Laser Rifle: Difference between revisions
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! Damage !! Range | ! Damage !! Range | ||
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| align="left" | 30 || 2089% || 1 || +50% || +30% ||| 200 MP || | | align="left" | 30 || 2089% || 1 || +50% || +30% ||| 200 MP || 21 Seconds | ||
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! Damage !! Cooldown !! MP Cost | ! Damage !! Cooldown !! MP Cost | ||
|- | |- | ||
| 34 || {{SkillText|Heavy|130|125}} || 2715.7% || | | 34 || {{SkillText|Heavy|130|125}} || 2715.7% || 26.3 Seconds || 43 || {{SkillText|Critical|120}} || 240MP | ||
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*The laser is fully charged when the energy in the rifle flashes white. This only takes about half a second after beginning to charge, meaning a fully charged laser can be fired very quickly. | *The laser is fully charged when the energy in the rifle flashes white. This only takes about half a second after beginning to charge, meaning a fully charged laser can be fired very quickly. | ||
**As with [[Cannonball]], charging any further than that only serves to prevent you from being hitstunned due to the super armor it provides. | **As with [[Cannonball]], charging any further than that only serves to prevent you from being hitstunned due to the super armor it provides. | ||
== Updates == | |||
*1/7/2015 KR | |||
**Cooldown decreased. | |||
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== Alternative Names == | == Alternative Names == |