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| __NOTOC__ | | __NOTOC__{{DISPLAYTITLE:击倒值}}{{施工中}} |
| {{Languages|Knockdown}} | | {{Languages|Knockdown}} |
| {{DISPLAYTITLE:击倒值}}
| |
| == 什么是击倒值? == | | == 什么是击倒值? == |
| '''击倒'''是指使用某些特定的攻击或技能攻击敌人,或者当攻击达到了相当的数量时(累积了相当的击倒值),敌人会强制倒地。这个系统的原因主要是为了防止无限连击。另外,在击倒值达到上限之前最好不要击倒怪物/对手,因为这会导致怪物防御力大幅度增加(PvE)/或者连段结束(PvP)。另外,即使你不使用击倒攻击且击倒值也没有达到上限,在PvP中你的对手仍然可以通过[[Mana Break/zh-hans|断魔]]来自行倒地。 | | '''击倒'''是指使用某些特定的攻击或技能攻击敌人,或者当攻击达到了相当的数量时(累积了相当的击倒值),敌人会强制倒地。这个系统的原因主要是为了防止无限连击。另外,在击倒值达到上限之前最好不要击倒怪物/对手,因为这会导致怪物防御力大幅度增加(PvE)/或者连段结束(PvP)。另外,即使你不使用击倒攻击且击倒值也没有达到上限,在PvP中你的对手仍然可以通过[[Mana Break/zh-hans|断魔]]来自行倒地。 |
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| *当你达到如下条件时你的目标将会被击倒: | | *当你达到如下条件时你的目标将会被击倒: |
| **使用了强制击倒的攻击。 | | **使用了强制击倒的攻击。 |
| **击倒值达到上限: | | **击倒值达到上限'''后''': |
| ***在PvP中NPC/玩家的击倒值为100点,达到或超过100点时将会被击倒。 | | ***在对战中NPC/玩家的击倒值为100点,达到或超过100点时将会被击倒。 |
| ***在PvE中怪物的击倒值为130点,达到或超过130点时将会被击倒。 | | ***在副本中怪物的击倒值为130点,达到或超过130点时将会被击倒。 |
| **当目标被击倒后,击倒值会重置。 | | **当目标被击倒后,击倒值会重置。 |
| **当目标在空中被击倒时,下落速度会加快。 | | **当目标在空中被击倒时,下落速度会加快。 |
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| *部分职业的部分连段或技能可以减少击倒值。 | | *部分职业的部分连段或技能可以减少击倒值。 |
| *对空中目标使用的大部分击倒攻击可以减少击倒值。 | | *对空中目标使用的大部分击倒攻击可以减少击倒值。 |
| | *大部分垂直挑空攻击可以减少击倒值。 |
| <br> | | <br> |
|
| |
|
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| |- | | |- |
| | rowspan=4 | 浮空攻击 | | | rowspan=4 | 浮空攻击 |
| ! 挑空1 | | ! LA |
| | 将你的目标垂直打到空中,有很大的机会继续连段。 | | | 将你的目标垂直打到空中,有很大的机会继续连段。 |
| |- | | |- |
| ! 挑空2 | | ! LA1 |
| | 将你的目标以对角线向左或向右打到空中,有很大的机会继续连段。
| |
| |-
| |
| ! 击飞1
| |
| | 将你的目标向左或向右打飞。 | | | 将你的目标向左或向右打飞。 |
| |- | | |- |
| ! 击飞2 | | ! LA2 |
| | 将你的目标向左或向右打飞到空中去。 | | | 将你的目标向左或向右打飞到空中去。 |
| | |- |
| | ! LA3 |
| | | 将你的目标以对角线向左或向右打到空中或地上,有很大的机会继续连段。 |
| |- | | |- |
| | 穿过 | | | 穿过 |
| ! 穿过 | | ! P |
| | 这种攻击会让你穿过目标,有很大的机会继续连段。 | | | 这种攻击会让你穿过目标,有很大的机会继续连段。 |
| |- | | |- |
| | 强制击倒 | | | 强制击倒 |
| ! 击倒 | | ! KD |
| | 将你的目标强制击倒。 | | | 将你的目标强制击倒。 |
| |- | | |- |
| | 重置挑空值 | | | 重置击倒值 |
| ! 重置挑空值 | | ! R |
| | 重置你的挑空值,使得你在一次连段中可以使用2次以上的挑空攻击。 | | | 在击倒值达到上限'''后'''使用可以重置击倒值。 |
| |} | | |} |
| <br> | | <br> |
|
| |
|
| == 击倒值表 == | | == 击倒值表 == |
| {{Tabs | | {{Color|red|'''本表中的内容大多为S3的数据,部分为S2的数据,现在可能不再适用。'''}}<br> |
| | 所有的技能没有击倒值,少部分除外。<br> |
| | |
| | {{tabs |
| |tab1=艾索德 | | |tab1=艾索德 |
| |contents1={{KD1CN}} | | |contents1={{KD1}} |
| |tab2=爱莎 | | |tab2=爱莎 |
| |contents2={{KD2CN}} | | |contents2={{KD2}} |
| |tab3=蕾娜 | | |tab3=蕾娜 |
| |contents3={{KD3CN}} | | |contents3={{KD3}} |
| |tab4=雷文 | | |tab4=雷文 |
| |contents4={{KD4CN}} | | |contents4={{KD4}} |
| |tab5=伊芙 | | |tab5=伊芙 |
| |contents5={{KD5CN}} | | |contents5={{KD5}} |
| |tab6=澄 | | |tab6=澄 |
| |contents6={{KD6CN}} | | |contents6={{KD6}} |
| |tab7=艾拉 | | |tab7=艾拉 |
| |contents7={{KD7CN}} | | |contents7={{KD7}} |
| |tab8=艾丽希斯 | | |tab8=艾丽希斯 |
| |contents8={{KD8CN}} | | |contents8={{KD8}} |
| |tab9=艾迪 | | |tab9=艾迪 |
| |contents9={{KD9CN}} | | |contents9={{KD9}} |
| | |tab10=露/希尔 |
| | |contents10={{KD10}} |
| }} | | }} |
| <br> | | <br> |
|
| |
|
| {{指南}} | | {{指南}} |
Latest revision as of 08:29, 25 April 2016
这个页面正在施工中,请耐心等待我们完成最后的工作!
