Flick Shot: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*The skill will split into two bullets (three bullets for 50% chance) upon hitting the first target. These bullets each do their initial hit and normal damage once to that initial target, before searching another target to bounce to.
*The skill will split into two bullets (three bullets for 50% chance) upon hitting the first target. These bullets each do their initial hit and normal damage once to that initial target, before searching another target to bounce to.
*Flick Shot's homing tends to seek out new targets and won't often ricochet backwards. This makes the skill significantly less reliable for clearing groups of mobs.
*Flick Shot's homing tends to seek out new targets and won't often ricochet backwards if given the opportunity. This makes the skill significantly less reliable for clearing groups of mobs.
*In [Enhanced] level, Flick Shot will continue to hit the same target if there aren't multiple targets to ricochet off of.
*In [Enhanced] level, Flick Shot will continue to hit the same target if there aren't multiple targets to ricochet off of.
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Revision as of 23:52, 12 May 2016

[Special Active] Fire a magic bullet which bounces between enemies. 50% chance to split in to 3 on hit.
Switching Skill (Ciel)
  • Lu will switch to Ciel when skill is used.
  • Gain 4 Combination Points after hitting the target when switching.
Final Enhanced Skill
  • Cause an additional explosion to the attacked enemy.
  • If there isn't another target, it will bounce off the same target


Requirements

Class Level Required [Enhanced] Level Left Skill Trait Level Right Skill Trait Level
Demon Power 5 73 14 22


Skill Information

Character Level Damage (Magical) Triple Shot Chance Max Hits per Bullet CP Gain MP Usage Cooldown
First Hit Magic Bullet Explosion First Hit Magic Bullet Explosion
5 645% 97% N/A 50% 1 15 N/A 4 CP 200 MP 12 Seconds
[Enhanced] 73 97% 1


Skill Traits

Haste Flick Shot Light Flick Shot
Level Required Attribute Effect Details Level Required Attribute Effect Details
Cooldown MP Usage
14 Cooldown decreased to 80% 9.6 Seconds 22 MP Usage decreased to 80% 160 MP


Tips and Details

  • The skill will split into two bullets (three bullets for 50% chance) upon hitting the first target. These bullets each do their initial hit and normal damage once to that initial target, before searching another target to bounce to.
  • Flick Shot's homing tends to seek out new targets and won't often ricochet backwards if given the opportunity. This makes the skill significantly less reliable for clearing groups of mobs.
  • In [Enhanced] level, Flick Shot will continue to hit the same target if there aren't multiple targets to ricochet off of.


Updates

  • 02/12/2015 KR
    • MP Usage decreased to 200.
    • Damage decrease over time description added.
  • 02/26/2015 KR
    • Combination Point gain increased from 3 to 4.
  • 07/09/2015 KR
    • Damage decrease over time description added.
  • 09/24/2015 KR
    • Added leftover effects from Skill Note.
    • [Enhanced] Flick Shot : If there isn't a target, will bounce off the player character.
    • [Enhanced] Flick Shot : Does explosion damage to all targets that was hit by bouncing attack.


Alternative Names

Server Name Translation
South Korea ?? Flick Shot
Japan フリックショット Flick Shot
Taiwan (Traditional Chinese) 彈力射擊 Elastic Shot
China (Simplified Chinese) 强力一击 Powerful Strike
France Tir rapide Rapid Shot


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