Rolling Smash: Difference between revisions
→Tips and Details
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==Tips and Details== | ==Tips and Details== | ||
* [[Rolling Smash]] will get additional hits while you are [[6-2|underwater]], since Elsword lifts much higher than usual. | * [[Rolling Smash]] will get additional hits while you are [[6-2|underwater]], since Elsword lifts much higher than usual. | ||
* Rather slow start up where Elsword is vulnerable to attacks, so be careful. | * Rather slow start up where Elsword is vulnerable to attacks, so be careful. | ||
* Elsword is immune to flinching attacks while in the animation. (Not exactly in [[Stoic]], but something in between) | * Elsword is immune to flinching attacks while in the animation. (Not exactly in [[Stoic]], but something in between) | ||
* Against a [[Sniping Ranger]]'s [[Wind Ward]], Lord Knights can use Rolling Smash against it. Due to the suction of Wind Ward, it will pull in the Rolling Smash, but not interrupt it, causing consistent spinning and | * Against a [[Sniping Ranger]]'s [[Wind Ward]], Lord Knights can use Rolling Smash against it. Due to the suction of Wind Ward, it will pull in the Rolling Smash, but not interrupt it, causing consistent spinning and hits until Wind Ward ends. | ||
** Also apply to other suction skill such as, Maelstorm Rage, Final Strike, Generate Blackhole. | ** Also apply to other suction skill such as, Maelstorm Rage, Final Strike, Generate Blackhole. | ||
{{LKSkills}} | {{LKSkills}} |