什么是击倒值?
击倒是指使用某些特定的攻击或技能攻击敌人,或者当攻击达到了相当的数量时(累积了相当的击倒值),敌人会强制倒地。这个系统的原因主要是为了防止无限连击。另外,在击倒值达到上限之前最好不要击倒怪物/对手,因为这会导致怪物防御力大幅度增加(PvE)/或者连段结束(PvP)。另外,即使你不使用击倒攻击且击倒值也没有达到上限,在PvP中你的对手仍然可以通过断魔来自行倒地。
细节
- 当你达到如下条件时你的目标将会被击倒:
- 使用了强制击倒的攻击。
- 击倒值达到上限后:
- 在对战中NPC/玩家的击倒值为100点,达到或超过100点时将会被击倒。
- 在副本中怪物的击倒值为130点,达到或超过130点时将会被击倒。
- 当目标被击倒后,击倒值会重置。
- 当目标在空中被击倒时,下落速度会加快。
减少击倒值
- 部分职业的部分连段或技能可以减少击倒值。
- 对空中目标使用的大部分击倒攻击可以减少击倒值。
- 大部分垂直挑空攻击可以减少击倒值。
说明
名称
|
描述
|
浮空攻击
|
LA
|
将你的目标垂直打到空中,有很大的机会继续连段。
|
LA1
|
将你的目标向左或向右打飞。
|
LA2
|
将你的目标向左或向右打飞到空中去。
|
LA3
|
将你的目标以对角线向左或向右打到空中或地上,有很大的机会继续连段。
|
穿过
|
P
|
这种攻击会让你穿过目标,有很大的机会继续连段。
|
强制击倒
|
KD
|
将你的目标强制击倒。
|
重置击倒值
|
R
|
在击倒值达到上限后使用可以重置击倒值。
|
击倒值表
本表中的内容大多为S3的数据,部分为S2的数据,现在可能不再适用。
所有的技能没有击倒值,少部分除外。
Input
|
Knockdown Value
|
Type
|
Z
|
6.6
|
-
|
ZZ
|
6.6
|
-
|
ZZZ
|
7.3
|
-
|
ZZZZ
|
R
|
KD
|
ZZZX
|
+34% Counter extension
|
LA1
|
X
|
7.4
|
-
|
XX
|
7.4
|
-
|
XXX
|
R
|
KD
|
XXZ
|
+34% Counter extension
|
LA
|
→→Z
|
9.2
|
-
|
→→ZZ
|
6.6
|
-
|
→→ZZZ
|
9.2
|
P
|
→→X
|
+34% Counter extension
|
-
|
↑Z
|
6.6
|
-
|
↑X
|
-34~42
|
KD
|
→→↑Z
|
7.2
|
-
|
→→↑ZZ
|
7.2
|
-
|
→→↑ZZZ
|
0
|
KD
|
→→↑X
|
8
|
-
|
→→↑XX
|
R
|
KD
|
Persistent Roll
|
-20
|
P
|
|
Input
|
Knockdown Value
|
Type
|
→→ZX
|
|
-
|
→→ZXX
|
|
LA
|
XXX
|
|
-
|
XXXX
|
|
-
|
XXXXX
|
|
-
|
→→↑ZZZ
|
|
-
|
Kick
|
-50
|
-
|
|
Input
|
Knockdown Value
|
Type
|
ZZZ→Z
|
|
-
|
→→↑XX
|
|
-
|
→→↑XXX
|
|
LA
|
→→XHoldX
|
|
-
|
→→XHoldXX
|
|
LA
|
Rolling Smash
|
0
|
LA
|
|
Input
|
Knockdown Value
|
Type
|
→→↑ZX
|
|
-
|
→→↑XZ
|
|
-
|
→→↑XZZ
|
|
-
|
|
Input
|
Knockdown Value
|
Type
|
→→ZZX
|
|
P
|
→→ZZ
|
|
-
|
→→ZZZ
|
|
-
|
→→↑XZ
|
|
-
|
XZ
|
|
-
|
XZZ
|
|
LA
|
→→↑ZX
|
|
-
|
→→↑ZXX
|
|
-
|
Persistent Explosive Fist
|
(-2.5) * 8
|
-
|
Enhanced (lv81): (-2.5) * 10
|
-
|
|
Input
|
Knockdown Value
|
Type
|
→→ZZX
|
|
P
|
→→↑XZ
|
|
-
|
→→↑XZZ
|
|
-
|
ZZZ
|
|
-
|
ZZZZ
|
|
-
|
→→XHoldZ
|
|
-
|
Fire Rune
|
0
|
R
|
|
Input
|
Knockdown Value
|
Type
|
→→XX
|
|
-
|
→→XXZ
|
|
-
|
→→↑XXZ
|
|
-
|
|
Input
|
Knockdown Value
|
Type
|
XX
|
|
-
|
XX~X
|
|
-
|
XX~XX
|
|
KD
|
XX~XZ
|
|
LA
|
→→ZZ
|
|
-
|
→→↑ZZZ
|
|
-
|
Persistent Sword Shield
|
-3 * 15
|
-
|
|
Input
|
Knockdown Value
|
Type
|
ZZZ
|
|
-
|
ZZZZ
|
|
LA
|
ZZZZZ
|
|
LA1
|
→→↑XX
|
|
-
|
→→↑XXX
|
|
-
|
→→XX
|
|
LA
|
→→XXX
|
|
LA3
|
Compact Counter
|
(assumed 0?)
