Arc Tracer: Difference between revisions

185 bytes removed ,  15 April 2016
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! width="25%" |Image
! width="25%" |Image
! width="40%" |Description<br>NOTE: '''Nasod Armor combos are applicable only when Add is in [[Dynamo Point System#DP_Mode|Dynamo Configuration Mode]]. Nasod Armor combos will be activated after the normal combos. Combos affected can be seen [[Nasod Armor Mode - Transform#Tips and Details|here]].'''
! width="40%" |Description<br>{{CNA}} : '''Applicable only when Add is in [[Dynamo Point System#DP_Mode|<span style="color:#8000FF">Dynamo Configuration Mode</span>]], and will be activated after {{CNAX}} or {{CNAZ}}.'''
! width="25%" |Damage<br>NOTE: Damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.
! width="25%" |Damage<br>NOTE: Damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.
! width="10%" |Dungeon Modifier
! width="10%" |Dungeon Modifier
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| [[Image:ATCombo1.png]]  
| [[Image:ATCombo1.png]]  
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'''Electron Quake (Nasod Armor Combo)'''
{{CNA}} <span style="color:#8000FF"> '''Electron Quake'''</span>


After [[Nasod Armor Mode - Transform]] is activated, Add reinforces his fist with his Nasod Armor and executes 2 quick jabs followed by smashing the ground, releasing a traveling spike of electricity that damages the enemy and knocks them far away.  
Add reinforces his fist with his Nasod Armor and executes 2 quick jabs followed by smashing the ground, releasing a traveling spike of electricity that damages the enemy and knocks them far away.  


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(After base combo)<br>
{{CNA}} 268% Phy. Damage<br>
{{CNA}} 268% Phy. Damage<br>
{{CNAZ}} 266% Damage<br>
{{CNAZ}} 266% Damage<br>
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| [[Image:ATCombo2.png]]
| [[Image:ATCombo2.png]]
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'''Electron Detonation (Nasod Armor Combo)'''
{{CNA}} <span style="color:#8000FF">'''Electron Detonation'''</span>


After [[Nasod Armor Mode - Transform]] is activated, Add reinforce his feet with his Nasod Armor and kicks the enemy away followed by tossing a tiny bomb that will attach to the target. The target will pull nearby enemies around it and Add will kick a electron shot to detonate it. If the bomb does not attack itself to a target, it will stop after flying a short distance and activate the pulling.
Add reinforce his feet with his Nasod Armor and kicks the enemy away followed by tossing a tiny bomb that will attach to the target. The target will pull nearby enemies around it and Add will kick a electron shot to detonate it. If the bomb does not attack itself to a target, it will stop after flying a short distance and activate the pulling.
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(After base combo)<br>
{{CNA}} 268% Phy. Damage<br>
{{CNA}} 268% Phy. Damage<br>
{{CNAX}} 266% Damage<br>
{{CNAX}} 266% Damage<br>
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