Hornet Sting: Difference between revisions
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{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} '''Damage''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} '''Damage''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} '''Max Hits''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} '''Max Hits''' | ||
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{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Cooldown''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Cooldown''' | ||
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== Tips and Details == | == Tips and Details == | ||
*Hornet Sting's initial hit only damages the first enemy it comes in contact with, but deals splash damage to all enemies within the explosion. | *Hornet Sting's initial hit only damages the first enemy it comes in contact with, but deals splash damage to all enemies within the explosion. | ||
*Exploded Targets can be caught back into a combo, however this is somewhat difficult. | |||
*Although Hornet Sting does average damage for a 100MP, it makes up with it's range and splash damage. | |||
*Lv7 Hornet Sting can be achieved through combining the effects of the 4-Set bonus from the Red Rock Chief [[set]] and a skill ring. | *Lv7 Hornet Sting can be achieved through combining the effects of the 4-Set bonus from the Red Rock Chief [[set]] and a skill ring. | ||