|
LA
|
[Persistent]: -7.5 * 2
|
-
|
|
Input
|
Knockdown Value
|
Type
|
→→XZ
|
|
P
|
→→XZX
|
|
-
|
→→↑ZX
|
|
-
|
→→↑ZXZ
|
|
-
|
|
Input
|
Knockdown Value
|
Type
|
Z
|
9
|
-
|
ZZ
|
9
|
-
|
ZZZ
|
9
|
KD
|
ZZ↑Z
|
-18
|
LA
|
ZZ↑ZZ
|
|
LA1
|
X
|
7
|
-
|
XX
|
7
|
-
|
XXX
|
10
|
-
|
XXXX
|
|
KD
|
XX↓X
|
|
LA
|
XX→X
|
-63
|
LA2
|
↑Z
|
9
|
-
|
↑X
|
0
|
-
|
→→Z
|
9
|
-
|
→→ZZ
|
-18
|
LA3
|
→→ZX
|
|
KD
|
→→X
|
7
|
P
|
→→↑Z
|
-18
|
LA
|
→→↑X
|
7
|
-
|
→→↑XX
|
0 (?)
|
-
|
|
Input
|
Knockdown Value
|
Type
|
XX↓X
|
5 * 3
|
-
|
XX↓XX
|
7
|
LA
|
→→XX
|
0
|
-
|
ZZX
|
2,2 per hit
|
-
|
ZZXX
|
|
-
|
→→↑ZX
|
-15 * 3
|
-
|
→→↑ZXX
|
-15 * 4~10
|
-
|
Flame Wave
|
0
|
-
|
|
Input
|
Knockdown Value
|
Type
|
XZZ XXZZ
|
3 * 1~6
|
-
|
ZZ↑ZZ
|
?
|
LA1
|
XZ XXZ
|
2 * 3~4
|
-
|
→→ZX
|
13
|
-
|
→→ZXX
|
5 * 3
|
-
|
→→ZXXX
|
7
|
LA
|
→→↑X
|
7
|
-
|
→→↑XX
|
0
|
-
|
→→↑XXX
|
0
|
-
|
XX←X
|
10
|
P
|
Circle Flame
|
0
|
-
|
|
Input
|
Knockdown Value
|
Type
|
→→XZ
|
* 3
|
-
|
→→ZZX
|
|
-
|
|
Input
|
Knockdown Value
|
Type
|
XX←X
|
1,3 per hit
|
-
|
ZZ↑ZZ
|
1 per hit (?)
|
-
|
→→ZX
|
13
|
-
|
→→ZXX
|
1,3 per hit
|
-
|
→→↑ZX
|
2 per hit
|
-
|
XX↓X
|
7
|
LA
|
XX↓XZ
|
-80
|
LA2
|
XXXHoldX
|
-18
|
LA
|
↑X
|
-9
|
LA
|
Dark Wave
|
0 / -5 per hit (skill trait)
|
-
|
Mana Steal
|
0 / -10
|
-
|
|
|
Input
|
Knockdown Value
|
Type
|
→→↑ZZ
|
|
-
|
XX↑X
|
|
-
|
XX↑XX
|
|
-
|
|
Input
|
Knockdown Value
|
Type
|
|
Lv. 4
|
Z
|
|
7
|
-
|
ZZ
|
|
6
|
-
|
ZZZ
|
|
9
|
-
|
ZZZZ
|
|
?
|
KD
|
→→Z
|
|
7
|
-
|
→→ZZ
|
|
-18
|
LA3
|
→→ZX
|
|
10
|
-
|
→→ZXX
|
|
8
|
-
|
→→ZXXX
|
0 (bugged)
|
-
|
LA
|
→→↑ZX
|
0
|
-
|
-
|
→→↑ZXX
|
2 * per hit (?)
|
-
|
-
|
Energy Wave
|
0
|
-
|
-
|
Energy Drain
|
0 / -10 per hit (skill trait)
|
-
|
-
|
|
Input
|
Knockdown value
|
Type
|
|
Lv. 4
|
XX↓XX →→ZXXXX
|
15+15+0 (?)
|
-
|
-
|
→→X
|
2,4 per hit
|
-
|
-
|
→→XX
|
22 in total
|
-
|
-
|
→→↑X
|
2,4 per hit
|
-
|
-
|
→→↑XZ
|
0
|
-
|
-
|
→→↑XZZ
|
22 in total
|
-
|
-
|
X
|
1,2 per hit
|
-
|
-
|
XX
|
1,2 per hit
|
-
|
-
|
XXX
|
?
|
-
|
-
|
XXXHoldX
|
?
