Flick Shot: Difference between revisions
50% in the tooltip and since the nerf of homing skill capacity I think it is no longer the case
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(50% in the tooltip and since the nerf of homing skill capacity I think it is no longer the case) |
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! First Hit !! Magic Bullet !! Explosion !! First Hit !! Magic Bullet !! Explosion | ! First Hit !! Magic Bullet !! Explosion !! First Hit !! Magic Bullet !! Explosion | ||
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| align="left" | 5 || rowspan=2 | 645% || rowspan=2 | 97% || N/A || rowspan=2 | | | align="left" | 5 || rowspan=2 | 645% || rowspan=2 | 97% || N/A || rowspan=2 | 50% || rowspan=2 | 1 || rowspan=2 | 15 || N/A || rowspan=2 | 4 CP || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds | ||
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| align="left" | [Enhanced] 73 || 97% || 1 | | align="left" | [Enhanced] 73 || 97% || 1 | ||
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== Tips and Details == | == Tips and Details == | ||
*The skill will split into two bullets (three bullets for | *The skill will split into two bullets (three bullets for 50% chance) upon hitting the first target. These bullets each do their initial hit and normal damage once to that initial target, before searching another target to bounce to. | ||
*In [Enhanced] level, if there isn't a target, Flick Shot will bounce off the player character. | *In [Enhanced] level, if there isn't a target, Flick Shot will bounce off the player character. | ||
<br> | <br> |