Temple of Trials: Difference between revisions
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*You can prevent being targeted by Helputt's Scare Chase if you use a skill with iframes. This is especially necessary if you are going solo. If you use a special active with short iframes, be sure that Hellputt is out of range from the delay or you risk being targeted after the delay ends. | *You can prevent being targeted by Helputt's Scare Chase if you use a skill with iframes. This is especially necessary if you are going solo. If you use a special active with short iframes, be sure that Hellputt is out of range from the delay or you risk being targeted after the delay ends. | ||
*Hellputt's Pain of Caladbolg shares the same effect as Chung's; if you have a status ailment while hit by the attack, you will be damaged by an explosion momentarily afterwards. Hellputt tends to use Pain of Caladbolg as a follow up to Iron Howling to induce this special effect. | *Hellputt's Pain of Caladbolg shares the same effect as Chung's; if you have a status ailment while hit by the attack, you will be damaged by an explosion momentarily afterwards. Hellputt tends to use Pain of Caladbolg as a follow up to Iron Howling to induce this special effect. | ||
** | **The explosion can instantly kill you, as it can do over 400,000 damage and it ignores defense like Chung's version. | ||
*Hellputt has no stoic limit, making it possible to keep him in an infinite stunlock using attacks with no KD value. | *Hellputt has no stoic limit, making it possible to keep him in an infinite stunlock using attacks with no KD value. | ||
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Revision as of 11:51, 19 October 2015
Temple of Trials
“ | Temple of Trials. A hidden place surrounded by suspicion. We need to save the fallen White Colossus.
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- All mobs except Ancient Magmamta now can activate stoic after 30 hits. They now appear randomly in any stage.
Monster Image | General Description | General Moves |
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Cold-hearted Brutal Walker - A powerful Brutal Walker that is stronger and has substantially more health. |
Notes:
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Cold-hearted Brutal Stinger - A powerful Brutal Stinger that is stronger and has substantially more health. |
Notes:
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Cold-hearted Brutal Charger - A powerful Brutal Charger that is stronger and has substantially more health. |
Notes:
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Cold-hearted Brutal Defender - A powerful Brutal Defender that is stronger and has substantially more health. |
Notes:
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Cold-hearted Brutal Trickster - A powerful Brutal Trickster that is stronger and has substantially more health. |
Notes:
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Cold-hearted Brutal Bobosse - A powerful Brutal Bobosse that is stronger and has substantially more health. |
-Smash: Bobosse will simply smash his hammer once onto the ground.
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Brutal Victor - Same as Victor, you will face during the Trial of Strength. |
-Victor Combo: Poses then strikes in a certain direction three times.
-Victor Earthquake: Victor roars and then jumps straight up in the air and creates an earthquake when he hits the ground. |
Monster Image | Boss Description | Boss Moves |
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Shadow Priest (2x) - A Shadow Master who's using its dark powers to restrain Helputt. |
-Shadow Swipe: He will drag you towards him and then swipes at you. Throws you upwards for some distance.
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Fallen Guardian: Helputt - Chung's father, who is being controlled by the demons. His fighting stance and style is similar to that of Chung. He cannot be defeated and will finish you off with a near fatal attack. |
Helputt is capable of using some of Chung's skills in a similar style. Unlike Chung's skills, Helputt's skills will be colored red instead of blue.
-Auto Land Demolisher - Heavy Arms: Basic attacks used by Helputt will kick up rocks.
-Comet Crasher: Fires numerous missiles down.
-Iron Howling: Release a loud war cry that stuns.
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Guardian Knight of Trials - Miniboss required to defeat to pass the Trial of Strength and receive the Impenetrable Shield. |
-Lunatic Smash: It charges its hammer and smashes down numerous times.
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Guardian Magician of Trials - Mini boss required to defeat to pass the Trial of Mind and receive the Magical Cape. |
Note:
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- In the last trial before fighting Helputt, you will enter a room and Doppelgangers similar to the characters' base classes will appear. Roughly 50 Doppelgangers will spawn at a time and will respawn infinitely until the final Berserk Elsword appears.
- You can wait outside the teleporter to the Trial of Shadows for 90 seconds, at which point all the doppelgangers will have spawned. You can then teleport over and wipe them all out in one fell swoop.
-When you fight against the Shadows, there's another version called the Berserk Shadow (ex. Berserk Ara, Berserk Elsword, etc.). This Berserk Shadow will have the same moves as the regular ones, except they will have a red aura, will super armor at their First Strike, has more HP and more damage when attacking, able to use any Active/Special Active skills and sometimes can use their skills more than once.(Their skills are different according of what class they are.)
