Tactical Field - Endurance: Difference between revisions
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== | == Requirements == | ||
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{{!}}- style="background:{{ColorSel|CharLight|Chung}}" | {{!}}- style="background:{{ColorSel|CharLight|Chung}}" | ||
! | ! Class !! Master !! Level Required !! SP Cost per Level !! Alternative | ||
{{!}}- | {{!}}- | ||
{{!}} [[Tactical Trooper]] {{!}}{{!}} Lv. 20 {{!}}{{!}} 45 {{!}}{{!}} 4 {{!}}{{!}} [[Tactical Field - Raid]] | {{!}} [[Tactical Trooper]] {{!}}{{!}} Lv. 20 {{!}}{{!}} 45 {{!}}{{!}} 4 {{!}}{{!}} [[Tactical Field - Raid]] | ||
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! Class !! Level Required !! Left Skill Attribute Level !! Right Skill Attribute Level | |||
{{!}}- | |||
{{!}} [[Tactical Trooper]] {{!}}{{!}} 45 {{!}}{{!}} ?? {{!}}{{!}} ?? | |||
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== Skill Information == | == Skill Information == |
Revision as of 15:55, 12 November 2015
[Special Active] Deploy a stationary field which reloads your blue cannonballs and provides your party with Damage Reduction and Super Armor while they are inside. |
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Tactical Trooper | Lv. 20 | 45 | 4 | Tactical Field - Raid |
Skill Information
Skill Level | Level Required | Field Deployment (Magical) | Damage Reduction | Duration | MP Usage | Cooldown |
---|---|---|---|---|---|---|
1 | 45 | 760% | 20% | 8 Seconds | 150 MP | 17 Seconds |
2 | 794% | 22% | ||||
3 | 48 | 828% | 24% | |||
4 | 52 | 863% | 26% | |||
5 | 56 | 897% | 28% | |||
6 | 60 | 931% | 30% | |||
7 | 64 | 965% | 32% | |||
8 | 68 | 999% | 34% | |||
9 | 72 | 1034% | 36% | |||
10 | 76 | 1068% | 38% | |||
11 | 80 | 1102% | 40% | |||
12 | 84 | 1136% | 42% |
Skill Attributes
Sure-kill (1) Tactical Field - Endurance (확인사살(1)) | Gigantified Tactical Field - Endurance (거대화된) | |||
---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect |
Duration | ||||
? | Duration is increased to 130% | 13 Seconds | ? | Range is increased to 120% |
Trivia
- The original skill, Tactical Field, recovered MP (like Tactical Field - Raid) and provided Super Armor, but did not reduce damage taken.
- This skill has Tactical Field's icon, but was probably meant to have Tactical Field - Raid's icon since the skill preview image for Raid shows Chung with super armor and its icon has a red symbol.
- The 05/15/2014 KR update was intended to make it impossible for "recover MP when attacked" effects (e.g., Alterasia Type-B 4-set) to activate while inside this skill, but they still occur.
- Ironically, after this update, both Tactical Fields hit the user 19 times instead of 5, so these effects activate more often than before.
Updates
- 11/07/2013 KR
- Damage increased.
- Defense increase changed to damage reduction.
- 05/15/2014 KR
- Fixed problem that allowed allies to mana break and gave the user awakening charge from being "hit" by the buff.
- 07/10/2014 KR
- Duration increased from 8 seconds to 10 seconds.
- Range increased.
- Damage reduction increased.
- Execution speed increased.
- 07/17/2014 KR
- Only reloads blue cannonballs instead of both.
- 02/05/2015 KR
- Damage Reduction decreased.
- Duration decreased.
- 08/20/2015 KR
- Combined with Tactical Field - Raid.
- Buff revamped:
- Super Armor (Including party members).
- 30% Damage Bonus.
- 40% Damage Reduction.
- 10MP recovered per 1 second.
- 09/24/2015 KR
- Fixed "Sure Kill(1)" not working.
- 10/08/2015 KR
- Renamed Tactical Field
- Damage Increase decreased.
- Damage Reduction decreased.
- MP Recover decreased.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | ??? | Tactical Field - Endurance |
France | Champ tactique - Endurance | Tactical Field - Endurance |