Halls of Water: Difference between revisions
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===Moves=== | ===Moves=== | ||
'''Advanced Kick Combo''': Starts with 2 normal kicks followed by 3 powerful kicks: A rear horse kick, knee kick and a long range knee kick. Similar to Wind Sneaker combo ZZ→ZZZ.<br> | |||
'''Slash''': Chloe draws her knife and slashes you TWICE with it. Induces KD and Bleed (see [[Status Effects]])<br> | |||
'''Tumble''': Tumbles backwards, she can activate this even while being combo-ed. Completely invincible during the animation.<br> | |||
'''Air Kick Combo 1 & a half''': Chloe performs the Triple Air Kick maneuver. However, she only stops at the second kick and starts combo-ing you later.Similar to Combat Ranger combo →→↑ZZZ canceled on second Z.<br> | |||
'''Nature Force: Dark Ver.''': Chloe imbues her attacks with the power of darkness. Similar to Wind Sneaker's [[Nature Force]] active skill.<br> | |||
'''Spinning Kick: Dark Ver.''': Chloe spins horizontally, drilling into opponents with her feet. Similar to Combat Ranger's [[Spinning Kick]] special active skill. This does substantial damage.<br> | |||
'''Slide Double Kick: Dark Ver.''': Chloe slide kicks behind the you followed by a kick and another kick into the air. Similar to Wind Sneaker's [[Slide Double Kick]] special active skill. This does enormous damage.<br> | |||
'''Stoic''': After every 20 hits outside of super armor frames this will activate automatically granting her a period of Super Armor.<br> | |||
'''Evasion''': Like most Dark Elves she has 10% evasion allowing her to avoid attacks. | |||
==Miniboss: Victor== | ==Miniboss: Victor== |