Taser Pilum: Difference between revisions

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== [[Skill Attributes|Skill Attributes]] ==
== [[Skill Attributes]] ==
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Revision as of 17:06, 14 December 2015

File:BSActive1.png
[Active] Fire a strong electric pilum that stuns the enemies. It can be charged and fired by holding the skill key and releasing it. (Can also be activated in midair)
Force Field Skill
  • Skill reacts to Force Fields.


Requirements

Class Master Level Required Sp Cost Per Level Alternative
Code: Battle Seraph Lv. 20 45 4 Kugel Blitz


Skill Information

Skill Level Level Required Electrical Pilum (Magical) Number of Penetration Stun Duration Charge Time MP Usage Cooldown
1 45 226% ~ 452% 1 ~ 3 1.1 Seconds 3 Seconds 30 MP 6 Seconds
2 45 236% ~ 472%
3 48 246% ~ 493%
4 52 257% ~ 513%
5 56 267% ~ 533% 1 ~ 4
6 60 277% ~ 554%
7 64 287% ~ 574%
8 68 297% ~ 594%
9 72 307% ~ 615% 1 ~ 5
10 76 318% ~ 635%
11 80 328% ~ 655%
12 84* 338% ~ 676%
13 88* 348% ~ 696% 1 ~ 6
14 92* 358% ~ 716%
15 96* 368% ~ 737%
16 100* 379% ~ 757%
17 104* 389% ~ 777% 1 ~ 7
18 108* 399% ~ 798%
19 112* 409% ~ 818%
20 (M) 116* 419% ~ 838%
21 -* 429% ~ 859% 1 ~ 8
22 440% ~ 879%
23 450% ~ 899%
24 460% ~ 920%
25 470% ~ 940% 1 ~ 9
26 480% ~ 960%
27 490% ~ 981%
28 501% ~ 1001%
29 511% ~ 1022% 1 ~ 10
30 521% ~ 1042%

*Please note that you can only achieve these levels through equipments, accessories, and titles.


Skill Attributes

Taser Pilum - Tough (강인한) Taser Pilum - Heavier (묵직해진)
Level Required Attribute Effect Details Level Required Attribute Effect Details
Cooldown Damage Cooldown
? Super Armor added, cooldown increased to 150% 10.5 Seconds ? Damage increased to 140%, cooldown increased to 150% x1.4 10.5 Seconds


Other Information

PvP Damage Modifier MP Gain per Hit Invincibility Interval
PvP PvE
0.525 7 MP 5 MP 0 Seconds


Tips and Details

  • The player is able to move around freely while charging, and the spear can be fired while in midair.
  • Activation time of this skill is very close to Spit Fire - Flush's, but a little slower.
  • Taser Pilum and Mega Electron Ball may be charged simultaneously, but cannot be fired simultaneously.
  • This skill can be useful against targets with super armor. Skills such as Leap, Leap Attack, Rolling Smash, Windmill, Burning Rush or Void Field will halt midway if hit by Taser Pilum successfully.
  • Taser Pilum is ineffective against a Diabolic Esper's Mind Control passive or a Weapon Taker's Mercenary Behavior passive due to reduction in stun duration.
  • Taser Pilum's range is increased and hit counts are reset when passing through a force field. This is the force field causing a reset.
  • Taser Pilum's base uncharged damage is 15% more than stated. Multiply the base value by 1.15. [PvE Tested]
  • Taser Pilum will not penetrate its max penetration count if fired at point blank with no force field active.


Updates

  • 04/30/2015 KR
    • Fixed charging sound still remaining even if you turn off the sound when using the skill.


Alternative Names

Server Name Translation
South Korea ??? Taser Pilum
Japan テイザーピラー Taser Pilum
France Taser
United Kingdom Taser


Template:BSSkills