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{{Languages|Freiturnier}}
{{Languages|Freiturnier}}
{{DISPLAYTITLE: Freiturnier}}
{{DISPLAYTITLE: Freiturnier}}
'''Every character in Elsword has his or her unique features that make him or her distinct.'''
'''Chaque personnage dans Elsword possède ses propres capacités spéciales qui les distinguent.'''
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== Freiturnier ==
== Freiturnier ==
[[File:IPUI.jpg]]<br>
[[File:IPUI.jpg]]<br>
A special system for Chung which utilize the usage of cannonballs to aid him in combat.
Un système spécial pour Chung lequel utilise des obus pour l'aider au combat.
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=== Ammunition/Cannonballs ===
=== Obus ===
[[File:Chungammo.png|right|thumb|Chung's old ammunition supply icon. Full and empty]]
[[File:Chungammo.png|right|thumb|Anciennes icônes pour la réserve d'obus]]
Chung's '''Ammunition Supply''' is one of his most notable and interesting features. Many of his skills are ammo-reliant. Skills such as [[Detonation]] and [[Lunatic Blow]] use up all of Chung's ammo, but increase in power based on how much ammo was used. Other skills such as [[Aiming Shot]] or [[Steel Edge]] use only one. Many of Chung's X attacks use ammo too.<br>
La '''réserve d'obus''' de Chung est une de ses caractéristiques les plus notables. La plupart de ses compétences sont liées aux obus comme [[Lunatic Blow/fr|Furieux martelage]] qui consomme tous les obus mais augmente sa puissance en fonction du nombre utilisé. D'autres compétences comme [[Aiming Shot/fr|Tir ciblé]] n'en utilisent qu'un seul. Beaucoup d'attaques {{CX}} utilisent des obus.
To reload your ammo, stand still. This reload animation is affected by Attack Speed. You can also reload by using certain skills or combos like<br>
 
{{CZ}}{{CZ}}({{CDZ}}){{CZ}}
Pour recharger vos obus, restez immobile, cette animation de rechargement est affecté par la rapidité. Vous pouvez aussi en recharger en utilisant certaines compétences ou combo comme {{CW}}{{CW}}({{CDW}}){{CW}}. Les passives comme [[Reload Mastery/fr|Rechargement optimisé]] et [[Remodel Magazine/fr|Modifier le chargeur]] donne une chance pour recharger des obus en plus. De plus, [[Remodel Magazine/fr|Modifier le chargeur]] augmente le nombre d'obus en réserve au [[Shooting Guardian/fr|Gardien tireur]], tandis que [[Reload Mastery/fr|Rechargement optimisé]] donne une chance de recevoir un obus en étant attaqué au [[Shelling Guardian/fr|Gardien artilleur]].
*[[Reload Mastery]] and [[Remodel Magazine]] give [[Shelling Guardian]] and [[Shooting Guardian]] a chance to reload an extra cannonball, respectively.
 
**Remodel Magazine increases Shooting Guardian's ammo supply.
Après le 03/02/2016, utiliser le booster, peu importe le nombre de perle, rechargera complètement la réserve d'obus à l'activation.
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=== Berserk Mode ===
=== Mode berserk ===
[[File:Beadchung.png|right|thumb|Chung's third awakening bead. Empty and full]]
[[File:Beadchung.png|right|thumb|3e perle de booster de Chung. Vide et pleine.]]
[[File:Awakenchung.png|right|thumb|Note Chung's change of appearance in Berserk Mode]]
[[File:Awakenchungnew.png|right|thumb|Chung changera d'apparence en mode berserk]]
Despite being covered in chains when empty, Chung's third '''[[Awakening Mode|awakening]] bead''' is obtained like any other. It has a different appearance to indicate when Berserk Mode is ready.<br>
La 3e '''perle de [[Awakening Mode/fr|booster]]''' de Chung est d'abord recouverte de chaînes. Ceci ne vous empêche pas de la gagner comme n'importe quelle autre perle de booster. Elle change d'apparence quand le mode berserk est prêt.<br>
When Berserk Mode is activated, Chung is enveloped in his full Freiturnier armor (notably including the helmet) stored inside his suit's '''Guardian Stone''', a special object that increases his fighting ability. The benefits of Berserk Mode are:
En mode berserk, Chung est enveloppé complètement par son armure (y compris le casque) stocké à l'intérieur de la '''Pierre de protection''' de son costume, un objet spécial qui augmente les habilités de combat. Chung bénéficie de :
*The standard 20% damage increase from awakening mode.
*L'augmentation de dégâts de 20% conforme au booster.
*All blue cannonballs are reloaded and your supply becomes infinite. Tactical Trooper's [[Mobile Shelling|red cannonballs]] are unaffected.
*Réserve d'obus infinie (les [[Mobile Shelling|obus rouges]] du [[Tactical Trooper/fr|Canonnier de commando]] ne sont pas affectés).
*[[Intense Showtime]] increases [[Deadly Chaser]]'s Attack Speed and reduces the MP cost and cooldown times of his skills.
*[[Intense Showtime/fr|Plein la vue]] du [[Deadly Chaser/fr|Flingueur]] réduit le coût en PM et le temps de rechargement des compétences.
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*[[Reaction Gloves/fr|Armure réactive]] du [[Tactical Trooper/fr|Canonnier de commando]] augmente la réduction de dégâts en fonction du nombre de perle de booster utilisé (le mode berserk donne le taux le plus élevé).
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== Position de défense ==
Lorsque Chung est touché quand il est entouré d'un contour bleu (ex. : la 3e attaque du combo {CW}}{{CW}}{{CW}}. Comme la protection K.O., le contour est invisible si les options graphiques sont trop bas), il se mettra en position de défense qui lui offre une réduction de dégâts de 67%.
 
