Crossmore: Difference between revisions
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→Tips and Details
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== Tips and Details == | == Tips and Details == | ||
*The damage goes down per hit, not depending on range. As such, even at point blank the skill will still reduce in damage. | *The damage goes down per hit, not depending on range. As such, even at point blank the skill will still reduce in damage. | ||
*Currently glitched: The damage jumps down to 551% per hit for 2 hits before going back up to the listed minimum of 589% resulting in a maximum of only 3159% Magical Damage not including skill traits. | *Currently glitched: The damage jumps down to 551% per hit for 2 hits before going back up to the listed minimum of 589% resulting in a maximum of only 3159% Magical Damage, not including skill traits. | ||
== Alternative Names == | == Alternative Names == |