Scare Chase: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! rowspan="2" | Character Level !! colspan=" | ! rowspan="2" | Character Level !! colspan="3" | Damage !! rowspan="2" | Explosion<br>Radius !! colspan="3" | Max Hits !! rowspan="2" | Homing<br>Duration !! rowspan="2" | Ammo Reloaded !! rowspan="2" | Ammo Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! Shell<br>(Physical) !! Explosion<br>(Magical) | ! Reload<br>(Physical) !! Shell<br>(Physical) !! Explosion<br>(Magical) !! Reload !! Shell !! Explosion | ||
|- | |- | ||
| align="left" | 1 || 437% || 1206% || rowspan="2" | 400 Units || rowspan="2" | 7 Seconds || rowspan="2" | 1 || rowspan="2" | 1 || rowspan="2" | 100 MP || rowspan="2" | 8 Seconds | | align="left" | 1 || 100% || 437% || 1206% || rowspan="2" | 400 Units || rowspan="2" | 1 || rowspan="2" | 1 || rowspan="2" | 1 || rowspan="2" | 7 Seconds || rowspan="2" | 1 || rowspan="2" | 1 || rowspan="2" | 100 MP || rowspan="2" | 8 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] 71 || 524% || 1447% | | align="left" | [Enhanced] 71 || 120% || 524% || 1447% | ||
|} | |} | ||
<br> | <br> | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! colspan= | ! colspan=5 | Empowered Scare Chase !! colspan=2 | Gigantic Scare Chase | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! rowspan= | ! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect !! colspan=3 | Details !! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! colspan= | ! colspan=3 | Damage | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! Reload !! Shell !! Explosion | |||
|- | |- | ||
| 11 || rowspan=2 | {{SkillText|Empowered|130}} || 568.1% || 1567.8% || rowspan=2 | 17 || rowspan=2 | {{SkillText|Gigantic|130}} | | 11 || rowspan=2 | {{SkillText|Empowered|130}} || 130% || 568.1% || 1567.8% || rowspan=2 | 17 || rowspan=2 | {{SkillText|Gigantic|130}} | ||
|- | |- | ||
| [Enhanced] 71 || 681.2 | | [Enhanced] 71 || 156% || 681.2% || 1881.1% | ||
|} | |} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*If used at melee range, the cannon slam | *If used at melee range, the cannon slam knocks foes back about 200 range before firing the missile. | ||
**Those targets are most likely going to be hit by the missile. | **Those targets are most likely going to be hit by the missile. | ||
*The explosion range is approximately the size of [[Hornet Sting|Hornet Sting]]'s explosion, or slightly smaller than [[Iron Scraps]]' radius. | *The explosion range is approximately the size of [[Hornet Sting|Hornet Sting]]'s explosion, or slightly smaller than [[Iron Scraps]]' radius. |
Revision as of 16:14, 14 February 2016
- English
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- français
- Bahasa Indonesia
- 中文(简体)
[Special Active] Launch a homing missile after reloading the cannon. | |
Cannonball Consumption
| |
Final Enhanced Skill
|
Requirements
Class | Level Required | [Enhanced] Level | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|---|
Guardian | 1 | 71 | 11 | 17 |
Skill Information
Character Level | Damage | Explosion Radius |
Max Hits | Homing Duration |
Ammo Reloaded | Ammo Usage | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Reload (Physical) |
Shell (Physical) |
Explosion (Magical) |
Reload | Shell | Explosion | |||||||
1 | 100% | 437% | 1206% | 400 Units | 1 | 1 | 1 | 7 Seconds | 1 | 1 | 100 MP | 8 Seconds |
[Enhanced] 71 | 120% | 524% | 1447% |
Skill Traits
Empowered Scare Chase | Gigantic Scare Chase | |||||
---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | ||
Damage | ||||||
Reload | Shell | Explosion | ||||
11 | Damage increased to 130% | 130% | 568.1% | 1567.8% | 17 | Skill size increased to 130% |
[Enhanced] 71 | 156% | 681.2% | 1881.1% |
Tips and Details
- If used at melee range, the cannon slam knocks foes back about 200 range before firing the missile.
- Those targets are most likely going to be hit by the missile.
- The explosion range is approximately the size of Hornet Sting's explosion, or slightly smaller than Iron Scraps' radius.
- Scare Chase homes in on the closest target including barricades and boxes.
- Scare Chase's skill freeze has a high duration and range; even foes far from Chung will be unable to move until after the missile hits.
- Scare Chase will not target you if you are in invincibility frames (i.e. Awakening (DP Activation), certain Actives, Special Actives) during the moment Scare Chase was cast.
- Scare Chase can be used when you don't have any ammo because Chung will reload one before launching.
Updates
- 11/07/2013 KR
- Shell attack damage greatly increased.
- 07/10/2014 KR
- Damage increased.
- 08/20/2015 KR
- MP Usage decreased to 100 MP.
- 01/21/2016 KR
- Skill cutin type error fixed.