Whenever Chung is hit while he has a blue outline (e.g., the third attack of the {{CZ}}{{CZ}}{{CZ}} combo. Like Super Armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 67% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that inflicts [[Status Effects|Power Stun]].<br>
While guarding, Chung can counterattack.
*Press {{CZ}} to swing your cannon and inflict 150% Physical damage (dungeon modifier = 1.45) while knocking the target down. This can be cancelled immediately by dashing.
*Press {{CX}} to fire a short blast in both directions with invulnerability and inflict 350% Magical damage. If used very close to a foe, it can hit twice. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead. [[Chung]] will have '''Heavy Stance''' for a fraction of a second during this counter, so if another hit lands on you during that period, the '''Heavy Stance''''s hit count will reset, allowing proper use to withstand consecutive hits.


== Heavy Stance ==
The Heavy Stance counterattacks can be enhanced with certain passives.
Whenever Chung is hit while he has a blue outline (e.g., the third attack of the ZZZ combo. Like super armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 66% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that  [[Status Effects|stuns or flattens]].<br>
*[[Veteran Technique]] gives [[Iron Paladin]] a chance to not knock down with the {{CX}} counter or wake-up attack (similar to [[Counter Chance]]).
While guarding, Chung can counterattack:
*Press {{CZ}} to swing your cannon and inflict 215% physical damage. This knocks down.<br>
*Press {{CX}} to fire a short blast in both directions and inflict 350% magic damage. If used very close to a foe, it can hit twice. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead.
**[[Veteran Technique]] gives [[Iron Paladin]] a chance to not knock down with the X counter (similar to [[Counter Chance]]).
*[[Cannoneer's Perseverance]] changes [[Tactical Trooper]]'s Heavy Stance counterattacks into a cannon slam that reloads cannonballs, launches, and gives him a chance to enter [[Siege Shelling]] stance.
*[[Cannoneer's Perseverance]] changes [[Tactical Trooper]]'s Heavy Stance counterattacks into a cannon slam that reloads cannonballs, launches, and gives him a chance to enter [[Siege Shelling]] stance.
*[[Guard]] increases '''Heavy Stance''''s damage reduction for [[Iron Paladin]].
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== Evasive Counter ==
== Evasive Counter ==
When Chung gets knocked down, if you have at least one cannonball, press {{CX}} to shoot the floor and launch foes as you evade backward using the recoil. The attack does 390% magic damage and is affected by [[Veteran Technique]].
When Chung gets knocked down, if you have at least one cannonball, press {{CX}} to shoot the floor and launch foes as you evade backward using the recoil. The attack does 270% Magical Damage (dungeon modifier = 1.45) and is affected by [[Veteran Technique]].
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== Tips and Details ==
*Strangely, [[Chung]]'s combo '''Heavy Stance''''s can withstand hits by behind, whereas [[Fury Guardian]]'s [[Guard]] '''Heavy Stance''' cannot.
*Chung falls noticeably faster than all the other characters. This makes it harder for others to do combos on him which require the opponent to be launched.
*Chung can more quickly reload his ammo by tapping the left or right key just after he had reloaded an ammo. This works in his idle-reload.
*If Chung activates a Special Active when he's attacked while guarding with '''Heavy Stance''', the skill will be canceled, but MP will be consumed, cooldown time will begin, and skill delay will apply. This trick can also be used with Awakening Beads, allowing Chung to escape or start a combo.  
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*Oddly, "Freiturnier" is [https://translate.google.com/?hl=en&tab=wT#de/en/Freiturnier German for "free tournament."]
*Oddly, "Freiturnier" is [https://translate.google.com/?hl=en&tab=wT#de/en/Freiturnier German for "free tournament."]
*When awakened, Chung shouts special actives' names instead of calmly stating them.
*When awakened, Chung shouts special actives' names instead of calmly stating them.
*Chung falls noticeably faster than all the other characters. This makes it harder for others to do combos on him which require the opponent to be launched.  
*Chung was the first character to have a system related to consuming a certain number of awakening beads.
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{{HabilitésSpéciales}}
{{HabilitésSpéciales}}
{{MainGuides/fr}}
{{MainGuides/fr}}
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