Arc Tracer: Difference between revisions
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→Additional Combos
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! width="25%" |Image | ! width="25%" |Image | ||
! width="40%" |Description<br> | ! width="40%" |Description<br>{{CNA}} : '''Applicable only when Add is in [[Dynamo Point System#DP_Mode|<span style="color:#8000FF">Dynamo Configuration Mode</span>]], and will be activated after {{CNAX}} or {{CNAZ}}.''' | ||
! width="25%" |Damage<br>NOTE: Damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack. | ! width="25%" |Damage<br>NOTE: Damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack. | ||
! width="10%" |Dungeon Modifier | ! width="10%" |Dungeon Modifier | ||
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| [[Image:ATCombo1.png]] | | [[Image:ATCombo1.png]] | ||
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'''Electron Quake | {{CNA}} <span style="color:#8000FF"> '''Electron Quake'''</span> | ||
Add reinforces his fist with his Nasod Armor and executes 2 quick jabs followed by smashing the ground, releasing a traveling spike of electricity that damages the enemy and knocks them far away. | |||
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{{CNA}} 268% Phy. Damage<br> | {{CNA}} 268% Phy. Damage<br> | ||
{{CNAZ}} 266% Damage<br> | {{CNAZ}} 266% Damage<br> | ||
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| [[Image:ATCombo2.png]] | | [[Image:ATCombo2.png]] | ||
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'''Electron Detonation | {{CNA}} <span style="color:#8000FF">'''Electron Detonation'''</span> | ||
Add reinforce his feet with his Nasod Armor and kicks the enemy away followed by tossing a tiny bomb that will attach to the target. The target will pull nearby enemies around it and Add will kick a electron shot to detonate it. If the bomb does not attack itself to a target, it will stop after flying a short distance and activate the pulling. | |||
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{{CNA}} 268% Phy. Damage<br> | {{CNA}} 268% Phy. Damage<br> | ||
{{CNAX}} 266% Damage<br> | {{CNAX}} 266% Damage<br> |