Artillery Strike - Quantum Ballista: Difference between revisions
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*01/14/2016 KR | *01/14/2016 KR | ||
**Fixed characters freezing for 10 seconds when using the skill right before stage clear. | **Fixed characters freezing for 10 seconds when using the skill right before stage clear. | ||
*04/21/2016 KR | |||
**Fix aiming reticent being stuck in one direction. | |||
<br> | <br> | ||
Revision as of 19:52, 12 April 2016
[Special Active] Use the arrow keys to set your target, then release the key to bomb the area with one massive bomb. Crosshair aiming and shooting range are visible to enemies. (Performed with Super Armor) | |
Cannonball Consumption
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Requirements
Class | Level Required | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|
Shooting Guardian | 35 | 36 | 44 |
Skill Information
Character Level | Damage | Ammo Usage | MP Usage | Cooldown | |
---|---|---|---|---|---|
Initial Impact (Physical) |
Explosion (Magical) | ||||
35 | 50% | 8360% | 6 | 300 MP | 21 Seconds |
Skill Traits
Reversed Artillery Strike - Quantum | Heavy Artillery Strike - Quantum Ballista | |||||||
---|---|---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details | |||
MP Usage | Cooldown | Initial Impact | Explosion | Cooldown | ||||
36 | MP Usage decreased to 80% Cooldown increased to 150% |
240 MP | 31.5 Seconds | 44 | Damage increased to 144% Cooldown increased to 120% |
70% | 11704% | 42 Seconds |
Tips and Details
- Should be noted that lag can affect your aiming substantially, depending on the level of lag, the aiming reticle may move several seconds after input on in cases of extreme lag, the aiming reticle will never show up, wasting 300 MP.
- This lag sensitiveness can also apply to the bomb itself, since in a scenario when the aim reticle is seconds-delayed and you are moving it, the bomb will fall behind proportionally to the seconds of delay and where the reticle was in that moment, so when aiming for a specific place, it is hinted to have the reticle still for a couple of seconds before firing.
Updates
- 07/10/2014 KR
- Damage increased.
- Cooldown time decreased.
- 04/20/2015 KR
- Skill's hitbox changes to follow the visual effect, so the hitbox's location changes to be higher.
- 01/14/2016 KR
- Fixed characters freezing for 10 seconds when using the skill right before stage clear.
- 04/21/2016 KR
- Fix aiming reticent being stuck in one direction.