Overflowing Blood: Difference between revisions
From Elwiki
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| align="left" | 2 || | | align="left" | 2 || 67 || 10% || 10 Seconds || 20% || 12% || 66% || 45 Seconds | ||
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Revision as of 20:45, 25 February 2016
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Dark Knight | Lv. 20 | 35 | 3 | Overflowing Madness |
Skill Information
Skill Level | Character Level | Evil Energy Injection | When HP is below 50% | Debuff Removal Cooldown | |||
---|---|---|---|---|---|---|---|
Chance | Duration | Increased Attack Power at 5 Stacks |
Attack Power Increase | Blood Hit HP Consumption | |||
1 | 60 | 10% | 10 Seconds | 10% | 6% | 66% | 60 Seconds |
2 | 67 | 10% | 10 Seconds | 20% | 12% | 66% | 45 Seconds |
3 |
Tips and Details
- Any debuff, except Binded, Delay Fire's Mark, Helpless, Invincible Fire and Power Stun will absorbed for HP. This also includes debuffs inflicted by elements. Also include drain effects like noted Wind Blade
Updates
- 08/21/2014 KR
- Cooldown changed to increase per skill level
- 12/18/2014 KR
- Added PvP modifier of the Health Recovery Amount Effect.
- Added a 1 second cooldown between stacks on Evil Energy Injection Effect.
- 02/05/2015 KR
- Chance decreased.
- Duration decreased.
- Cooldown increased.
- 04/30/2015 KR
- Fixed the error where the cooldown of Evil Energy Injection is only working in PvP.
- 09/03/2015 KR
- Doesn't recover HP. Added attack power increase buff.
- 09/10/2015 KR
- Damage buff duration increased.
- Damage increased when HP is below 50% and damage taken from blood hit decreased.
- Fixed receiving damage buff when debuff was removed.
- Made dark energy gathering time longer so they can stack easily.
- 02/04/2016 KR
- Skill's Debuff removal effect's cooldown time decreased
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 혈기 폭주 | Blood Runaway |
France | Adepte du sang | Blood Adept |
United Kingdom | Blood Runaway |