Siege Mode: Difference between revisions
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**Arrows will also aim targets that are in range and below you by 1 platform. | **Arrows will also aim targets that are in range and below you by 1 platform. | ||
*If you get hit during siege stance, no Cooldown will occur. | *If you get hit during siege stance, no Cooldown will occur. | ||
*Pressing Seige the first time does not give it a cooldown, you can actually press it again before it's cooldown starts | |||
*Highest amount of possible attacks before cooldown occurs is 9 attacks. This is done by doing 4 attacks (Z and\or X) then pressing the Seige key again for 5 extra attacks | |||
** this has a damage output of 2772% for 189 mp(Z attacks (3312% for 135 mp with the passive )) and 5175% for 252 mp (or 180 mp with the passive)(X attacks only) | |||
*** highest damage output would be 14904% with awakening, accelerator, and all critical hits with stigma snipe | |||
*shooting 4 X shots while with the cooldown will bring it to 1.5 seconds, you can wait that long to redo seige | |||
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Revision as of 04:12, 22 September 2012
File:Siege.PNG |
[Active] Rena will "deploy" at her current spot, making her unable to move. If activated at melee range, she will deal a kick to enemies in front of her. Z will fire 1 arrow, and X will fire 3 arrows.
KR:Rena Kicks her targets at her current spot, making her unable to move. Pressing Z Shoots 2 shots while pressing X shoots 5 shots randomly. (Post 3/29 Patch) |
Requirements
Rena |
Skill Information
NA
Skill Level | |||||||
Damage | Number of Shots | MP Usage | Damage | Number of Shots | MP Usage | ||
1 | 179% Magical Damage | 1 Per Round | 4MP then +1MP more each shot | 179% Magical Damage | 3 Per Round | 13MP then +2MP more each shot |
Tips and Details
- All arrows will knock down enemies.
- This skill, combined with the Skill Note and Siege Swift, is the bane of all Stoic mobs and those trapped in Wind Ward.
- No mp regain from direct arrow hits during siege mode. Arrows from back tumbling shot and normal x attack have 5mp regain per hit.
- A rebalancing patch gave Siege an overheat system; for every consecutive strike, MP consumption increases by 1/3 of the original one. The damage of Siege has also decreased as well.
KR
Skill Level | |||||||
Damage | Number of Shots | MP Usage | Damage | Number of Shots | MP Usage | ||
1 | 154% Magical Damage | 2 Per Round | 21 Mp Per Round | 115% Magical Damage | 5 Per Round | 28 Mp Per Round |
Tips and Details
- X ATTACKS are not affected by Sniping Ranger Enhanced Bowstring piercing.
- If the targets are in range, all X attacks will home in on it.
- Arrows will also aim targets that are in range and below you by 1 platform.
- If you get hit during siege stance, no Cooldown will occur.
- Pressing Seige the first time does not give it a cooldown, you can actually press it again before it's cooldown starts
- Highest amount of possible attacks before cooldown occurs is 9 attacks. This is done by doing 4 attacks (Z and\or X) then pressing the Seige key again for 5 extra attacks
- this has a damage output of 2772% for 189 mp(Z attacks (3312% for 135 mp with the passive )) and 5175% for 252 mp (or 180 mp with the passive)(X attacks only)
- highest damage output would be 14904% with awakening, accelerator, and all critical hits with stigma snipe
- this has a damage output of 2772% for 189 mp(Z attacks (3312% for 135 mp with the passive )) and 5175% for 252 mp (or 180 mp with the passive)(X attacks only)
- shooting 4 X shots while with the cooldown will bring it to 1.5 seconds, you can wait that long to redo seige
Skill Note
Name: Bow String Maintenance(NA) / Special Treatment of the String(KR)
Description: Increase the speed of the arrows fired in Siege Mode by 10%.