Stigma Shot: Difference between revisions
m
→Tips and Details: Minor
m (→Tips and Details: Minor) |
m (→Tips and Details: Minor) |
||
Line 176: | Line 176: | ||
* The enemy [[Stigma Snipe]] hits will have decreased speed, will receive additional damage from any hits, and will take higher damage from critical attacks. | * The enemy [[Stigma Snipe]] hits will have decreased speed, will receive additional damage from any hits, and will take higher damage from critical attacks. | ||
* [[Stigma Snipe]] can be used right after Sniping Ranger's >>x to cancel the delay of the second arrow. | * [[Stigma Snipe]] can be used right after Sniping Ranger's >>x to cancel the delay of the second arrow. | ||
* After 29/03/12 Patch in Korea, Stigma Snipe can | * After 29/03/12 Patch in Korea, Stigma Snipe can hit up to '''3 Targets'''. | ||
** After it's rebalance it gained the ability to pierce one target naturally and can additionally benefit from the [[Enhanced Bowstring]] passive allowing it to pierce an additional target on top of that. | |||
* Cannot be reflected by any skills. | * Cannot be reflected by any skills. | ||
* What the damage formula looks like on a critical hit at level 5 is: Damage * [1 + (0.5 * 1.50)] * 1.10 | * What the damage formula looks like on a critical hit at level 5 is: Damage * [1 + (0.5 * 1.50)] * 1.10 | ||
** Damage * [1 + (Critical modifier * Stigma Critical modifier)] * (Stigma Overall Damage Modifier) | ** Damage * [1 + (Critical modifier * Stigma Critical modifier)] * (Stigma Overall Damage Modifier) | ||
*** As a result in the example, the damage multiplier on a critical is 1.925(X) instead of 1.5(X), a 28.3% total damage | *** As a result in the example, the damage multiplier on a critical is 1.925(X) instead of 1.5(X), a 28.3% total damage increase on a critical hit. | ||
increase on a critical hit. | |||
{{GASkills}} | {{GASkills}} |