Monster Image | Shadow Description | Shadow Moves |
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Shadow Elsword - This mob's combo and actives are virtually similar to Elsword's. | ||
Shadow Aisha - This mob's combo and actives are virtually similar to Aisha's. | ||
Shadow Rena - This mob's combo and actives are virtually similar to Rena's. | ||
Shadow Raven - This mob's combo and actives are virtually similar to Raven's. | ||
Shadow Eve - This mob's combo and actives are virtually similar to Eve's. | ||
Shadow Chung - This mob's combo and actives are virtually similar to Chung's. However, the model of this doppelganger uses Shelling Guardian's armor and hairstyle instead use Base job model. The Destroyer remains the same as Base Chung Destroyer. The Z combo however only hit once. | ||
Shadow Ara - This mob's combo and actives are virtually similar to Ara's, except will do an incomplete X combo(The combo is listed as XXX~X. The Spin and the final stab is removed). This mob has a bug when you evade its 2nd X combo or 2nd and 3rd Z combo it will become immoveable until being attacked. | ||
Shadow Elesis - This mob's combo and actives are virtually similar to Elesis'. | ||
Berserk Elsword - This doppelganger will appear as Berserk Elsword. It has same move as Shadow Elsword. |
-Berserk Elsword : Flame Geyser | |
Berserk Aisha - This doppelganger will appear as Berserk Aisha. It has same move as Shadow Aisha. |
-Berserk Aisha : Chain Fireball : has no super armor when use this skill. | |
Berserk Rena - This doppelganger will appear as Berserk Rena. It has same move as Shadow Rena. |
-Berserk Rena : Backflip Shot | |
Berserk Raven - This doppelganger will appear as Berserk Raven. It has same move as Shadow Raven. |
-Berserk Raven : Power Assault | |
Berserk Eve - This doppelganger will appear as Berserk Eve. It has same move as Shadow Eve. |
-Berserk Eve : Illusion Strike | |
Berserk Chung - This doppelganger will appear as Berserk Chung. It has same move as Shadow Chung. |
-Berserk Chung : Lunatic Blow : The Initial animation is much faster but when at Final Hit it will become slower. | |
Berserk Ara - This doppelganger will appear as Berserk Ara. It has same move as Shadow Ara. |
-Berserk Ara : Tempest Dance : has no super armor when use this skill. | |
Berserk Elesis - This doppelganger will appear as Berserk Elesis. It has same move as Shadow Elesis. |
-Berserk Elesis : Power Burster |
- As you progress through the dungeon, you will re-encounter previous opponents that will try to stop you. They only appear in the background, meaning you cannot attack them or stop them from attacking.
Obstacles Image | Obstacles Description |
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Guardian Knight of Trials: Will knock you up by striking its hammer into the ground. | |
Guardian Magician of Trials: Will knock you up and its magic can hit twice.
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Monster Image | Boss Description | Boss Moves |
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Fallen Guardian: Helputt - Chung's father, who is being controlled by the demons. His fighting stance and style is similar to that of Chung. |
Helputt is capable of using some of Chung's skills in a similar style. Unlike Chung's skills, Helputt's skills will be colored red instead of blue. -Combo: He will use his Destroyer to mimic Chung's combos, such as ZZZX, XXX, XXZX, and Fury Guardian's ZZX.
-Auto Land Demolisher - Heavy Arms: Basic attacks used by Helputt will kick up rocks.
-Comet Crasher: Fires numerous missiles down.
-Iron Howling: Release a loud war cry that stuns.
-Heavy Stance: Sometimes when Helputt is attacked, he will automatically enter heavy stance mode (Will super armor) and he may use a counterattack through his X combo.
Strategy:
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Icon | Name | Stats | Set Bonus |
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Ancient Royal Guardian Wings | Lv. 75 Accessory (Bottom Piece): [Unidentified * ?] |
2-Piece Effect:
4-Piece Effect:
5-Piece Effect:
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Ancient Royal Guardian Top Piece | Lv. 75 Top Piece: [Unidentified * ?] | ||
Ancient Royal Guardian Bottom Piece | Lv. 75 Bottom Piece: [Unidentified * ?] | ||
Ancient Royal Guardian Gloves | Lv. 75 Gloves: [Unidentified * ?] | ||
Ancient Royal Guardian Shoes | Lv. 75 Shoes: [Unidentified * ?] | ||
Ancient Royal Guardian Weapon | Lv. 75 Weapon: [Unidentified * ?] |
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Helputt's corrupted form.
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Helputt's true armor form after he has been purified from the demons.
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Concept art of Helputt.
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Concept art of the Strength Guardian.
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Concept art of the Mind Guardian.
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Concept art of the artifacts found in the temple.
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Concepts art of the armors and weapon craft-able from 7-X.
- There is a glitch where, if you awaken right before teleporting into Hellputt's room, only your weapon (and tails if you're Ara) will appear, and you will be invincible against all attacks. However, you can still attack in this state.
- This state of invincibility and avatar invisibility will wear off once your awakening mode ends.