Southern Gate: Difference between revisions
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'''Typical Cockatrigle mount moves''': It is now faster, and super armours more frequently.<br/> | '''Typical Cockatrigle mount moves''': It is now faster, and super armours more frequently.<br/> | ||
'''Jump slash''': With the Cockatrigle , it leaps to you and attacks with a 270 degree swing of the spear.<br/> | '''Jump slash''': With the Cockatrigle , it leaps to you and attacks with a 270 degree swing of the spear.<br/> | ||
''' | '''Cockatrigle Beam''': The giant black Cockatrigle unleashes the laser commonly used by all other Velder Cockatrigle.<br/> | ||
===Dismounted Moves=== | ===Dismounted Moves=== |
Revision as of 15:18, 3 December 2012
Southern Gate
Map Layout
Difficulty | Map |
---|---|
Normal | |
Hard / Very Hard |
Mobs
Arc Glitter Spearman: The same as the Glitter Spearman from Feita, except that it has a horn, has grey skin, wears shiny golden armour and wields a flashier spear. Its attacks are also faster and stronger.
Arc Glitter Protector: The same as the Glitter Shielder from Feita, except that it has a horn, has grey skin, wears shiny golden armour and wields a flashier shield. It also attacks more frequently.
Arc Glitter Dasher: The same as the Glitter Pounder from Feita, except that it has a horn, has grey skin, wears shiny golden armour and wields a flashier hammer. It also attacks ALOT more frequently and can be a hindrance to you. (Keeps doing the leaping hammer attack which breaks your combos.)
Arc Glitter Sniper: The same as the Glitter Archer from Feita, except that it has a horn, has grey skin, wears shiny golden armour and wields a flashier bow. It also attacks ALOT more frequently and much faster than usual.
Glitter Commander: This is a muscular and taller version of a Glitter. He can get the Glitter Soldiers into formations that can be deadly at times. He has a dagger, but only uses it when his army is dead.
Cockatrigle: A big, yellow chicken-like animal that utilises quick pecking moves and super-armoured laser attacks which can cause a very slight burning ailment.
Siege Tower: A tower like wooden structure that consists of a Arc Glitter Sniper and a Glitter Rock Thrower. When destroyed, if it can flatten if it falls on you.
Glitter Rock Thrower: A Gulito who throws rocks down from high places.
Wyvern: A yellow wyvern with brown spots over its body. Similar to in attacks to its Feita Counterparts, but releases mini-meteors from its mouth instead of high-frequency waves. It is inadvisable to stand in front of a wyvren when he vomits meteors as it can juggle you, dealing very substantial damage.
Arc Glitter Assassin: A Glitter Soldier garbed in a black outfit. This assassin utilises quick, short movements and will roll away from you whenever it attacks you. It can also drop poisonous bombs when it rolls away from you after being knocked down.
Arc Glitter Alchemist: A Glitter who wears red robes and a cap. Can throw a variety of chemicals that cause poison, burning, constant mana drop, unable to move ailments respectively. Can also utilise a combustion move that does substantial damage.
Dark Elf: A skimpily dressed elf with dark skin. This elf may seem harmless at first, but its avoidability is so consequential it can interrupt many of your combos. It is thus advisable to have at least 10% accuracy to handle these elves. These elves utilise quick arrow shots and occasionally stronger arrow shots at you and can use their knives at close combat. They become invincible whenever they somersault away from you.
Kenaz: A faerie that utilises fire based magic attacks. Will self destruct when it dies.
Blood Eater: Similar to the Mana Eater in Feita, except that it eats 50% of your current HP. You can murder it to re-obtain 1 50% HP refill. Be wise to use it as hp refilling mechanism
Mana Eater: Eats all of your mana. You can murder it to re-obtain one 100% MP Refill.
Obstacles
Barricades: These barricades merely block you way.
Cannons: You can hit them a few times to flip its direction or simply destroy them.
Midboss: Stealthy Morfos
A Sadomasochistic Glitter.
Moves
Melee combo: 3 hits (3rd hit is poisonous)
Bomb Spray: Jumps backwards, throwing several bombs at a wide angle on the ground
Trap: May lay a bomb when rising from being knocked down (poisonous)
Hypersonic Stab : Horizontal dash across the screen followed by a powerful slash if you're caught in the path. Like the original Hypersonic Stab, getting caught by this attack with teammates nearby can be fatal. Although this is his special attack, he has no MP gauge and can therefore use this skill at will.
