Fatality: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! colspan= | ! colspan=4 | Empowered Fatality !! colspan=3 | Critical Fatality | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Detail !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! | ! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=2 | Detail !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! | ! Normal !! Critical !! MP Usage | ||
|- | |- | ||
| 29 || {{SkillText| | | 29 || {{SkillText|Empowered|120}} || 3705.6% || 5558.4% || 38 || {{SkillText|Critical|120}} || 216 MP | ||
|} | |} | ||
<br> | <br> |
Revision as of 00:51, 19 May 2016
[Special Active] Charge forward and slash anything that passes by. Low chance to critical hit and deliver high damage. (Can also be activated in midair) | |
NF Consumption Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required | [Enhanced] Level | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|---|
Trapping Ranger | 15 | 82 | 29 | 38 |
Skill Information
Character Level | Damage (Physical) | Damage Odds (Estimated) |
MP Usage | Cooldown | ||
---|---|---|---|---|---|---|
Normal | Critical | Normal | Critical | |||
15 | 3088% | 4632% | 70% | 30% | 180 MP | 13 Seconds |
[Enhanced] 82 | 52.88% | 47.12% |
Skill Traits
Empowered Fatality | Critical Fatality | |||||
---|---|---|---|---|---|---|
Level Required | Attribute Effect | Detail | Level Required | Attribute Effect | Details | |
Normal | Critical | MP Usage | ||||
29 | Damage increased to 120% | 3705.6% | 5558.4% | 38 | MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
216 MP |
Tips and Details
- Activating Vital Point Piercing before using Fatality is recommended for maximum damage.
- A successful Critical hit is indicated by !!.
- If targets jump and the blade hits their feet, the skill will miss. However, you can hit targets about a character's height below you.
- You can continue to combo after this skill if the target was airborne.
- This skill gives back decent MP. A fatal or normal hit will give 16 MP per mob.
- Fatality can hit close enemies behind Rena.
Trivia
- Fatality has the fastest activation speed of any other MP2 Tier skill with almost no delay.
- Fatality is the first skill in the game to introduce a lottery system to decide the damage of the skill.
- There was a voice dubbing for this skill, although they changed the yelling, "Fatality!", to just a yell.
- However, in the Japanese Version, there is voice dubbing.
- In the past, the skill's success rates were based on skill level.
- Counter intuitively, as this skill was ranked Rena would fail increasingly often and the odds of making a Fatal blow would drop.
Updates
- 05/29/2014 (KR) / 09/17/2014 (NA)
- Basic damage is removed and will do either normal or fatal damage.
- Fatal damage is increased.
- 04/20/2015 KR
- Unable to hit the enemies below the platform.
- 07/23/2015 KR
- Can be activated in mid-air.
- Critical chance is increased by 10%
- 07/30/2015 KR
- Damage Largely Increased.
- 04/21/2016 KR
- MP Usage decreased.
- Range increased.
- Hitbox increased.
- "Regenerating (1)" attribute changed to "Critical".
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 페이탈리티 | Fatality |
Taiwan (Traditional Chinese) | 致命狂襲 | Fatal Mad Attack |
China (Simplified Chinese) | 致命狂袭 | Fatal Mad Attack |
France | Fatalité | Fatality |