Leap Attack: Difference between revisions
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*The stomp of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from. | *The stomp of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from. | ||
*[[Iron Paladin|Iron Paladin's]] {{CU}}{{CDZ}} combo also applies to the stomp at the end of Leap Attack, acting in place of the {{CU}}{{CD}} stomp. | *[[Iron Paladin|Iron Paladin's]] {{CU}}{{CDZ}} combo also applies to the stomp at the end of Leap Attack, acting in place of the {{CU}}{{CD}} stomp. | ||
**This makes it easier to combo afterwards, and also lets you go from | **This makes it easier to combo afterwards, and also lets you go from Super Armor straight to [[Status Effects|Heavy Stance]]. | ||
*Leap Attack is useful for evading head-on attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you. | *Leap Attack is useful for evading head-on attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you. | ||
*The | *The Super Armor is not activated instantly upon using the skill. It activates just after you launch, so it can still be cancelled if an opponent hits you early enough. | ||
<br> | <br> | ||
Revision as of 02:03, 10 February 2016
[Active] Air leap towards the enemy with destructive force in Super Armor status. | |
Requirements
Class | Level Required | [Enhanced] Level | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|---|
Fury Guardian | 15 | 81 | 28 | 37 |
Skill Information
Character Level | Damage (Physical) | MP Cost | Cooldown | |
---|---|---|---|---|
Jump Damage | Landing Shockwave | |||
15 | 92% | 590% | 30 MP | 6 Seconds |
[Enhanced] 81 |
Skill Traits
Enhanced Leap Attack | Empowered Leap Attack | |||||||
---|---|---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details | |||
Jump Damage | Landing Shockwave | Critical Rate | Jump Damage | Landing Shockwave | ||||
28 | Critical Hit Rate increased to 100% Damage decreased to 80% |
73.6% | 472% | 100% | 37 | Damage increased to 130% | 119.6% | 767% |
Tips and Details
- The stomp of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from.
- Iron Paladin's combo also applies to the stomp at the end of Leap Attack, acting in place of the stomp.
- This makes it easier to combo afterwards, and also lets you go from Super Armor straight to Heavy Stance.
- Leap Attack is useful for evading head-on attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you.
- The Super Armor is not activated instantly upon using the skill. It activates just after you launch, so it can still be cancelled if an opponent hits you early enough.
Updates
- 11/07/2013 KR
- SP requirement changed (Unlock 7 SP, Leveling 1 SP).
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | ??? | Leap Attack |
Japan | リープアタック | Leap Attack |
Spain | Ataque en salto | Leap Attack |
France | Attaque salto | Leap Attack |
United Kingdom | Spring Attack |