Atlas City: Difference between revisions
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| BigPic=10-2new.png | | BigPic=10-2new.png | ||
| DunName=Atlas City | | DunName=Atlas City | ||
| Quotation='''Atlas City'''. | | Quotation='''Atlas City'''. A giant Nasod city that produces supplies for Elysion. You must find clues to find an exit out. | ||
| Description= | | Description=A Nasod city harvesting the materials being sent to Elysion. You must find the clue to chase after Solace here. | ||
| LvNeed=81-83 | | LvNeed=81-83 | ||
| LvFit={{tabs|name=x|tab1=Normal|contents1=71 |tab2=Hard|contents2=72 |tab3=Very Hard|contents3=73}} | | LvFit={{tabs|name=x|tab1=Normal|contents1=71 |tab2=Hard|contents2=72 |tab3=Very Hard|contents3=73}} | ||
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| Mob=<span style="display:none">{{</span> | | Mob=<span style="display:none">{{</span> | ||
|[[File:10-2mob1.jpg|60px]] | |[[File:10-2mob1.jpg|60px]] | ||
| ''' | | '''CODE_C_Proto''' - Nasod security robots. | ||
| | | | ||
|- | |- | ||
|[[File:Dunno.png|60px]] | |[[File:Dunno.png|60px]] | ||
| ''' | | '''CODE_C_Silence''' - A tall humanoid Nasod security unit armed with blades on its arms. | ||
| | | | ||
*'''Teleport:''' This unit is capable of teleporting to the location of a player. | *'''Teleport:''' This unit is capable of teleporting to the location of a player. | ||
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|- | |- | ||
|[[File:Dunno.png|60px]] | |[[File:Dunno.png|60px]] | ||
| ''' | | '''CODE_C_Prober''' - A Nasod security unit armed with two ion cannons on its arms. | ||
| | | | ||
*'''Plasma Shot:''' Fires a burst of plasma out of its arms. | *'''Plasma Shot:''' Fires a burst of plasma out of its arms. | ||
|- | |- | ||
|[[File:Dunno.png|60px]] | |[[File:Dunno.png|60px]] | ||
| ''' | | '''CODE_C_Defender''' - A large Nasod security unit capable of arranging it parts in varying shapes. | ||
| | | | ||
*'''X Barrier''' - It will active a protective wall then push forward into players. | *'''X Barrier''' - It will active a protective wall then push forward into players. | ||
|- | |- | ||
|[[File:10-2mob5.jpg|60px]] | |[[File:10-2mob5.jpg|60px]] | ||
| ''' | | '''CODE_C_Decepter''' - A flying Nasod security unit. | ||
| | | | ||
*'''Jet Blasters:''' The unit will fire beams straight down out of its two blasters. | *'''Jet Blasters:''' The unit will fire beams straight down out of its two blasters. | ||
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|- | |- | ||
|[[File:Dunno.png|60px]] | |[[File:Dunno.png|60px]] | ||
| ''' | | '''CODE_D_Proto''' - Nasod security robots that will drop in to intervene. | ||
| | | | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| MiniBoss=<span style="display:none">{{</span> | | MiniBoss=<span style="display:none">{{</span> | ||
|[[File:Dunno.png|60px]] | |[[File:Dunno.png|60px]] | ||
| ''' | | '''CODE_B_Defender''' - A larger more powerful version of a '''CODE_C_Defender'''. | ||
| | | | ||
*'''X Barrier''' - It will active a protective wall then push forward into players. | *'''X Barrier''' - It will active a protective wall then push forward into players. | ||
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|- | |- | ||
|[[File:CODE_A_Surverylon.png|60px]] | |[[File:CODE_A_Surverylon.png|60px]] | ||
|''' | |'''CODE_A_Surveillan''' - Surveillan will patrol in the background and fire at players in sets of three shots indicated by an aiming reticle. | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| Boss=<span style="display:none">{{</span> | | Boss=<span style="display:none">{{</span> | ||
|[[File:CODE_A_Surverylon.png|60px]] | |[[File:CODE_A_Surverylon.png|60px]] | ||
| ''' | | '''CODE_A_Surveillan''' - | ||
| | | | ||
*'''Top Spin:''' | *'''Top Spin:''' Surveillan will lower its arms close to the ground and spin in circles while moving forward doing continuous hits. | ||
*'''Plasma Shot:''' He will twirl then fire a large plasma ball which lingers and does rapid number of hits. | *'''Plasma Shot:''' He will twirl then fire a large plasma ball which lingers and does rapid number of hits. | ||
*'''Aerial Gatling:''' | *'''Aerial Gatling:''' Surveillan will ascend into the air then fire a barrage of shots out of its arm starting at a distance and progressively firing closer to itself. | ||
*'''Jet Mode:''' He will transform into his mobile jet form and fly to one side of the map striking any players in its path before retreating into the background. | *'''Jet Mode:''' He will transform into his mobile jet form and fly to one side of the map striking any players in its path before retreating into the background. | ||
*'''Security Call:''' While in the background he will summon swarms of varying Nasod units. | *'''Security Call:''' While in the background he will summon swarms of varying Nasod units. | ||
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|name=Dialog | |name=Dialog | ||
|tab1=Boss Intro Cutscene | |tab1=Boss Intro Cutscene | ||
|contents1={{*}}''' | |contents1={{*}}'''Surveillan''': ''Target Intruder Finished. [Battle Mode Operation]'' | ||
}} | }} | ||
| BDrop={{tabs|name=1|tab1=???|contents1={{:10-2Bdrop1}}|tab2=???|contents2={{:10-2Bdrop2}}|tab3=???|contents3={{:10-2Bdrop3}}|tab4=???|contents4={{:10-2Bdrop4}}|tab5=CODE_A_Surveylon Set|contents5={{:Surveylon Set}}}} | | BDrop={{tabs|name=1|tab1=???|contents1={{:10-2Bdrop1}}|tab2=???|contents2={{:10-2Bdrop2}}|tab3=???|contents3={{:10-2Bdrop3}}|tab4=???|contents4={{:10-2Bdrop4}}|tab5=CODE_A_Surveylon Set|contents5={{:Surveylon Set}}}} |