Revolver Cannon: Difference between revisions
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! Normal !! Overheat !! Normal !! Overheat !! Normal !! Overheat | ! Normal !! Overheat !! Normal !! Overheat !! Normal !! Overheat | ||
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| align="left" | 25 || 448% || 623% || rowspan="2" | 4 || rowspan="2" | 2 || rowspan="2" | 2 || rowspan="2" | Infinite || rowspan="2" | 150 MP || rowspan="2" | 7 Seconds | | align="left" | 25 || 448% || 623% || rowspan="2" | 4 || rowspan="2" | +2 || rowspan="2" | 2 || rowspan="2" | Infinite || rowspan="2" | 150 MP || rowspan="2" | 7 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] 84 || 538% || 747.6% | | align="left" | [Enhanced] 84 || 538% || 747.6% |
Revision as of 13:06, 26 January 2016
[Special Active] Fire consecutive penetrating firebombs from your Nasod hand. | |
Overheat
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Requirements
Class | Level Required | [Enhanced] Level | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|---|
Weapon Taker | 25 | 84 | 32 | 41 |
Skill Information
Character Level | Damage (Magical) | Max Hits | Piercing | MP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|---|
Normal | Overheat | Normal | Overheat | Normal | Overheat | |||
25 | 448% | 623% | 4 | +2 | 2 | Infinite | 150 MP | 7 Seconds |
[Enhanced] 84 | 538% | 747.6% |
Skill Traits
Revolver Cannon - Enhanced | Revolver Cannon - Heavy | ||||||||
---|---|---|---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details | ||||
Damage | Critical Rate | Damage | Cooldown | ||||||
Normal | Overheat | Normal | Overheat | ||||||
32 | Critical Hit Rate increased to 100% Damage decreased to 80% |
358.4% | 498.4% | 100% | 41 | Damage increased to 144% Cooldown increased to 120% |
627.2% | 873.2% | 10.5 Seconds |
[Enhanced] 84 | 430.4% | 598.1% | [Enhanced] 84 | 753.2% | 1046.6% |
Tips and Details
- Overheating will allow you to fire 2 additional bullets with infinite number of piercing.
- Only 2 additional bullets use the overheat damage.
- This skill can deal roughly 3,038% Magical Damage with Overheat
- The damage is increased to 4,253% while using the Heavy Trait.
Updates
- 11/07/2013 KR
- Cooldown increased by 1 second.
- MP usage reduced from 200 to 150.
- Damage decreased.
- 11/06/2014 KR
- When using overheat, can cancel during final motion.
- 08/06/2015 KR
- MP Usage decreased.
Alternative Names