Midboss: Invincible Vardon
An Elite of Elios who boasts great defense and weight.
It has the same attacks as the Arc Glitter Panzer, but when it falls from jumps it can cause earthquake effects.
The only difference is that it is bigger, is capable of using Fatal Fury, and give you a body slam.
Midboss: McGard the Blitzkrieg
A giant, Elite Glitter Spearman who dons green-black armour and wields a great spear. Rides on a big, black Cockatrigle named "Polka"
Mounted Moves
Typical Cockatrigle mount moves: It is now faster, and super armours more frequently.
Jump slash: With the Cockatrigle , it leaps to you and attacks with a 270 degree swing of the spear.
Cockatrigle Beam: The giant black Cockatrigle unleashes the laser commonly used by all other Velder Cockatrigle.
Dismounted Moves
Leap Slash: The Elite Gulito Knight long jumps towards you while doing a 560 degree swing of the spear with super armour on.
Typical Gulito Spearman moves: They are now faster and much stronger.
Hurricane Impalement: The Elite Gulito Knight if at full mana takes an epic stance and throws his spear like a javelin. (But the spear doesn't fly for some reason)
Midboss: Sullen Joaquin
A giant version of the Arc Glitter Alchemist but wears a Bio-hazard suit.
Moves
Toss Chemicals: Similar to the way the Arc Glitter Alchemist throws chemicals.
Combustion move: The Pyromaniac Alchemist tosses black powder in the air and causes it to explode.
Pyromania mode: The Pyromaniac starts running around, spreading gaseous kerosene. It then laughs crazily and ignites the kerosene to cause it to explode.
Boss: Dark Nephilim
Chloe has summoned the legendary Dark Nephilim against you! You must render her endeavor futile!
Stage 1 Moves
At this stage, the Nephilim chases after you. You can temporarily immobilize it it by using the traps installed in the castle at the right time, that is your chance to attack it.
Double Pound: The Nephilim pounds on the ground twice and induces Flattening to the player.
Claw Slam: It pulls back and smashes its right claw against the ground creating multiple pillars of debris. The pillars can juggle you to the left. Does immense damage.
Purple Laser: The Nephilim slams the ground with both claws. A purple shockwave will quickly travel across the ground, launching any players into the air. The Nemphilim will finish off by firing a purple beam from its eye in its mouth, which can deal moderate damage.
Shard of Darkness: If you keep a distance, the Nephilim will invoke one of these shards from the sky to strike the center of the screen.
Stage 2 Moves
At this stage, the Nephilim corners you and you will have to face it with your party members.
Claw Slam: It pulls back and smashes its right claw against the ground creating multiple pillars of debris. The pillars can juggle you to the left. Does immense damage.
Purple Laser: The Nephilim slams the ground with both claws. A purple shockwave will quickly travel across the ground, launching any players into the air. The Nemphilim will finish off by firing a purple beam from its eye in its mouth, which can deal moderate damage.
Shard of Darkness: If you keep a distance, the Nephilim will invoke one these shards from the sky to strike the center of the screen.
Double Shards of Darkness: If you keep a distance, the Nephilim may howl into the sky and invoke two of these shards from the sky to strike the center of the screen.
Enhanced Laser: A more powerful and enhanced version of the Purple Laser. This move does immense damage.
Tactics
It will always use Claw Slam after breaking free from a trap.
- This is probably it's most dangerous attack as it is very fast, long range, and lingers for an extended period on screen doing extreme damage.
- This skill has an observed ~10 second cooldown when in Stage 2.
- As a result it may sometimes idle and do nothing until the cooldown on the skill ends if it chooses to use it twice within a short period of time in Stage 2.
- This also means it is almost perfectly safe to move right next to it's head and attack for 10 seconds while this skill is in cooldown.
The Lasers and Shards of Darkness cannot hit you if you stand directly in front of the Nephilim (aka, at his chin).
- However, if it is slain while it is using any laser attack; the laser fired from its mouth, now at ground level, will now cover its blind spot, inflicting full damage.
Even after dying it will still complete any actions it was performing before its defeat, including Enhanced Laser and Claw Slam.
Boss Drops
Stage | Image | Name | Class | Stats | |
---|---|---|---|---|---|
5-6 | Dark Scale |
Common |
Accessory (Top Piece): Action Speed +2% Accuracy +2% |
Trivia
- The Nephilim's eye is located in its mouth.