakening mode ends.
}}
Alternative Names
{{
Server Name Translation
South Korea 시련의 신전 Temple of Trials
Taiwan (Traditional Chinese) 試煉神殿 Temple of Trials
China (Simplified Chinese) 试炼之神殿 Temple of Trials
Germany Tempel der Prüfungen Temple of Tests
Spain Templo de las Pruebas Temple of Trials
France Temple des épreuves Temple of Tests
Italy Tempio delle Prove Temple of Trials
Poland Świątynia Próby Temple of Trials
United Kingdom Temple of Testing
Brazil Templo das Provações Temple of Trials
}}


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