Nature's Force System: Difference between revisions
mNo edit summary |
|||
Line 49: | Line 49: | ||
*The list below shows the maximum number of bars used for each eligible skill. The explosion hits the first target struck by the skill. | *The list below shows the maximum number of bars used for each eligible skill. The explosion hits the first target struck by the skill. | ||
**If a Special Active skill is used with less than the maximum number of bars, the explosion damage is equal to the number of bars available. | **If a Special Active skill is used with less than the maximum number of bars, the explosion damage is equal to the number of bars available. | ||
** | **Some Special Active skills (e.g., [[Karma]]) do not use bars. | ||
{| cellpadding="3" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0); width=100%; valign=top;" | {| cellpadding="3" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0); width=100%; valign=top;" | ||
Line 132: | Line 132: | ||
| width="40" | [[Image:Humming Wind.png]] | | width="40" | [[Image:Humming Wind.png]] | ||
| width="150" | [[Humming Wind]]<br>: 1 Bars<br> | | width="150" | [[Humming Wind]]<br>: 1 Bars<br> | ||
|- | |- | ||
| width="40" | [[Image:Callofruin.png]] | | width="40" | [[Image:Callofruin.png]] | ||
| width="150" | [[Call of Ruin]]<br>: 3 Bars<br> | | width="150" | [[Call of Ruin]]<br>: 3 Bars<br> | ||
|- | |- | ||
| width="40" | [[Image:TA fungus.png]] | | width="40" | [[Image:TA fungus.png]] |
Revision as of 13:21, 12 January 2016
Every character in Elsword has their own set of unique features that sets them apart from other characters.
Nature's Force
On 01/02/2014 in the Korean server, Rena received a new system, the Nature's Force system. Nature's Force is a system exclusive to only elves. The system interface is indicated below the MP bar. The orbs are indicated in game as NF.
Increasing Amount of Nature Orbs
Rena is able to charge up the nature orb gauge by hitting targets with basic kicks, arrow commands, and Active skills. After 6 commands, 1 bar of the nature orb gauge is filled.
E.g., using is three commands despite having five hits total.
When Awakening, 5 NF bars will be filled. If you receive NF when your orbs are already full, you will instead receive 30 MP for each extra NF.
As the bars fill, certain graphical effects will surround Rena:
- 1 bar: A faint green orb appears.
- 2 bars: The orb has a green trail.
- 3 bars: The orb becomes more luminous.
- 4 bars: A second orb appears. It has the same appearance as the previous stage.
- 5 bars: A third orb appears. Same appearance.
- Since the number of orbs do not match the number of bars filled, they aren't a good indicator of your gauge's current status.
Nature's Force Buff
When Rena has at least 1 bar in her nature orb gauge, she gains a passive buff that increases all speed, passive MP recovery, damage reduction, arrow MP gain and decreases her arrow MP usage.
Nature's Force Damage Boost
When Rena has at least 1 bar in her nature bars gauge, she is able to boost the damage done by commands and Special Active skills.
- At the end of each combo, an orb will explode on the target. However, this does not apply to single hit combos (E.g: ↑Z).
- Some combos removed the orb detonation after a later patch on the same day.
- Sniping Ranger: ↑↑X[X], →→X[X]
- Combat Ranger: ↑↑Z[Z]
- Night Watcher: →→↑Z[Z], →→Z[X], ZZZ[X]
- All three arrows of Rena's XXX↑[X] and XXXv[X] can each detonate one orb.
- Some combos removed the orb detonation after a later patch on the same day.
- The list below shows the maximum number of bars used for each eligible skill. The explosion hits the first target struck by the skill.
- If a Special Active skill is used with less than the maximum number of bars, the explosion damage is equal to the number of bars available.
- Some Special Active skills (e.g., Karma) do not use bars.
Rena/
|
|
|
|
Feature Information
Bars | Explosion | Buff | |||||
---|---|---|---|---|---|---|---|
Damage per Bar Used |
Max Bars Used |
All Speed Increase |
Passive MP Recovery |
Damage Reduction |
Arrow MP Gain Increase |
Arrow MP Usage Decrease | |
1 | 370% | 3 | % | +1 MP/3 seconds | 10% | % | % |
2 | % | +2 MP/3 seconds | 20% | % | % | ||
3 | % | +3 MP/3 seconds | 30% | % | % | ||
4 | % | +4 MP/3 seconds | 40% | % | % | ||
5 | % | +5 MP/3 seconds | 50% | % | % |
Tips and Details
- Damage is based on the player's average attack power.
- The explosion hits all targets in range and ignores defense and guard. After the Rena Reborn update (07/23/2015 KR Patch), it no longer inflicts hitstun, meaning it no longer prevents knockdown.
- The damage reduction is a rare type and that multiplies the damage reduction stat and adds to it: Damage reduction = 10% × NF amount + Stat × (1 + NF amount ÷ 10)
- E.g., if you have no damage reduction stat, you gain 10% damage reduction. If you have 40%, it is increased to 54%. In other cases, a 10% damage reduction buff would increase the 40% to 46% due to different mechanics.
- Mechanized Mark III's 5-set effect and Knight's Destiny are the other buffs of this type.
Trivia
- Although the poster states the system as Nature Force, a direct translation of the words indicate it as Nature's Spirit.
- In NA, this feature is named Nature's Force, similar to the KR poster. This can easily be confused with Wind Sneaker's Nature's Force.
Updates
- 01/02/2014 KR
- Nature's Spirit system added.
- 01/28/2014 KR
- Commands required to gain a nature orb reduced from seven to six.
- Skills increase your Nature's Spirit command count on activation.
- 07/23/2015 KR
- System revamped.