Stigma Shot: Difference between revisions

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* The enemy [[Stigma Snipe]] hits will have decreased speed, will receive additional damage from any hits, and will take higher damage from critical attacks.
* The enemy [[Stigma Snipe]] hits will have decreased speed, will receive additional damage from any hits, and will take higher damage from critical attacks.
* [[Stigma Snipe]] can be used right after Sniping Ranger's >>x to cancel the delay of the second arrow.
* [[Stigma Snipe]] can be used right after Sniping Ranger's >>x to cancel the delay of the second arrow.
* After 29/03/12 Patch in Korea, Stigma Snipe can pierce up to '''3 Targets'''.
* After 29/03/12 Patch in Korea, Stigma Snipe can hit up to '''3 Targets'''.
** After it's rebalance it gained the ability to pierce one target naturally and can additionally benefit from the [[Enhanced Bowstring]] passive allowing it to pierce an additional target on top of that.
* Cannot be reflected by any skills.
* Cannot be reflected by any skills.
* What the damage formula looks like on a critical hit at level 5 is: Damage * [1 + (0.5 * 1.50)] * 1.10
* What the damage formula looks like on a critical hit at level 5 is: Damage * [1 + (0.5 * 1.50)] * 1.10
** Damage * [1 + (Critical modifier * Stigma Critical modifier)] * (Stigma Overall Damage Modifier)
** Damage * [1 + (Critical modifier * Stigma Critical modifier)] * (Stigma Overall Damage Modifier)
*** As a result in the example, the damage multiplier on a critical is 1.925(X) instead of 1.5(X), a 28.3% total damage  
*** As a result in the example, the damage multiplier on a critical is 1.925(X) instead of 1.5(X), a 28.3% total damage increase on a critical hit.
increase on a critical hit.




{{GASkills}}
{{GASkills}}

Revision as of 05:23, 23 October 2012

File:CAs2.png
[Active] Rena steps backwards and fires a stigmatized arrow forward.


Requirements

Class
Master
SP Requirement
Skill Requirement
Grand Archer
Lv5
75 SP
Hawk Eye

Skill Information

NA

Skill Level Initial
damage
(Magical)
Damage Increase
done to target
Speed Decrease Critical Damage
Increase Done
to Target
Duration Mp Usage Cooldown
1 143% 2% -2% 10% 8 Seconds 34 Mp 10 Seconds
2 187% 4% -4% 20% 11 Seconds 38 Mp
3 233% 6% -6% 30% 14 Seconds 42 Mp
4 280% 8% -8% 40% 17 Seconds 46 Mp
5 (M) 330% 10% -10% 50% 20 Seconds 50 Mp
6 377% 11% -12% 52% 23 Seconds 54 Mp
7 426% 12% -14% 54% 26 Seconds 58 Mp
8 475% 13% -16% 56% 29 Seconds 62 Mp

KR

Skill Level Initial
damage
(Magical)
Damage Increase
done to target
Speed Decrease Critical Damage
Increase Done
to Target
Duration Mp Usage Cooldown
1 140% 2% -2% 10% 7 Seconds 34 Mp 10 Seconds
2 180% 4% -4% 20% 9 Seconds 38 Mp
3 220% 6% -6% 30% 11 Seconds 42 Mp
4 260% 8% -8% 40% 13 Seconds 46 Mp
5 (M) 300% 10% -10% 50% 15 Seconds 50 Mp
6 340% 11% -12% 52% 17 Seconds 54 Mp
7 380% 12% -14% 54% 19 Seconds 58 Mp

Tips and Details

  • The enemy Stigma Snipe hits will have decreased speed, will receive additional damage from any hits, and will take higher damage from critical attacks.
  • Stigma Snipe can be used right after Sniping Ranger's >>x to cancel the delay of the second arrow.
  • After 29/03/12 Patch in Korea, Stigma Snipe can hit up to 3 Targets.
    • After it's rebalance it gained the ability to pierce one target naturally and can additionally benefit from the Enhanced Bowstring passive allowing it to pierce an additional target on top of that.
  • Cannot be reflected by any skills.
  • What the damage formula looks like on a critical hit at level 5 is: Damage * [1 + (0.5 * 1.50)] * 1.10
    • Damage * [1 + (Critical modifier * Stigma Critical modifier)] * (Stigma Overall Damage Modifier)
      • As a result in the example, the damage multiplier on a critical is 1.925(X) instead of 1.5(X), a 28.3% total damage increase on a critical hit.


Template:GASkills