Flying Impact: Difference between revisions
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Revision as of 05:12, 24 September 2012
[Special Active] Raven does a 360-degree whirlwind spin with the sword, slowly ascending to the air before slowing down to a halt and descending again. |
Requirements
Sword Taker |
Skill Information
NA
Skill Level | Damage(Physical) | MP Usage | Cooldown |
1 | 101% | 200MP | 10 Seconds |
2 | 121% | ||
3 | 141% | ||
4 | 161% | ||
5 (M) | 192% | ||
6 | % | ||
7 | 252% |
KR
Skill Level | Damage(Physical) | MP Usage | Cooldown |
1 | 162% | 200MP | 10 Seconds |
2 | 195% | ||
3 | 227% | ||
4 | 260% | ||
5 (M) | 309% | ||
6 | 357% | ||
7 | 406% |
Skill Note
Name: Immune to Dizziness(NA) / Immunity to Dizziness(KR)
Description: Increases the spinning frequency
- Increases the amount of hits, lower's every hit to 75% of it's former value.
Tips and Details
- The summoned blade does continuous hits even when Raven stop spinning.
- Best used on opponents right in front of you as they are hit by the still sword at the end.
- Flying Impact will deal more hits if caught in a skill freeze and the blade is directly land the opponents.
- A rebalancing patch changed Flying Impact's damage from Magical to Physical.
Trivia
- There is an infamous glitch that allows Raven to perform Flying Impact while sitting on the ground. This technique is known as "Sitting Impact".
- However this was patched.