|
-
|
-
|
↑X
|
1,65 per hit
|
-
|
-
|
Worm Hole
|
0 / -3 per hit (skill trait)
|
-
|
-
|
|
Input
|
Knockdown Value
|
Type
|
ZZZX
|
|
-
|
→→XZ
|
* 7
|
-
|
|
Input
|
Knockdown Value
|
Type
|
Z
|
|
-
|
ZZ
|
|
-
|
ZZZ
|
|
-
|
ZZZZ
|
|
KD
|
ZZZ↑Z
|
|
LA3
|
ZZZX
|
|
P, KD
|
X
|
|
-
|
XX
|
|
-
|
XXX
|
? + ?
|
-
|
XXXX
|
|
KD
|
XXX↑X
|
* 3
|
KD
|
XXX↓X
|
* 3
|
KD
|
↑Z
|
(assumed same as Z)
|
-
|
↑X
|
|
-
|
↑↑Z
|
|
-
|
↑↑X
|
* 3
|
-
|
→→Z
|
(assumed same as Z)
|
-
|
→→ZZ
|
|
LA
|
→→X
|
|
P, KD
|
→→↑Z
|
|
-
|
→→↑X
|
|
-
|
→→↑XX
|
|
-
|
→→↑XXX
|
(seems this is 0 now?) * 3
|
KD
|
Siege Mode Ready
|
|
-
|
Siege Mode Z
|
* 2
|
-
|
Siege Mode X
|
* 5
|
-
|
|
Input
|
Knockdown Value
|
Type
|
X
|
|
-
|
XX
|
? + ?
|
-
|
XXX
|
? + ?
|
-
|
XXXX
|
|
-
|
↑↑X
|
|
-
|
↑↑XX
|
|
-
|
→→X
|
|
P
|
→→XX
|
|
-
|
→→ZX
|
? * 3
|
P
|
Arc Shot
|
(assumed 0)
|
R
|
|
Input
|
Knockdown Value
|
Type
|
ZZX ZZZX
|
|
P
|
ZZXX ZZZXX
|
? * 3
|
KD
|
→→↑ZX →→↑XZ →→↑XXZ
|
|
LA
|
→→↑ZXX →→↑XZZ →→↑XXZZ
|
? * 3
|
KD
|
|
Input
|
Knockdown Value
|
Type
|
XZ XXZ
|
|
-
|
ZX
|
|
-
|
ZXX
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
Z
|
|
|
-
|
ZZ
|
|
|
-
|
ZZZ
|
|
|
-
|
ZZZZ
|
|
|
-
|
ZZZ↑Z
|
|
|
LA3
|
↑↑Z
|
|
|
-
|
↑↑ZZ
|
* 4
|
* 4
|
LA
|
→→Z
|
|
|
-
|
→→ZZ
|
|
|
-
|
→→ZZZ
|
|
|
LA
|
→→↑Z
|
|
|
-
|
→→↑ZZ
|
|
|
-
|
→→↑ZZZ
|
|
|
KD
|
XZ XXZ
|
|
|
-
|
XZZ XXZZ
|
|
|
|
XZZZ XXZZZ
|
|
|
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
ZZ→Z
|
|
|
-
|
ZZ→ZZ
|
|
|
-
|
ZZ→ZZZ
|
|
|
LA1
|
→→XZ
|
|
|
-
|
→→XZZ
|
|
|
LA1
|
→→↑XZ →→↑XXZ
|
? + ?
|
? + ?
|
-
|
|
Input
|
Knockdown value
|
Type
|
Lv.4
|
→→ZX →→ZZX
|
? + ?
|
-
|
→→↑XZX →→↑XXZX
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
ZZZ
|
15
|
8.25
|
-
|
ZZZZ
|
10
|
5.5
|
-
|
ZZZZZ
|
|
|
-
|
|
|
KD
|
↑Z
|
|
|
-
|
→→ZX
|
|
|
P
|
→→↑Z
|
|
|
-
|
→→↑ZZ
|
|
|
P
|
↑↑XX ↑↑ZX
|
|
|
P
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
ZX
|
|
|
-
|
ZXX
|
|
|
-
|
ZXXX
|
|
|
LA1
|
XXX
|
(? + ?) * 2
|
-
|
-
|
ZZZX →→X →→↑X
|
? + ?
|
-
|
-
|
→→ →↑Z
|
|
-
|
-
|
→→ →↑ZZ
|
|
-
|
LA
|
→→↑XZ
|
? + ?
|
? + ?
|
-
|
→→XZ
|
|
|
-
|
→→XZHold Z
|
|
|
-
|
→→XZHold Z(Cancel)
|
|
|
P
|
|
Input
|
Knockdown value
|
Type
|
Lv.4
|
→→ZXX
|
|
-
|
→→ZXXX
|
|
-
|
→→↑ZX
|
? + ?
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
Z
|
(assumed 9~9.5)
|
|
-
|
ZZ
|
|
|
-
|
ZZZ
|
|
|
-
|
ZZZZ
|
|
|
LA1
|
ZZZX
|
* 7
|
* 7
|
-
|
|
|
LA1
|
ZZX
|
|
|
-
|
ZZXX
|
|
|
LA
|
X
|
|
|
-
|
XX
|
|
|
-
|
XXX
|
|
|
KD
|
↑Z
|
(assumed same as Z)
|
|
-
|
↑X
|
(assumed -50)
|
|
KD
|
→→Z
|
|
|
-
|
→→ZZ
|
|
|
KD
|
→→X
|
|
|
-
|
→→↑Z
|
(assumed same as Z)
|
|
-
|
→→↑ZZ
|
|
|
KD
|
→→↑X
|
|
|
KD
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
XXZ
|
|
|
-
|
XXZ~Z
|
* 10
|
* 10
|
-
|
XXZ~ZZ
|
|
|
LA1
|
→→ZZ
|
|
|
-
|
→→ZZZ
|
|
|
LA3
|
XZ
|
|
|
-
|
XZZ
|
|
|
LA3
|
XZZZ
|
|
|
LA3
|
→→↑ZZ
|
|
|
-
|
→→↑ZZZ
|
? + ?
