Overflowing Blood: Difference between revisions

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Revision as of 20:45, 25 February 2016

[Passive] Basic attacks and actives will have a chance of injecting evil energy into enemies hit.
  • Successfully injecting evil energy 5 times will recover 3% HP.
    Removes debuffs and recovers HP
    The recovery has a cooldown depending on when your HP was recovered. HP recovery depends on the amount of remaining HP.
  • Stage 1: HP 51%~70%: Recovers 5% HP
  • Stage 2: HP 31%~50%: Recovers 10% HP
  • Stage 3: HP 0%~30%: Recovers 15% HP


Requirements

Class Master Level Required SP Cost per Level Alternative
Dark Knight Lv. 20 35 3 Overflowing Madness


Skill Information

Skill Level Character Level Evil Energy Injection When HP is below 50% Debuff Removal Cooldown
Chance Duration Increased Attack Power
at 5 Stacks
Attack Power Increase Blood Hit HP Consumption
1 60 10% 10 Seconds 10% 6% 66% 60 Seconds
2 67 10% 10 Seconds 20% 12% 66% 45 Seconds
3


Tips and Details


Updates

  • 08/21/2014 KR
    • Cooldown changed to increase per skill level
  • 12/18/2014 KR
    • Added PvP modifier of the Health Recovery Amount Effect.
    • Added a 1 second cooldown between stacks on Evil Energy Injection Effect.
  • 02/05/2015 KR
    • Chance decreased.
    • Duration decreased.
    • Cooldown increased.
  • 04/30/2015 KR
    • Fixed the error where the cooldown of Evil Energy Injection is only working in PvP.
  • 09/03/2015 KR
    • Doesn't recover HP. Added attack power increase buff.
  • 09/10/2015 KR
    • Damage buff duration increased.
    • Damage increased when HP is below 50% and damage taken from blood hit decreased.
    • Fixed receiving damage buff when debuff was removed.
    • Made dark energy gathering time longer so they can stack easily.
  • 02/04/2016 KR
    • Skill's Debuff removal effect's cooldown time decreased


Alternative Names

Server Name Translation
South Korea 혈기 폭주 Blood Runaway
France Adepte du sang Blood Adept
United Kingdom Blood Runaway


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