Iron Body: Difference between revisions
→Tips and Details: No need to mention all these global super armor things, unless someone feels like adding it to all super armor skills in the game nowadays? Old tips are old.
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(→Tips and Details: No need to mention all these global super armor things, unless someone feels like adding it to all super armor skills in the game nowadays? Old tips are old.) |
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== Tips and Details == | == Tips and Details == | ||
* | *Movement impairing debuffs (ie. Stun, Flattened, Bound) will still affect you. The skill only grants super armor, it does not make you immune. | ||
*There are a couple of frames left between the activating and the effect of the skill where you can still hit Elsword, canceling the skill (though the red super armor outline may persist due to lag, or some other reason). | |||
*There are a couple of frames left between the activating and the effect of the skill where you can still hit Elsword, canceling the skill (though the red outline may persist due to lag, or some other reason). | |||
*You are still affected by KD calculations, so if you hit the KD limit, you will still fall down. | *You are still affected by KD calculations, so if you hit the KD limit, you will still fall down. | ||
*In KR, the movement/jump speed buff is not listed at all despite being part of the effect. The increase is around 10% for both speeds, and the increase is not affected by normalization. | |||
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== Updates == | == Updates == | ||
*02/05/2015 KR | *02/05/2015 KR |