|
? + ?
|
-
|
→→↑ZZZZ
|
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
ZZZX
|
|
|
LA
|
|
|
LA3
|
ZZZX~Z
|
|
|
LA2
|
ZZZ↑Z
|
|
|
LA
|
|
Input
|
Knockdown value
|
Type
|
Lv.4
|
→→ZZ
|
|
-
|
→→ZZZ
|
|
LA3
|
→→↑ZX
|
|
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
XX→X
|
|
|
-
|
|
|
KD
|
XX→X~X
|
* 4
|
* 4
|
-
|
|
|
KD
|
XX↓X
|
|
|
LA
|
→→↑ZX
|
|
|
-
|
→→↑ZXX
|
* 5
|
* 5
|
-
|
→→ZX
|
|
|
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
ZZX→X
|
|
|
P
|
ZZX→XX
|
|
|
LA1
|
→→↑X
|
* 6
|
* 6
|
-
|
→→↑XX
|
|
|
LA
|
ZZZX
|
*
|
*
|
-
|
|
Input
|
Knockdown value
|
Type
|
Lv.4
|
→→ZX
|
|
-
|
→→ZXX
|
|
P
|
→→↑XX
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
X
|
|
|
-
|
XX
|
|
|
-
|
XXX
|
? + ?
|
? + ?
|
-
|
|
|
LA3
|
XXX~X
|
|
|
-
|
|
|
LA3
|
→→↑ZX
|
|
|
-
|
→→↑ZXX
|
|
|
LA
|
→→ZZ
|
|
|
-
|
→→ZZZ
|
|
|
-
|
→→ZZZ HOLD Z
|
* 10
|
* 10
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
→→↑X
|
|
|
LA
|
→→↑XX
|
|
|
LA
|
→→↑XX~X
|
* 8
|
* 8
|
-
|
|
|
LA
|
→→↑XXX Flame Trail
|
|
|
-
|
Napalm Grenade
|
* 3
|
* 3
|
-
|
ZZZX
|
|
|
-
|
ZZZXX
|
|
|
LA3
|
ZZZ→X
|
|
|
P
|
ZZZ→XX
|
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
Lv.4
|
X↓X
|
* 3
|
-
|
X↓XX
|
|
|
→→↑XZ
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
Z
|
9
|
-
|
ZZ
|
9
|
-
|
ZZZ
|
11
|
-
|
ZZZZ
|
? x2
|
LA3
|
ZZZX
|
0
|
-
|
ZZZ↓Z
|
?
|
LA
|
X
|
0 + 7
|
-
|
XX
|
0 + 7
|
-
|
XXX
|
?
|
LA3
|
XX→X
|
10
|
-
|
XX→XX
|
?
|
LA3
|
XX↓X
|
?
|
-
|
XX↓XX
|
?
|
LA3
|
↑Z
|
9
|
-
|
↑X
|
? x2
|
KD
|
→→Z
|
?
|
-
|
→→X
|
0 + Possibly (-10)
|
LA
|
→→↑Z
|
9
|
-
|
→→↑ZZ
|
9
|
-
|
→→↑ZZZ
|
?
|
LA2
|
→→↑X
|
0 + 7
|
-
|
Photon Flash
|
0
|
P, likely R with True/Enhanced
|
|
Input
|
Knockdown value
|
Type
|
ZZZ↓Z
|
12
|
-
|
ZZZ↓ZZ
|
14
|
LA
|
→→Z
|
13
|
-
|
→→ZZ
|
13
|
-
|
→→ZZZ
|
?
|
LA1
|
→→X
|
13
|
LA
|
→→XZ
|
0 x3 + 5
|
LA
|
→→↑ZX →→↑ZZX
|
10 + 4 x3
|
-
|
Metal Dust Aura
|
(assumed negative)
|
-
|
(assumed negative) * ticks
|
-
|
|
|
Input
|
Knockdown value
|
Type
|
ZX
|
8.5
|
-
|
ZXX
|
|
LA1
|
→→ZZX
|
?
|
-
|
→→ZZXX
|
?
|
-
|
→→ZZXXX
|
?
|
LA1
|
|
|
Input
|
Knockdown value
|
Type
|
→→ZZ
|
|
-
|
→→ZZZ
|
|
-
|
→→↑ZX, →→↑ZZX
|
|
LA, R
|
XX↓X
|
|
LA3, LA
|
ZZX
|
|
|
ZZXX
|
|
|
Tesla Shock: Swing
|
-15 + -15
|
-
|
→→XX
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
ZX
|
|
-
|
ZXX
|
|
|
→→↑XX
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
|
|
|
|
X
|
-
|
|
|
|
-
|
→→X
|
|
|
|
|
LA
|
|
|
|
|
-
|
ZZZ→Z
|
|
|
|
|
LA2
|
XXZ
|
|
|
|
|
LA2
|
→→Z
|
|
-
|
-
|
-
|
-
|
→→ZZ
|
|
-
|
-
|
-
|
-
|
→→ZZZ
|
|
-
|
-
|
-
|
P
|
|
|
Input
|
Knockdown value
|
Type
|
|
|
|
|
ZZX
|
|
|
|
|
-
|
→→↑ZXZ
|
|
|
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
Lv.4
|
Z
|
(assumed 9~9.5???)
