Hellfire Gatling: Difference between revisions
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[[Category: | [[Category: Bravery Skills]][[Category: Special Active Skills]] |
Revision as of 07:12, 6 January 2016
[Special Active] Fire a barrage of fire bullets from your Nasod hand. | |
Overheat
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Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Weapon Taker | Lv. 20 | 40 | 3 | Giga Prominence |
Skill Information
Skill Level | Level Required | Damage (Magical) | Max Hits | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Normal | Overheat +10% | Normal | Overheat | ||||
1 | 40 | 106% | 56% | 40 | +30 | 250 MP | 21 Seconds |
2 | 109% | 58% | |||||
3 | 41 | 113% | 60% | ||||
4 | 44 | 116% | 61% | ||||
5 | 47 | 120% | 63% | ||||
6 | 50 | 123% | 65% | ||||
7 | 53 | 127% | 67% | ||||
8 | 56 | 130% | 69% | ||||
9 | 59 | 134% | 71% | ||||
10 | 62 | 137% | 72% | ||||
11 | 65 | 140% | 74% | ||||
12 | 68 | 144% | 76% | ||||
13 | 71 | 147% | 78% | ||||
14 | 74 | 151% | 80% | ||||
15 | 77 | 154% | 81% | ||||
16 | 80 | 158% | 83% | ||||
17 | 83 | 161% | 85% |
Skill Note
“ | Do you want me to help you improve your arm? Umm well, I can try it... maybe if I do this and remove this old piece... now let's put in this combustion generator... and... WE GOT IT!
~ Blacksmith Toma |
” |
Name: Over Charge (오버 차지)
Level Required: Lv. 40
Description: Fireballs are black colored and inflict burn for 10 seconds.
Tips and Details
- Overheating will allow you to fire 30 more shots. Each shot burns your HP equal to 20% of the damage dealt.
- The initial shots cannot pierce while overheated shots can pierce once.
- This is best used when a foe is pressed against the wall to ensure maximum hits.
- This skill can build your Awakening gauge quickly, and though situationally, it can deal considerable amount of damage.
- At level 12, this skill can deal roughly 8,040% Magical Damage with Overheat, or 5,760% Magical damage without it.
Trivia
- This skill is very similar to Seven Burst, except it shoots ten times as many fireballs and it lacks the bigger, final shot.
- This is compensated by the 30 extra shots in Overheat.
Updates
- 01/19/2012 KR
- Changed the shots to spray out randomly.
- 03/29/2012 KR
- Increased push distance per hit.
- Decreased damage and MP cost.
- 11/07/2013 KR
- Overheat shots pierce once.
- 08/06/2015 KR
- Attacks a focused area in front, and Overheat shots no longer pierce.
Alternative Names