Multi Head Shot: Difference between revisions
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| [[Image:CRActive4.png]] | | [[Image:CRActive4.png]] | ||
| '''[Special Active]''' Enter shooting | | '''[Special Active]''' Enter shooting mode and continuously fire a number of head shots during it.<br>During shooting mode, you are immune to disabling-type status effects and gain Super Armor. | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! rowspan= | ! rowspan=2 | Character Level !! colspan=3 | Damage (Physical) !! colspan=2 | Max Hits !! colspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! Shot !! Additional Shot !! Shot !! Additional Shot !! Initial !! Additional | ! Shot {{CZ}} !! Additional Shot {{CZ}} !! Backstep {{CX}} !! Shot !! Additional Shot !! Initial !! Additional | ||
|- | |- | ||
| align=left | 35 || 436% || 262 % || 6 || 0~10 || 100 MP || 0~100 MP || 16 Seconds | | align=left | 35 || 436% || 262% || 746% || 6 || 0~10 || 100 MP || 0~100 MP || 16 Seconds | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! colspan= | ! colspan=5 | Heavy Multi Head Shot !! colspan=3 | Critical Multi Head Shot | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! rowspan= | ! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=3 | Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! | ! Shot !! Additional Shot !! Backstep || MP Usage | ||
|- | |- | ||
| 53 || {{SkillText| | | 53 || {{SkillText|Heavy|140|150}} || 610.4% || 366.8% || 1044.4% || 62 || {{SkillText|Critical|120}} || 120 MP | ||
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== Tips and Details == | |||
*Multiple Headshot deals a minimum of 3,362% Physical Damage (4,706.8% with '''Heavy''') when cancelled with {{CX}} as soon as possible, assuming no hits deal double damage. | |||
**The full skill deals a minimum total of 5,236% Physical Damage (7,330.4% with '''Heavy''') when all shots are fired, assuming no hits deal double damage. | |||
*As the Backstep {{CX}} does more damage than a double damage additional shot, it is best to end the skill with it on the 9th additional hit rather than using the final additional shot. | |||
**The skill deals a minimum total of 5,720% Physical Damage (8,008% with '''Heavy''') when cast this way. | |||
*The theoretical maximum damage the skill can deal when all hits deal double damage and when cancelled on the 9th additional hit with {{CX}} is 10,694% Physical Damage (14,971.6% with '''Heavy'''). | |||
== Updates == | == Updates == |
Revision as of 16:41, 30 May 2016
[Special Active] Enter shooting mode and continuously fire a number of head shots during it. During shooting mode, you are immune to disabling-type status effects and gain Super Armor. | |
Weapon Switch
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Over Strike
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Requirements
Class | Level Required | Left Skill Trait Level | Right Skill Trait Level | Skill Requirement |
---|---|---|---|---|
Crimson Rose | 45 | 53 | 62 | Advanced Training Skill Quest |
Skill Information
Character Level | Damage (Physical) | Max Hits | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|
Shot | Additional Shot | Backstep | Shot | Additional Shot | Initial | Additional | ||
35 | 436% | 262% | 746% | 6 | 0~10 | 100 MP | 0~100 MP | 16 Seconds |
Skill Traits
Heavy Multi Head Shot | Critical Multi Head Shot | ||||||
---|---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details | ||
Shot | Additional Shot | Backstep | MP Usage | ||||
53 | Damage increased to 144% Cooldown increased to 120% |
610.4% | 366.8% | 1044.4% | 62 | MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
120 MP |
Tips and Details
- Multiple Headshot deals a minimum of 3,362% Physical Damage (4,706.8% with Heavy) when cancelled with as soon as possible, assuming no hits deal double damage.
- The full skill deals a minimum total of 5,236% Physical Damage (7,330.4% with Heavy) when all shots are fired, assuming no hits deal double damage.
- As the Backstep does more damage than a double damage additional shot, it is best to end the skill with it on the 9th additional hit rather than using the final additional shot.
- The skill deals a minimum total of 5,720% Physical Damage (8,008% with Heavy) when cast this way.
- The theoretical maximum damage the skill can deal when all hits deal double damage and when cancelled on the 9th additional hit with is 10,694% Physical Damage (14,971.6% with Heavy).
Updates
- 04/21/2016 KR
- Casting Speed increased.
- "Light" attribute changed to "Critical".
- "Empowered" attribute changed to "Heavy".
- Change location of "Critical" and "Heavy".
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 멀티 헤드 샷 | Multi Head Shot |