|
|
|
-
|
ZZ
|
|
|
|
-
|
ZZZ
|
|
|
|
-
|
ZZZZ
|
|
|
|
LA2
|
ZZZX
|
|
-
|
|
-
|
* 5
|
-
|
* 5
|
-
|
|
-
|
|
LA3
|
ZZ↓Z
|
|
|
|
LA
|
ZZ↓ZZ
|
|
|
|
LA3
|
X
|
|
|
|
-
|
XX
|
? + ?
|
? + ?
|
? + ?
|
-
|
XXX
|
|
-
|
|
LA3
|
XXZ
|
* 4
|
* 4
|
* 4
|
-
|
XXZX
|
* 5
|
-
|
* 5
|
-
|
|
-
|
|
LA3
|
↑↓
|
|
|
|
LA
|
↑Z
|
(assumed same as Z)
|
|
|
-
|
↑X
|
(probably not -50. hopefully)
|
|
|
LA2
|
→→Z
|
(probably negative)
|
-
|
-
|
LA
|
→→X
|
|
|
|
LA3, P
|
|
-
|
|
LA1
|
→→↑Z
|
(assumed same as Z)
|
|
|
-
|
→→↑ZZ
|
|
|
|
LA
|
|
-
|
|
LA
|
→→↑X
|
|
-
|
|
LA3
|
Siege Shelling Ready
|
(assumed 0)
|
|
|
-
|
Siege Shelling Z
|
(assumed positive)
|
|
|
-
|
Siege Shelling X
|
* 5
|
-
|
|
-
|
|
-
|
|
LA3
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
ZZX
|
? + ?
|
? + ?
|
-
|
|
|
LA3
|
→→Z
|
|
|
-
|
→→ZZ
|
|
|
-
|
→→ZZZ
|
|
|
LA
|
→→↑ZX
|
|
|
P
|
→→↑ZXX
|
|
|
KD
|
Heavy Stance X
|
|
-
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
↑↓Z Leap Attack Z
|
|
|
-
|
↑↓ZZ ZZ
|
|
|
-
|
|
|
LA
|
→→X
|
|
|
P
|
|
|
-
|
→→XZ
|
|
|
-
|
→→XZZ
|
* 5
|
* 5
|
-
|
→→XZZZ
|
|
|
LA
|
→→XZZX
|
|
|
KD
|
Sudden Burster
|
|
|
-
|
* 3
|
* 3
|
-
|
↑↓ Quake
|
(assumed positive)
|
-
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
ZZZ
|
|
|
-
|
ZZZZ
|
|
|
|
→→XX
|
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
XZ
|
|
|
-
|
* 3
|
* 3
|
-
|
XZZ
|
|
|
-
|
→→X
|
|
|
P
|
|
|
-
|
→→XX
|
? + ?
|
? + ?
|
-
|
→→XXX
|
|
|
-
|
?
|
?
|
LA1
|
→→↑X~X
|
* 5
|
* 5
|
-
|
|
|
Input
|
Knockdown value
|
Type
|
Lv.4
|
XZX
|
|
LA
|
→→↑X~XZ
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
ZZZX
|
* 5
|
* 5
|
-
|
|
|
LA3
|
X
|
|
-
|
-
|
XX
|
|
-
|
-
|
|
|
LA3
|
XZX
|
* 5
|
* 5
|
LA3
|
|
|
LA3
|
→→Z
|
|
-
|
-
|
→→ZZ
|
|
-
|
-
|
→→ZZX
|
|
|
-
|
|
|
LA3
|
→→↑ZX
|
|
-
|
-
|
Siege Shelling X
|
? * 6
|
? * 6
|
-
|
|
|
LA3
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
ZZX
|
|
-
|
-
|
ZZXX
|
|
-
|
-
|
→→X
|
|
-
|
P
|
|
|
-
|
→→XX
|
|
-
|
-
|
→→↑XX
|
|
|
-
|
Mobile Shelling X
|
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
→→XZ
|
|
|
-
|
→→↑XXZ
|
|
-
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
or Lv.17
|
Lv.17
|
Z
|
|
6
|
|
-
|
ZZ
|
|
6
|
|
-
|
ZZZ
|
* 2
|
4 * 2
|
* 2
|
-
|
ZZZZ
|
(probably negative)
|
|
|
LA1
|
ZZX
|
0?
|
|
|
LA
|
ZZZX
|
|
|
|
-
|
(probably negative)
|
|
|
LA1
|
X
|
apparently 14
|
9
|
|
-
|
XX
|
|
|
|
-
|
XXX
|
* 2
|
|
|
-
|
XXXX~
|
(? + ?) * 3
|
|
|
-
|
XXXXX
|
|
|
|
-
|
(probably negative)
|
|
|
LA
|
XX↓X
|
|
|
|
-
|
|
|
|
-
|
XX↓XX
|
|
|
|
LA
|
↑Z
|
|
5
|
|
-
|
↑X
|
???
|
|
|
LA2
|
→→Z
|
* 2
|
* 2
|
* 2
|
-
|
→→ZX
|
(probably negative)
|
|
|
LA1
|
→→X
|
|
|
|
LA
|
→→↑Z
|
|
16?
|
|
-
|
→→↑ZZ
|
|
|
|
LA3
|
→→↑ZZZ
|
(probably negative)
|
|
|
KD
|
→→↑X
|
|
|
|
P
|
Energy Absorption
|
0
|
0
|
0
|
R
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.17
|
→→ZZ
|
|
|
-
|
↑ZZ
|
|
|
-
|
ZZXX
|
? + ?
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.17
|
→→↑ZX
|
? + ?
|
|
-
|
→→↑↑←Z
|
(probably negative)
|
|
LA2
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.17
|
→→↑ZX
|
|
|
-
|
→→↑ZXX
|
* 3
|
* 3
|
-
|
ZZXX
|
* 3
|
|
-
|
ZZZ→Z
|
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.17
|
→→↑XZ
|
* 3
|
* 3
|
-
|
→→ZZ
|
* 3
|
* 3
|
-
|
High Speed
|
(used to be positive in S3)
|
|
P
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.17
|
→→X
|
|
|
LA
|
→→XX
|
? + ? + ?
|
|
-
|
XXXX~XZ
|
? + ? + ?
|
|
-
|
→→↑ZX
|
0
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.17
|
XX↓XZ~Z
|
|
|
-
|
* 12
|
* 12
|
-
|
XX↓XZ~ZX
|
* 5
|
* 5
|
LA3
|
→→↑ZXX
|
? + ? + ?
|
|
-
|
|
All values are estimates and not 100% accurate. Basic Z commands are most likely 9.6666... KD, for example
Input
|
Knockdown Value
|
Type
|
Z
|
9.5
|
-
|
ZZ
|
8
|
-
|
ZZZ
|
8
|
-
|
ZZZZ
|
-20
|
LA
|
ZZZX
|
-40
|
KD
|
X
|
14
|
-
|
XX
|
14
|
-
|
XXX
|
0
|
-
|
-30
|
LA1
|
XXZ
|
0
|
-
|
-30
|
LA
|
→→Z
|
9.5
|
-
|
→→ZZ
|
(assumed negative)
|
LA1
|
→→X
|
-20
|
LA
|
↑Z
|
9.5
|
-
|
↑X
|
-50
|
KD
|
→→↑Z
|
9.5
|
-
|
→→↑ZZ
|
8
|
-
|
→→↑ZZZ
|
-40
|
KD
|
→→↑X
|
14
|
-
|
→→↑XX
|
(assumed negative)
|
KD
|
|
Input
|
Knockdown Value
|
Type
|
→→ZZ
|
14
|
-
|
→→ZZZ
|
8
|
P
|
→→↑ZX, →→↑ZZX
|
14
|
?
|
→→↑ZXX, →→↑ZZXX
|
8
|
?
|
→→↑XX
|
14
|
-
|
→→↑XXX
|
8
|
-
|
|
Input
|
Knockdown Value
|
Type
|
ZZZXX (mash)
|
4.5 * 8
|
?
|
→→ZZX
|
8
|
-
|
→→XX (mash)
|
3.5 * (3~10)
|
?
|
→→↑XZ
|
0 + 14
|
-
|
XX↓X~X
|
4.5 * 7
|
-
|
XX↓X~X
|
4.5
|
LA3
|
|
Input
|
Knockdown Value
|
Type
|
→→ZZ
|
|
-
|
→→ZZZ
|
? + ? + ?
|
-
|
→→ZX
|
? + ? + ?
|
P
|
→→↑XZ
|
(? + ?) * 3
|
-
|
|
Input
|
Knockdown Value
|
Type
|
XZ
|
? + (? * 2)
|
-
|
XZZ
|
(? * 3) + (? * 2)
|
-
|
XZZZ
|
?
|
LA3
|
→→X
|
? + ?
|
-
|
→→XX
|
? + ?
|
-
|
→→XXX
|
? + ?
|
-
|
→→XXXZ
|
? + ? + ?
|
-
|
|
Input
|
Knockdown Value
|
Type
|
ZZZX
|
? * 4
|
-
|
ZZZXX
|
? * 2
|
-
|
ZZZXX
|
? * 6
|
-
|
XXZ
|
|
LA
|
XXX~
|
? * 4
|
-
|
XXX~X
|
|
LA
|
→→↑XX
|
|
-
|
→→↑XXX
|
? + (? + ?)
|
-
|
|
Input
|
Knockdown Value
|
Type
|
→→ZZ
|
|
-
|
→→ZZZ
|
? + (? * 2)
|
-
|
→→ZZZ~
|
(? + ? * 3) * 5
|
-
|
→→ZZZ~Z
|
? + ? * 4
|
LA1
|
→→ZX
|
|
-
|
→→ZXX
|
? + ?
|
-
|
|
KD
|
→→ZXX HOLD
|
? * 10
|
-
|
|
KD
|
|
Input
|
Knockdown Value
|
Type
|
100%
|
Lv.17
|
Z
|
(probably 9~9.5)
|
|
-
|
ZZ
|
|
|
-
|
ZZZ
|
? + ?
|
|
-
|
ZZZZ
|
|
|
LA
|
ZZX
|
? + ?
|
|
LA
|
ZZXX
|
(assumed negative)
|
|
LA1
|
ZZZX
|
|
|
-
|
X
|
|
|
-
|
XX
|
|
|
-
|
XXX
|
(assumed negative)
|
|
LA3
|
XXZ
|
? + ?
|
|
-
|
XXZ~Z
|
? * 9
|
? * 9
|
-
|
XXZ~ZZ
|
(assumed negative)
|
|
LA3
|
↑Z
|
|
|
-
|
↑X
|
(assumed negative) * 3
|
* 3
|
KD
|
→→Z
|
* 4
|
* 4
|
-
|
→→ZZ
|
|
|
LA3
|
→→ZZZ
|
(assumed negative)
|
|
LA1
|
→→X
|
|
|
P
|
→→XX
|
|
|
-
|
→→XXX
|
(assumed negative)
|
|
LA1
|
→→↑Z
|
|
|
-
|
→→↑ZZ
|
|
|
-
|
→→↑ZZZ
|
|
|
-
|
→→↑X
|
? * 3
|
? * 3
|
-
|
→→↑XX
|
|
|
-
|
Activation
|
|
|
-
|
|
Input
|
Knockdown Value
|
Type
|
?
|
|
?
|
|
Input
|
Knockdown Value
|
Type
|
?
|
|
?
|
|
Input
|
Knockdown Value
|
Type
|
100%
|
Lv.17
|
→→ZX
|
|
|
-
|
→→ZXX
|
|
|
-
|
→→ZXXX
|
(probably negative)
|
|
LA1
|
→→Z←X
|
|
|
-
|
→→Z←XX
|
|
|
-
|
→→Z←XXX
|
(probably negative)
|
|
LA3
|
|
Input
|
Knockdown Value
|
Type
|
100%
|
Lv.17
|
XX↓X~
|
* 10
|
* 10
|
-
|
XX↓X~X
|
(probably negative)
|
|
LA3
|
→→↑XZ
|
|
|
-
|
→→↑XZZ
|
|
|
-
|
|
Input
|
Knockdown Value
|
Type
|
100%
|
Lv.17
|
ZZXX
|
|
|
-
|
|
Input
|
Knockdown Value
|
Type
|
100%
|
Lv.17
|
XXXX
|
|
|
-
|
XXXZ
|
|
|
-
|
DP mode XXXX
|
* 3
|
* 3
|
-
|
(probably negative)
|
|
LA3
|
DP mode XXXZ
|
|
|
-
|
|
Input
|
Knockdown Value
|
Type
|
100%
|
Lv.??
|
Z
|
|
|
-
|
ZZ
|
|
|
-
|
ZZZ
|
|
|
-
|
ZZZZ
|
|
|
LA
|
ZZZZX
|
(probably negative)
|
|
-
|
X
|
? + ?
|
|
-
|
XX
|
? + ?
|
|
-
|
XXX
|
? + ?
|
|
-
|
XXXX
|
|
|
KD
|
XXXZ
|
|
|
LA
|
XXXZX
|
* 3
|
|
-
|
↑Z
|
(assumed same as Z)
|
|
-
|
↑X
|
(-50?)
|
|
KD
|
→→Z
|
|
|
LA3
|
→→X
|
? + ?
|
-
|
P
|
→→↑Z
|
(assumed same as Z)
|
|
-
|
→→↑ZX
|
|
|
-
|
→→↑X
|
|
|
-
|
→→↑XX
|
* 2
|
|
-
|
|
|
-
|
→→↑XXX
|
|
|
-
|
→→↑XXXX
|
|
|
LA
|
→→↑XXXXZ
|
* 3
|
|
-
|
|
Input
|
Knockdown Value
|
Type
|
100%
|
Lv.??
|
Z
|
|
|
-
|
ZZ
|
|
|
-
|
ZZZ
|
|
|
-
|
ZZZZ
|
|
|
LA
|
ZZZZX
|
(probably negative)
|
|
-
|
X
|
? + ?
|
-
|
-
|
XX
|
? + ?
|
-
|
-
|
XXX
|
2 * (? + ?)
|
-
|
-
|
XXXX
|
? + ?
|
-
|
KD
|
XXXZ
|
? + ?
|
-
|
-
|
XXXZX
|
? + ? (second hit is probably negative)
|
-
|
-
|
↑Z
|
(assumed same as Z)
|
-
|
-
|
↑X
|
? + ?
|
-
|
-
|
→→Z
|
? + ?
|
-
|
-
|
→→X
|
|
-
|
P
|
→→↑Z
|
? + ?
|
-
|
-
|
→→↑ZX
|
? + ?
|
-
|
-
|
→→↑X
|
|
-
|
-
|
→→↑XX
|
|
-
|
-
|
→→↑XXX
|
|
-
|
-
|
→→↑XXXX
|
|
-
|
-
|
→→↑XXXXZ
|
? + ?
|
-
|
-
|
|
Input
|
Knockdown Value
|
Type
|
100%
|
Lv.??
|
ZZZX(blue)
|
0
|
-
|
-
|
ZZZX(red)
|
0 + 10 + 10
|
-
|
-
|
ZZZX(green)
|
0
|
-
|
-
|
→→ZX
|
10
|
-
|
-
|
→→ZXX
|
3 * 5
|
-
|
-
|
→→XX
|
3 ~ 4 * 5
|
-
|
-
|
Terror Chain
|
-
|
-
|
-
|
Ambush Attack
|
-
|
-
|
-
|
|
|
|
Input
|
Knockdown Value
|
Type
|
100%
|
Lv.??
|
→→ZX↓X
|
10
|
-
|
-
|
→→ZX↓XX
|
0 * 5
|
-
|
-
|
→→XX↓X
|
10
|
-
|
-
|
→→XX↓XX
|
0 * 5
|
-
|
-
|
(combo)X↑X
|
20
|
-
|
-
|
(combo)X↓X
|
20
|
-
|
-
|
Soul Sigil
|
-
|
-
|
-
|
Shadow
|
-
|
-
|
-
|
|
指南 |
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